Search results

  1. tetrasodium

    Project Sigil 90% Of D&D’s Project Sigil Team Laid Off

    That was my experience as well. An additional problem I noticed was players getting custom modified magic items like a wand with N charges that does not recharge or whatever & just ignoring the modifications to take the default unless the modification makes it stronger. A lot of spellcasters...
  2. tetrasodium

    D&D 5E (2024) Is Combat Tedious on Purpose?

    "you're the GM, you fix it" does not automatically make treasure "more meaningful". If anything it raises the bar on successfully making any form of treasure into something meaningful because every single one of those "more meaningful" options was already an option to use on top of all of the...
  3. tetrasodium

    Wizards of the Coast Is Sunsetting Sigil's Active Development

    If their goals were so high that they needed a decade or two of development in order for them to reach a point where revenue generation is in the cards it's a sure sign that they have set an unreasonable stage one target. Launch platforms to send people and objects into space have a shorter cycle
  4. tetrasodium

    D&D 5E (2024) Is Combat Tedious on Purpose?

    Shifting to milestones feels like an effort for 5e to just invoke the wizard of Oz's curtain and declare the benefits exp brings to an ongoing campaign as an incentive while highlighting the efforts to remove the functional viability & value of other motivational incentives like magic items...
  5. tetrasodium

    D&D 5E (2024) Is Combat Tedious on Purpose?

    I think that you are exposing the problem with so many of 5e's trite house rule "solutions" to obvious problems that 5e bends over backwards to create. When obvious problems are pointed out in criticism of said house rule patches the 5e ruleset's inability to have its self created obvious...
  6. tetrasodium

    Wizards of the Coast Is Sunsetting Sigil's Active Development

    I think that the shift your post goes through from the bit about games workshop licencing through wotc's settings and such nicely shows why there's such a stark difference between the two. Im not sure if GW has multiple settings beyond wh40k & wh40k fantasy, but they have a clear and obvious...
  7. tetrasodium

    D&D 5E (2024) Is Combat Tedious on Purpose?

    That bold bit is still the problem though. Rest rules themselves set the bar so low the only reasons are effectively "will our gm used fiat to one off change resting rules this rest or will they just troll us into submission with an endless chain of pointless interruptions'.the rules there set...
  8. tetrasodium

    Project Sigil 90% Of D&D’s Project Sigil Team Laid Off

    I think that pretty much summarizes the reason project sigil was set on a path doomed to failure. It was an initiative launched by someone likely square in the realm of 'not a project they would ever personally use'. With design priorities mistargeted to be based on what would excite non users...
  9. tetrasodium

    D&D 5E (2024) Is Combat Tedious on Purpose?

    Trouble with lifting that up as a solution is that literally any interruption just leads to "ok and now we are going to take a long/short rest like we just tried". Cite only one in a day or whatever & it crashes into either "well we didn't finish one so it's still not even one" or "ok we will...
  10. tetrasodium

    D&D General Hands slot economy

    I think that with 5e that the infinitely quantum hands scenario is kind of a manufactured problem that the system bends over backwards to enshrined on too many aspects of the rules for any sort of easy fix. You can limit things with some object interaction bandaid like post 23 covers, but it...
  11. tetrasodium

    Wizards of the Coast Is Sunsetting Sigil's Active Development

    You make it sound like anything below 4k is limited to displaying the eye chart's E. Do you actually have experience with the subject of running a vtt as part of your session while gm'ing?Notice the paper sheets? It's also possible to have player character sheets on their own cellphone with...
  12. tetrasodium

    Wizards of the Coast Is Sunsetting Sigil's Active Development

    Going to disagree with that bolded bit. Im pretty sure my current touch enabled tvbox is 720p or possibly 180p(?). It's a low 20 something inch screen∆ sitting flat on the table with players only a couple feet away generally & looks awesome in play. We are taking about a game where chessex...
  13. tetrasodium

    Project Sigil 90% Of D&D’s Project Sigil Team Laid Off

    With all the debate over optimism and pessimism I think it's worth noting that if you go back to look at the old discussions there were quite a few people§ who were excited about the possibility of a new vtt but spoke negatively about it while citing specific concerns present in what got...
  14. tetrasodium

    D&D 5E (2024) Is Combat Tedious on Purpose?

    Fate DOES mechanically pressure what is optimal while maintaining the narrative focus of combat, on some leves it does so with long lasting hurt that impacts play backed by an incredibly steep death spiral when tested. @Umbran mentioned fate/fae's stress tracks earlier but didn't say much about...
  15. tetrasodium

    Project Sigil 90% Of D&D’s Project Sigil Team Laid Off

    The general feel I got for that why is a bit two fold. Firstly the C suite type head of wotc/hasbro digital§ that kicked off the 3d vtt was a mtg player who wasn't really into playing d&d based on ogl fiasco rumors. Add in the Zynga techbro background and you have a product being pushed to...
  16. tetrasodium

    D&D 5E (2024) Is Combat Tedious on Purpose?

    Almost the entirety of all three core books is in some way dedicated to combat. The resulting combat should avoid obvious tedium without resorting to "your the gm, you fix it" to paper over obvious problems created by an short-sighted persuit of streamlined simplicity.
  17. tetrasodium

    D&D 5E (2024) Is Combat Tedious on Purpose?

    I may have been following the back and forth between sets at the gym here, but seem to recall specific reasons for why the design is flawed being given. Those reasons would been much avoid your "automatically assuming" implication. In fact it is you who seems to be automatically assuming that...
  18. tetrasodium

    D&D 5E (2024) Is Combat Tedious on Purpose?

    I think that take you are making assumes that the vision guiding that "growth" is unquestionably good and without flaw to the point where the relevant mechanics are beyond being questioned or criticized.
  19. tetrasodium

    D&D General Do you track ammunition?

    Who at the table is making that choice decides what it is. If the GM is making that choice for the table then it's just a house rule. If the player is making the choice to stop over tracking their arrows encumbrance hit points or whatever then that choice to ignore arrow tracking immediately...
  20. tetrasodium

    D&D General Do you track ammunition?

    No. What you are talking about is meandering all over the place to create loaded questions in defense of an item duplication exploit under a different name. Go back and look at what you wrote in post 76 asking "how often" it comes up where you have a couple scenarios that were basically...
Top