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    Do any of the lite d20 games decouple stats from the rest?

    Mutants and Masterminds removes Strength from attack bonus, and Dexterity from AC bonus, which is a useful decoupling, especially for comics. I've often thought it would be handy to remove stats from skills, so that your athletics score, for example, was merely your ranks in the skill. That...
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    Rpgnow creditcard information stolen

    Google has a contact page. Report the search you used and what you found in their cache, and ask them to remove it. RPGnow already knows, obviously. Check that credit card carefully for unwanted charges; contact the CC company itself via their phone help or something for advice about what to...
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    Rpgnow creditcard information stolen

    By "they", I meant "rpgnow". They don't actually need free money, they take a cut of pdf sales :P Looks like the first thread I linked to has been pulled. Basically, a guy googled his own name, and got a hit to a page which is cached in google which had the name and credit card he had used to...
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    Rpgnow creditcard information stolen

    Reported on rpg.net, and confirmed by Steve Wieck. I wonder why they store creditcard numbers at all.
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    Bronze Weapons

    Bronze smiths using arsenic apparently suffered nerve damage in their limbs. I think arsenic isn't poisonous on contact, you have to get it into your body somehow, so wielding such a weapon wouldn't be dangerous. And if you get stabbed with one, probably your least concern is what the weapon...
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    When can you draw a weapon as part of a regular move?

    A move action (30' for humans) obviously qualifies. Charging doesn't- it's not a regular move, it's a full-round action. Tumbling should, you tumble as part of a regular move, so you should be able to do whatever else that can be combined with a regular move, including drawing a weapon. A 5'...
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    What if going to the ethereal/astral plane killed you?

    If your goal is to make teleportation dangerous, use an astral storm or something similar- it's worked for hyperspace in scifi for decades :) While the storm is in place, people travelling through the astral plane take 1d12 damage per level of the spell they used to transit (higher level spells...
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    New Feat: Committed Action

    This feat would effectively let you take two full actions before your opponent can act again. Your opponent acts on round 1 at initiative 15. You act at initiative 14. Take a full attack. Come around again, commit 2 points to initiative. You act at initiative 16. Your opponent acts again...
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    Eureka - Music

    Bah, I forgot about that. Ok, they're evil. :) So I wonder how she got out of the consortium in the alternate timeline and managed to stick around Eureka? Must have turned state's evidence or something, or else helped the appropriate authorities roll up the consortium without ever revealing...
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    Eureka - Music

    You got that impression too, that he kept his 4 years worth of alternate timeline memories? That's wild. Carter's going to seem like a super-genius for a while until stuff diverges enough that he doesn't know what will happen. He doesn't really know how things are "supposed to" happen, just...
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    D&D, house rules, and other game systems

    I don't think so. I think D&D is the vast majority of games, so you're much more likely to see somebody houseruling it than something else. The proportion is probably about the same, though. Read rpg.net. Look at the threads about houserules for Castles and Crusades and Shadowrun (to take...
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    Called Shots?

    What weapon has a normal threat range of 18.5 to 20? :) But that's probably not how it would work. Two doubles is a triple for modifiers in D&D. So a sword has a 19-20. Keen sword has a 17-20. If you doubled it again with this rule, you'd get 15 to 20, not 13-20.
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    An Auto-bow and an exotic Polearm

    Reducing the spiked chain to 1d6 damage does some good for that. Regarding this weapon: it's better in almost every way than the double sword or double axe. It has a better threat range and it has improved reach. It has a non-penalty to-hit "penalty": what character is going to use one of...
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    New exotic weapon: The Quad-bow

    I don't think it's very useful. This costs an exotic weapon proficiency and another feat to be about as useful as manyshot. And with manyshot, you can do it with any bow; it has two prerequisites (PBS and rapid shot) that any archer is going to have anyway. For some reason, this lacks the...
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    weapon properties of LARGE weapons

    Huh. I wonder where they got that break DC. It's not likely to come up anyway. But you might compare it to the break DC of a smaller greatsword (sized for a halfling, say) to see how the size change affects the DC, according to the program anyway.
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    Max melee damage at 1st level - core vs. non-core

    Not like the cleric doesn't have enough advantages. Enlarge person and magic weapon. Bah. They should get cure light wounds, and LIKE IT.
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    Max melee damage at 1st level - core vs. non-core

    Exotic weapon proficiency requires a +1 BAB.
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    weapon properties of LARGE weapons

    Where did you get those numbers? I'm not seeing a break DC noted specifically for a greatsword anwwhere, and I think your AC is off. See breaking items. And also: A medium greatsword (one for a medium character) has hardness 10, 10 hit points, is a medium object, having an armor class of 10...
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    Try again <sigh> Monks and Improve Natural Attack

    In the chapter on feats, feats have benefits, not effects. A benefit is probably a subclass of an effect, but it's yet another term that doesn't have a strict definition.
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