Hargrim claps Balin on the back. "You keep us alive with those spells, Balin, like you've done in the past," the dwarf says with a grin. "We'll take care of the rest."
Hargrim grins. "If by 'convince them to seek easier prey,' you mean 'hack them to tiny bits before they set foot within a league of this town,' then yes!"
Kemble whoops in excitement as the first lion goes down, and then loads his sling and tries to get a clear shot at the remaining beast.
The lion is flanked by Donedal and Flar, unless I'm mistaken, so if Kemble's within 30 ft, he gets sneak attack! Yay.
Atk sling +12 (1d3+4+1d6)
Hargrim takes a long pull from his mug, draining half of it in one go. Sidling up to Zyrial, he hands the cleric his wine and peers at the map. "Even with that river to the north, there's a lot of open space to guard," he says. He glances up at the fellow who approached them. "What have we...
Kemble attempts to cautiously slip around behind the lions, drawing his short swords as he does so; if he can, he then attacks one of the lions.
OOC:
Kemble will stop and attack from where he is if moving past the lions would cause him to eat an AoO. He's trying to (reasonably) safely get into...
"Youngling," Hargrim mutters. "I'm older than you, I'll wager." He smiles slightly and accompanies the mage to the bar, keeping an eye on the fellow talking with Zyrial.
Rhaine listens to the priestess's words attentively. When she has finished, the sorceress rises. "All right, then -- what are we waiting for? Let's be off!"
Hargrim looks around as the room falls silent, his sharp eyes darting about as he tries to deduce the reason for the tension that now fills the tavern. As Zyrial speaks to the fellow who approached the party, the dwarf scurries after Balin.
"Eh...not to put too fine a point on it, my...
"I wonder if that other plastered-over door is a secret entrance into the drows' lair -- one they haven't yet discovered?" Kemble thinks aloud. He creeps after Chance, his hand on the hilt of his short sword.
Bowing deeply, Rhaine says, "Rhaine Alanadel of the Spellguard, at your service, High Moonmistress." She feels at ease in the company of the priestess and, with a smile, joins Dorn at the table.
Not necessarily. They care about the idea of law. A paladin who travels to a society where it's legal to eat babies alive doesn't fall from grace when he abstains from infant-devouring, or, heaven forbid, resorts to violence to prevent others from having their cruel supper.
Law is also about...
Why on earth would you use D&D? Role-playing, sure...but D&D is a combat-oriented system, so if you want role-playing with puzzles and word-games, but without lots of fighting, well, there are much better solutions.
Rhaine stands quietly, nervously glancing at her companions. Two gnomes, one strangely primitive-looking, the other unnervingly feral. A human with a quick smile -- is that one of my family's tunics? she asks herself, finding the raiment oddly familiar-looking. And then, there is the machyna...
Have you read the alignment section of the SRD or PHB? Your descriptions aren't very accurate. Law has little to do with following the law, for instance.