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  1. Khorod

    Ideas plz

    Physical adventurers, huh? I suggest dropping the Con/Cha modifiers. These guys do crazy things, and sometimes fail their fort saves. Also, adventuring builds character, I would picture them as able to be charming but doing stuff a dwarf would consider insane on general principle. So no...
  2. Khorod

    Pain Conditions

    Just thinking that there aren't any conditions for physical pain... This is a quick first draft of the idea. I realize that combat is likely to cause aches and pains, even bad ones, but this is designed to present the notion of lingering, great pain to characters, instead of just taking off hit...
  3. Khorod

    Pleaz your ideas for this devious spell

    I guess I am reading the healing part wrong... my point was would regeneration carry over? How about fatelinking someone, keeping them at home, and whenever they inexplicably get hurt pouring some potions of healing into them? These spells don't say it has to be the character on the other end...
  4. Khorod

    New Feat for discussion

    I guess I don't get it... why make up a whole new mechanic like this? Why not make a new Improved Overrun feat that can be used against adjacent characters with no AoO?
  5. Khorod

    New Spell: Color

    I suggest requiring craft[scribe] and craft[painter] checks for anything more complex than stick-figures and block text.
  6. Khorod

    Pleaz your ideas for this devious spell

    What would happen if a character fatebound/wormed/etc a troll, slapped permanent protections from acid and fire, and kept the thing locked in his basement?
  7. Khorod

    Spell idea: Arthritis

    Instead of dividing up skills like that, why not just speak of Str & Dex skills? Jump, Escape Bonds, Swim, ... they're all still there, and it simplifies things a bit. Craft skills probably wouldn't be a problem. With D&D abstraction, either an arthiritic jewelery grits and goes on, or his...
  8. Khorod

    Another change for silence.

    I am not too troubled by this... but suppose the silence doesn't outright prevent the passage of sound, but rather suppresses it? All people in the area add the caster's level to Move Silently, all sonic based attacks are subject to dispel magic the same way, vocal spells suffer a failure...
  9. Khorod

    Pleaz your ideas for this devious spell

    This spell strikes me as a serious ritual. Maybe the maggot is the focus of the spell, and it takes multiple hours to prepare. It will then remain ready for another 24 hours. And maybe during this time if the maggot dies the wizard does? (That's just cool flavor...) If you are using the...
  10. Khorod

    Variant Spell Memorization Rules

    A rule of spellcasting: If a wizard or cleric (etc) leaves a slot empty, it takes only 15 minutes of study/prayer to fill that slot. Add to that a house rule that you can *replace* a prepared spell with another through 15 minutes of study/prayer, and you have a spellcaster that can adjust at...
  11. Khorod

    (Spell) Immolation [any ideas about it]

    I take it the 1d6 damage per level is only the first time the character is attacked, and not each time during the duration? If that's the case, cool. I thinking it should catch things on fire, more flavorful and all. I don't like all these fire spells that don't light things on fire. By...
  12. Khorod

    The Belgariad-Saga

    Oddly enough, while these four (belgariad, mallorean, elenium, tamuli) are not the best out there, they are among my favorites. I reread them every couple of years, and its always quick and fun. There is a lot of stuff going on behind the scenes of the belgariad. While a lot of stuff was...
  13. Khorod

    New Haste - Does it Fix Your Concerns?

    the main page news today covers some revised 3E changes
  14. Khorod

    New Haste - Does it Fix Your Concerns?

    Having recently DM'd a Hasted, Flying, Two-Lightning Bolts per round sorcerer, I think taking out the extra spell per round is good for any but the highest magic campaigns. It was fun though, but the melee fighter only had a purpose in tight quarters or when the sorcerer was far away. (And I...
  15. Khorod

    Ideas plz

    Race Ideas - A nomadic dune-desert people who have no mounts. -One with abnormal numbers of eyes & limbs. - A race that was created 400 years ago at a population of 10,000. They are thrill seekers, temperamental, and more die than are born.
  16. Khorod

    Ideas plz

    That flying movement is over the top. I don't remember offhand anything that moves that fast. So even young Korlocks are going to find survival best suited to running away. This level of speed in nature more closely correllates to fast herbivores like deer than ambushers like the great...
  17. Khorod

    Immortals d20

    I don't know if this is useful, but I remember seeing a d20 Highlander pdf somewhere on the net last year. It might have some ideas. I remember it had a strange immortal powers/heads-taken mechanic.
  18. Khorod

    LotR - not much of a war?

    Yes, this is cool. I think the extrapolations assume the ring gets trapped in a deep crack somewhere and cannot be found. The good guys can't destroy it, and Sauron can't get it, making his domination limited to military.
  19. Khorod

    Need some Planar Cartography?

    I suppose Cartosmography should really be 'Visual Cosmography'.
  20. Khorod

    Crossroads of Twilight (spoilers)

    Includes Spoilers While Elayne & Egwene had some good, and long, talking moments, with a book this size its not unreasonable to expect they follow up with some action- seeing the implementation of Elayne's plan to scare the other nobles with a controlled incursion of the borderlander armies...
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