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    Guess the common thread between these names!

    Names of beers/ales?
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    To Kill or Not to Kill (PCs): That is the Question...

    I play in two Savage Worlds games. In one PCs can't die unless effectively coup-de-graced by a baddie after being dropped. In the other. death is all too possible (I'm on my third character). I enjoy the first game, but fighting 3 nosferatu with two characters after 4 characters only just barely...
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    'Primitive' campaign adventure seeds?

    The real world was already very old when humanity was young. So, in a fantasy world where humanity is just beginning, there could be ancient ruins, but they wouldn't have been built by human beings.
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    Nature's Role in Your Campaign

    Electric Wizard, I think that the view of people in your game might be close to actual Europeans' view of nature in the Middle Ages. IMC, Nature is true neutral. It includes both the beauty and bounty of the earth, but also the danger and savagery of it. That's why druids (in 1E) are strictly...
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    The Beginning of Reaper Miniatures

    Huh? If there's supposed to be a picture or a link or something I'm not seeing it.
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    Monte on Logic in RPGs

    I agree with Monte on this one.
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    Genre vs Realism

    IMC, the PCs can try to do anything that they want, but there are always consequences. Behave like a good guy and you'll start to get a reputation as a good guy. People will treat you accordingly. Murder hapless gnomes and the law will be after you. I guess that the actions of the PCs set the...
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    Spell Book Oddities

    In 1E there is no limit to the number of spells that could be in your book (other than the size of the books), but there is a limit on how many spells of each spell level that one can know/understand based on INT. At high enough INT that limit disappears. Given that spells are complicated...
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    Can we stop the Angel Summoner BMX Bandit comparisons

    I'm currently running a 1st edition game (and have been for years). There are two groups, one at levels 6-10, the other at levels 11-16. At level 6-10 the thief has still managed to make himself pretty useful. In the last session (2 days ago) the cleric found a trap with a spell, but the thief...
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    latest gaming purchase ?

    Two OSRIC modules: Down the Shadowvein and The Mouth of the Shadowvein.
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    GM as positive force for good

    The secret of the DM: he roots for the players, not for the monsters.
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    OoTS 851

    You can certainly do it in Hero. You can do it in AD&D 1E, but you'd need to be a PHB monk or an Oriental Adventures character (
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    Underground Resistance Campaign

    I've played in a game like this (I think; I have no idea what "Sonic SatAM" means). It was pretty difficult. Adventurers face danger all the time, its pretty rough if society is against you too. The game ended in TPK.
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    Alignments anyone?

    I use it because its part of the game and because IME, you often get a group of boring thug characters if you don't. I like it as both DM and player.
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    Retro Clone Abilities Question

    Not really a retroclone, but how about Castles & Crusades?
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    "Return to" a homebrewed adventure!

    I've done this many times. The party returned to the first dungeon in the campaign a while back, and they've returned again and again to another dungeon known as "The Pillars of Hell" - either because a recent bad guy had taken up residence there, or because the dungeon is part of an ancient...
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    Common fantasy genre assumptions

    A very small island. :) I have heard of the "Scottish dwarf" thing, but have never personally encountered it. The "dwarf pirate" thing I haven't even heard of. Most dwarves I've seen hate/fear water.
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    Common fantasy genre assumptions

    I've never seen some of these tropes: Never saw Scottish dwarves in any D&D game that I ran or played in. Never saw "humans are usually evil" either. Same-terrain countries I've seen (although most countries that I've seen have not been like that) but...the country of beaches? Yet...
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    Demons Type I-VI

    In the 1E Monster Manual lesser demons are destroyed when killed on the Material Plane while greater demons are only banished back to the Abyss. Lesser demons were types I-III (or maybe I-IV) while the higher types were greater demons. In Monster Manual 2 Gary seems to have gone from "lesser"...
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    Demons Type I-VI

    True - but most monsters in D&D have "breed names", not numbers. A kobold is not called "a type I humanoid".
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