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    When do YOU multi-class?

    When it suits the character. In our group the Barbarian player multiclassed to Rogue when he saw how many traps he walked into and how often he failed Spot and Listen checks. As it is he has found he has made more use of a charging Sneak Attack.
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    Help with Dwarven weaponsmith character

    As a matter of pride he wants to wear the stuff he makes. I wanted to see how flexible D&D was in creating a dwarven Fighter/Wizard, see if he could overcome the armour problem. Relying on spells for defense would make him too much like an elven F/W and may the spirits of my fore-fathers strike...
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    [OT] What type of gun are you?

    I looked up the source of the original, them used the (img) put URL of image here (/img) command to get it in the post. You need to change the round brackets for square ones.
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    Help with Dwarven weaponsmith character

    Ah problem is he is already a Wizard.
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    Help with Dwarven weaponsmith character

    Yeah the more I thought about how this character might develop the more I thought the Spellsword although initially looking like a good idea din't really add anything useful but really lead to a lose of spell levels and feats. I'll think I'll level as a Figther next get Still Spell and Improved...
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    REcomendation for a published adventure

    I'd recommend Forge of Fury as well just remove the stupid encounter in the basement.
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    [OT] What type of gun are you?

    Actually I think it weighs less than a M4A1 w/M203 Grenade Launcher, and night scope (It works out cheaper as well). Plus the thing can fire timed mini-grenades linked to the built in range finder so they can go off next to a target without needing to actually hit them. Hence you can hit people...
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    Help with Dwarven weaponsmith character

    I got a bit of uncertanity over how to develop my new character. To fill you in on the background, I wanted to design a Dwarven weaponsmith that could manufacture magical weapons, armour and other magic items. He wants to be able to use them himself and not be too shabby in melee combat, he's a...
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    Immortals Handbook, what format interests you?

    Ah but my point is..... PHB is for players all players will probably end up buying a copy if they play the game long enough. DMG - Only DM's are likely to buy this product. MM - Only DM's are likely to buy this product. Your book combines a lot of material that isn't particularly useful to...
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    Immortals Handbook, what format interests you?

    There are plenty enough powerful magic items in the DMG. Sure you could have design rules for divine artifacts but page on page of examples isn't needed in a core book.
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    Immortals Handbook, what format interests you?

    Now that's more interesting, bite size chunks. "Amen" sounds like it could be done as a second book and isn't needed to run a campaign as such.
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    Immortals Handbook, what format interests you?

    I've voted hardcopy in the end because if I was going to use it then I'd want a printed version. There is probably enough rules content that you'ld need to print the whole PDF anyway. My only problem with hardcopy is that although in the UK you pay $10 for a $10 dollar PDF (about £6). For a...
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    Immortals Handbook, what format interests you?

    Ah but the other books aren't need to play God's. You could play God's with just Primal Order. Chessboards was about Planes. Pawns was about Minions. and I've yet to get my hands on a copy of Knights. *boo whoo* So what additional stuff are you adding that we need more pages with more...
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    Enchanted Castles!

    The point I'm trying to make is..... Say two large armies meet in at the field of battle. One has come up with the cunning idea of enlisting the aid of a school of wizards. The other commander is expecting a traditional war since magic has not really been used in such a scale on the...
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    Immortals Handbook, what format interests you?

    There is no "Other" option!!!! Personally couldn't you cut it down a little 272 pages as a PDF? Primal Order was 190 pages (illustrated) if you don't count all the rules for adapting it to different systems. Why so big?
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    Enchanted Castles!

    Re: I am the Supreme Mind! Defenses are more often than not one step behind the best offense available. You develop plate armour, we develop crossbows. You develop kevlar body armour we develop Armour piercing rounds. You develop Dispel Magic resistant spells, a month later we develop...
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    Enchanted Castles!

    If you build a fortress based on magic, then one successful "dispel magic" or "antimagic shell" and the whole thing could come down like a pack of cards. I think "ùìéè äîáåê" made a good point about the need to be mobile. Magic could be used to provide near instant physical defenses, so there...
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    Other d20 games: What's worth stealing?

    I'd consider stealing and adapting some of the Feats from Fading Suns. The Social Feats would need adaptation but could be very useful in a less combat focused campaign. As it is however I've not even introduced and of the Feats, or Prestige Classes since the players are happy enough with the...
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    What would you want in a sourcebook?

    To be honest I really don't want to see anything "new". 1) I've had to already learn a whole new rule set for 3rd Edition. 2) Three core rule books are heavy enough to carry around. 3) Both the player's and the DM need to know about anything new for it to be used effectively and I'm not...
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    What is it with these modules on the internet?

    I can't see the problem here. This sounds like a good adventure to me with a tough encounter at the end. The players didn't withdraw and rest but then it wasn't in their character to do that. PC's played tactically, intelligently but importantly also in character (and therefore not alway to...
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