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  1. M

    An Essay to Wizards of the Coast

    Can you expand on that?
  2. M

    Should D&D Morality be Less PC?

    It might explain the Lost Golden Age in most fantasy settings' distant past. No one would quite understand that using all that magic to keep everyone alive and fed wouldn't keep the next, even bigger generation alive and fed, etc., until they'd created a huge but fragile society that needed...
  3. M

    Should D&D Morality be Less PC?

    Magically reducing infant mortality is a recipe for short-term good feelings followed by long-term misery. Unless economic productivity improves, and continues to improve, as quickly as the population explodes, the quasi-medieval society will become even more miserable than before. (If...
  4. M

    OD&D Stuff You'd Like from OD&D, AD&D, Holmes, B/X, BECMI, RC?

    What was so great about early D&D was not the rules; it was the lack of rules. In fact, the rules generally got in the way. If you had a decent DM, he was constantly making judgment calls and rolling a die to suggest whether something better or worse than "normal" should happen. Obviously 5E...
  5. M

    D&D 5E (2014) No ascending bonuses: A mathematical framework for 5e

    Thanks for the link, Rune, but sliding the scale of damage output or hit point gain goes beyond a little change, I'd say, because it has so many knock-on effects. (Surprise! Magic missile is the most powerful spell in the game now!) I love all those ideas, and I'd love for the new DM's Guide...
  6. M

    Teach me to fish, dammit!

    When I first saw the 3E Fighter class, I thought it would make a good model for other classes; just switch out what other special abilities go on the "bonus feat" list -- and which skills go on the skill list, which save is best, etc. But I was surprised the Paladin and Barbarian weren't just...
  7. M

    Should D&D Morality be Less PC?

    Exactly. And should the metaphysical nature of a quasi-medieval universe share progressive 21st-century values with the modern college kids playing it? Maybe, maybe not. I think it would make for an excellent campaign to have each side call itself Good and its enemies Evil, and to have...
  8. M

    D&D 5E (2014) No ascending bonuses: A mathematical framework for 5e

    I agree completely that encounter design plays a vital role, but it's far from independent of how the game models combat. You can play out the "same" encounter in OD&D, 3E, 4E, GURPS Fantasy, and Fantasy Hero and get totally different results. Imagine a game where most attacks hit and do...
  9. M

    Class Balance - why?

    I see nothing wrong with playing Olympians and their servants, as long as the game doesn't present a super-powerful 1st-level Olympian as an equal choice against a very mortal 1st-level servant. Also, we have to remember that D&D's notion of "powerful" isn't typical or universal. For instance...
  10. M

    Traps: What Should Become of the Spike-Filled Pit?

    Fictional heroes tend to be super-competent at spotting danger; it's on the short-list of things almost all fictional heroes are good at. (They're also good at hitting things and not getting hit.) I don't think it's a problem that RPG heroes generally spot things. Yes, "realistic" perception...
  11. M

    Should D&D Morality be Less PC?

    Or, in a non-modern setting, is that even Good?
  12. M

    Class Balance - why?

    Level 20 is god level though, isn't it? If the game had simply presented levels 1 through 10, would it have been a better game? (Or just levels 1 through 6, as the E6 folks suggest?)
  13. M

    Vancian? Why can't we let it go?

    Perhaps we should examine how we want the model to handle a few representative cases. How do we want a fight between N orcs or castle guards and one hero (mid-level Fighter)? One superhero (high-level Fighter)? Hero vs. superhero? Do we want a competent but unimportant character to have the...
  14. M

    D&D 5E (2014) No ascending bonuses: A mathematical framework for 5e

    Or hit points need to expand their role beyond soaking up physical "damage" -- because players tend not to like pure save-or-die situations. If you look at how D&D evolved, you can see the tension between hit points serving the useful role of keeping high-level -- and hard-earned -- characters...
  15. M

    D&D 5E (2014) Should 5e have save or die?

    Presumably someone who got out of the way -- or otherwise "saved" against a threat -- also got most of the stuff on their body to a safe place, too. I wouldn't mind an exact roll to imply that your barely got away, and something got singed (or whatever).
  16. M

    Vancian? Why can't we let it go?

    Rolling a natural 20 really isn't that rare. It only feels too unlikely to matter when the resulting damage is too small to matter and you'll need multiple natural 20s to make a difference. Compare needing a natural 20 in order to do 1d4 damage with needing a natural 20 to decapitate your...
  17. M

    Should D&D Morality be Less PC?

    Wait, what?
  18. M

    Should D&D Morality be Less PC?

    For most of D&D's audience, anything resembling typical attitudes from the past is also breaking strong modern taboos -- and I suspect few modern players could play along with casual racism, sexism, nationalism, etc. without overreacting either against it or (nervously and "humorously") for it...
  19. M

    Vancian? Why can't we let it go?

    The Wizard's attack bonus and hit points go up with level, so a high-level Wizard is a better fighter than a low-level Fighter.
  20. M

    D&D 5E (2014) No ascending bonuses: A mathematical framework for 5e

    If a natural 20 always hits, you already have an effective cap.
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