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  1. Khorod

    Just Bought the D20 Modern Core Rulebook: Guardian Earth Concept!

    Ultramodern is a pretty cool book- it includes some description, and cross-references the weapons by military forces around the world. D20 Future is in the d20 Modern SRD. Given that it was created as a toolkit, its probably better to pull those tools you like out of the SRD. I don't see a...
  2. Khorod

    What books do I need for SWd20?

    IMO, Arms & Equipment Guide is also critical for a non-Jedi campaign.
  3. Khorod

    SWd20 adventures for 1st Lvl

    I played in a SW campaign that started at 1st level. It definitely felt at odds with the generally heroic feel everyone and his dog is supposed to have in Star Wars... but the entire campaign was about player desperation, so that's okay. Our game started with everyone called (or at) a just...
  4. Khorod

    When does D&D become d20M?

    I judge that by the treatment of humanity as a whole implied by the rules. D&D has always treated the great mass of humanity as all-10's, faceless peasants in the background. The Modern approach recognizes a great deal more individual variance and capability. I think the changeover is...
  5. Khorod

    is a MDS needed with VP/WP?

    Wound Damage stopping VP healing means any crit messes you up real bad... its not a bad thought. I think it doesn't make too much sense. As it stands, Fatigue sets in because of the wound damage. Now, if you think it makes sense to block natural healing while fatigued, I'd have no argument...
  6. Khorod

    Star Wars: How to seperate the Padawan from the Master

    True. In fact, in some societies 13 was considered to be reasonably adult. But the greater the civilization, the greater the lifespan, the higher the age that adulthood is seen to set in. While I can imagine 15 is pretty good for a farmer in the Outer Rim, I expect that the Jedi keep the...
  7. Khorod

    [SWD20] Why can't I play a Battle Droid?

    There's no such thing as Absolutely Convincing Someone of anything in gaming. Its all in your mind, so every person has a different experience and expectation. The question here is convincing someone a given interpretation is good enough that they can work off it. And if you can't convince...
  8. Khorod

    is a MDS needed with VP/WP?

    I don't really see the Modern to SW conversion in that article- firearms are certainly implied, but not a general formula. I've been experimenting with this myself. My current thinking is that the x3 crit-weapons do +2 Wound Damage on Criticals and the x4 crit-weapons do +4 Wound Damage...
  9. Khorod

    Star Wars: How to seperate the Padawan from the Master

    Ya know, the Jedi are a cloistered order. Padawan's probably remain "young and naive" for quite a while. The war would speed things up... but I have trouble seeing things getting so desperate that even a 15 year old would be brought into the battle. Seeing to the young is a primary reason why...
  10. Khorod

    death gate cycle

    The Egyptian is related to this how?
  11. Khorod

    death gate cycle

    That takes me back. I remember a high school trip to DC... on the busride down I just about completed a Death's Gate Magic Expansion on notebook paper. :) The most important thing is the setting- the Death's Gate universe was very distinct, and it wasn't mechanics so much as the very nature of...
  12. Khorod

    Star Wars: How to seperate the Padawan from the Master

    Is it really necessary the Padawan be that young? Even 15 would loosen up the dynamic. You might select one of the non-Jedi as an "Old Friend" of the Master, made his proxy over the kid if the situation demands it. Star Wars is also full of the need for delaying actions... so the Master can...
  13. Khorod

    d20 Future, Urban Arcana, Corebook Advanced Classes?

    I've only looked at it out of the corner of my eye, but doesn't Grim Tales target this better than straight-up Modern? I've only really looked at the core book for any length of time, but my impression of the Soldier is Tactics & Weapon Specialist Guy. I'll point out he even has Medium BAB...
  14. Khorod

    (SWd20) Building a better, badder Vader

    Its an acceptable tweak any way you cut it. He's also a Skywalker, so you don't even need to explain it. IMO, two ABSOLUTELY ESSENTIAL books are the Ultimate Alien Anthology and the Arms and Equipment Guide. The UAA does more than provide racial statblocks, it sweeps across culture, history...
  15. Khorod

    [SWD20] Why can't I play a Battle Droid?

    The GM might have more than a bias against Droids. Was there any main heroic character in Star Wars who was a droid? No. R2-D2 comes close, as one of the best cohorts in Star Wars. Droids are supposed to be very useful, until they fade into the background as completely unimportant. Because...
  16. Khorod

    SourceBooks

    My impression is that D20 Modern handles realism better, and M&M handles 'modern' fantasy better- pretty much any comic-book-related sort of thing. Note that I've only ever read about M&M, I've never played it or significantly looked at the book. The Official Modern Supplements are not really...
  17. Khorod

    Rope Use in Modern?

    Rope Use was a little-used skill in D&D, in Modern it wouldn't be worth the ranks. I think its been reduced to a Dex check. If not, I suggest Survival or failing that, Sleight, would be good choices. Everyone I know with any special rope-using ability has it from boyscout or military survival...
  18. Khorod

    Adjustments For d20 Weapons Locker

    Ultramodern Firearms D20 http://www.greenronin.com/catalog/grr1016
  19. Khorod

    Silly Jedi Counselling article!

    Not to mention that in the KotOR era, the cyber-enhancements could close that gap a bit. Somehow I don't see Jedi using those much. And ifyou need to explain why Jedi might be weaker during the Rebellion era, the Dark Side was ascendant at that time.
  20. Khorod

    Revision to Force Points: Suggestions?

    In general, I use a two-tier system. Put into generic terms, Hero Points guarantee success or survival. Luck Points let you add 1d6 to any kind of die roll or slightly bend the game rules. Luck points are gained at a much faster rate, and are geared more toward proactive play. Hero Points...
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