Search results

  1. Khorod

    Star Gate

    If you know the show, d20 Modern should work fine. In fact, I think I see Carter and Daniel Jackson as primary inspirations for a number of things. All you really need is equipment and space combat rules. Some time back I almost bought the book, if only to have a cool Stargate book. I...
  2. Khorod

    What do you think of poison in d20

    The 3ed way is better, IMO. One thing that's lacking in core rules is variety and higher intensity poisons. Non-magical poisons that have a near certainty of hurting a 5th level character are ridiculous. So I'd expand the number of poisons, and maybe alter a bunch to have a slightly...
  3. Khorod

    Action points and such

    But while you do get more, it is assumed you will spend most of them in the course of the 13 encounters between levels. Particularly as several abilities require an Action Point just to be used.
  4. Khorod

    Ghost in the Shell Stuff

    That's a pretty good way to handle it. In my Shadowrun-inspired system I charge Karma.
  5. Khorod

    Ghost in the Shell Stuff

    I don't have future... but those Purchase DC's seem really low. Unless you are actually running the Ghost in the Shell setting, those should probably be boosted by 10. If you want them this cheap, get a government agency to subsidize it.
  6. Khorod

    Experience with Jedi

    Magic is woven into the fabric of most fantasy worlds. Star Wars is a bit different- the Force is behind the scenes. To fully express its power, limitations, and its... balance... with game mechanics is pretty ambitious. I think Jedi are one of those 'might be broken' things, that, for the...
  7. Khorod

    Experience with Jedi

    That Kel Dor was Scout/Force Adept/Noble. And regardless of certain problems with the build, as soon as he started getting proactive force powers, his ability to affect the game tripled, or quadrupled. Of course, that campaign also had a house rule that sped up the recouperation of Vitality to...
  8. Khorod

    Aberrations in Medieval Europe

    Make them unique monsters, leave such things as origins and reproduction to be mind-bending mysteries. One of my settings is very historically influenced, and some untamed, mountainous wilderness in the center of the main continent is full of semi-immortal monsters. They'd be more of a danger...
  9. Khorod

    CREATIVE EXERCISE: Tainted Lands

    The Ensouled Priests of Emarras are dedicated to the notion of sliding the world ever-closer to a heavenly state by the expansion and enlightenment of the human population. One of their number seeks to become a living portal to the heavens by feeding on the souls of the young, thus creating a...
  10. Khorod

    AMAZING! With pirates!

    That's why I got two packs. I found they worked very well. They are not even near to scale, so I ended up splitting my battlemat in two. Half was a high level view, with the coastline and the ships. Maneuvering and such was done there. The other half of the map was usual character scale...
  11. Khorod

    Action points and such

    Force Points in d20 Star Wars, very like Action Points. Hero Points in Arcana Unearthed are the most powerful of all. (+20 to skill, +1d20 to Saving Throw or Attack Roll, Extra Standard Action at any time, Bend the Rules [such as disarm a sword and catch it in your hand]) Non-regenerative...
  12. Khorod

    PC's are in the process of killing an important story NPC, whats one to do?

    If you can't retcon a reasonable magical effect to save him (like a Ring of Regeneration), then let him die. When the PCs do things that affect the core story like that, I accept it. But the new route they are taking is usually more painful than it otherwise would have been... unless they...
  13. Khorod

    Lance and Power Attack

    Which makes sense, as the power of a lance thrust is the movement of the horse. The hand is mostly there for aim.
  14. Khorod

    Creative Exercise: The Sovereign Dominion of Eyros

    New Contribution: The fortresses of the Elpatha Sifela were typically three towers. According to the mathematically precise research of a Praes Thanatos member interested in topography, the material of each tower and the overal layout of each installation is dependent on latitude and altitude...
  15. Khorod

    Creative Exercise: The Sovereign Dominion of Eyros

    Among halflings, piracy and theft are not considered crimes. Murder, however, is invariably punished by being banished from New Haven. Such bannishment is called the 'Outcasting', and each individual floating city has different rules for how they deal with such individuals. Self-defense is...
  16. Khorod

    [Arcana Unearthed] Racial "Classes"

    Its a bonus to spellcasting or combat rites... so non-spellcasters can get something too.
  17. Khorod

    Creative Exercise: The Sovereign Dominion of Eyros

    I've run out of stocked contributions and haven't had much time to mull over new ones. Without carefully going over all the existing contributions, there's not much more that I can readily come up with to say... except to elaborate further on my own earlier ideas, which I try to avoid. There...
  18. Khorod

    Capital Ships for Star Wars Campaign

    What scale are you working with? Capitol ships are fricking huge on a battlemat. You may as well print an image to scale and lay it down.
  19. Khorod

    D&D critters in D20 modern

    At level 2? Undead might be an issue, but otherwise I don't think so.
  20. Khorod

    Creative Exercise: The Sovereign Dominion of Eyros

    They've all been sleeping since Saturday. Or maybe they saw Sin City and couldn't take it :uhoh: Its the Five Days Left contribution rush!
Top