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  1. SableWyvern

    Is there any genre or theme that the TTRPG medium does not work for?

    Or, more broadly, unsuited for any activity where you don't actually wish to participate in an RPG. An RPG would certainly make for a poor art class.
  2. SableWyvern

    Do any other old school gamers hate the term grognard?

    I don't have a problem with it. I see it mainly as a mildly self-deprecating admission that I or someone else is getting on in years. If someone is genuinely trying to use it as a serious insult and imply (for example) that everyone who started gaming before 2000 or 1990 or 1980 or whatever...
  3. SableWyvern

    Is there any genre or theme that the TTRPG medium does not work for?

    I see nothing stopping a GM from gathering the facts of Jeffrey Dahmer's life and running a game where the PCs are professional investigators, victims, fans, copy-cats, or whatever the participants want. It can be done seriously or slapstick or sanitised or however you want. You can focus on...
  4. SableWyvern

    Is there any genre or theme that the TTRPG medium does not work for?

    There are plenty of themes and styles that won't work for me. I don't think there are any that won't work for anyone.
  5. SableWyvern

    WotC WotC can, and probably should support multiple editions of D&D.

    Unfortunately, the POD support is extremely spotty, with very large, seemingly random gaps, but otherwise I agree
  6. SableWyvern

    What are "essential" TTRPG mechanisms?

    I'm not asking for examples, I'm asking why you consider it not merely preferable, but essential, to keep them separate? Why does kicking in a door have to be based off a fixed strength value and not a trained Brawn skill?
  7. SableWyvern

    What are "essential" TTRPG mechanisms?

    Why do you feel it is essential to have both skill and ability checks as separate systems?
  8. SableWyvern

    How happy are you with your regular ruleset?

    I have refrained from answering, as I don't have a regular or traditional ruleset I use, I move from one to the other from campaign to campaign. In the majority of cases, I will run a single campaign, and then not use that particular ruleset again. A long time ago, Rolemaster was my system of...
  9. SableWyvern

    How happy are you with your table/group?

    We've been together around 20 years (some have come and left over that time, but with a very stable core). I get to run any game I want. On the rare occasion where I feel like taking a break, someone else will step up for a bit if necessary. No drama. No surprise that I'm very satisfied. If...
  10. SableWyvern

    D&D 5E (2014) Who tried to end the OGL?

    Yeah, OK, I suppose that makes some sense. From where I sit, it had to be someone with enough understanding of the OGL to have a problem with it. Even if it did come from Hasbro, there is still the fact Cocks "doesn't really understand the gaming space" enough to explain why it's a dumb idea...
  11. SableWyvern

    D&D 5E (2014) Who tried to end the OGL?

    Am I missing something? Why are we shocked that the CEO was involved in a major decision?
  12. SableWyvern

    D&D General D&D "influencers" need to actively acknowledge other games.

    I was responding to you asking why someone would avoid videos pitching games as "different from D&D" or for "moving on from D&D."
  13. SableWyvern

    D&D General D&D "influencers" need to actively acknowledge other games.

    Maybe they just prefer an assessment of a game on it's own merits, rather than a comparison to D&D? And, as a bonus, they are at least a little more likely to avoid anti-D&D axe-grinding. On a purely practical level, any review comparing a game to D&D 5e would be of very limited value to me...
  14. SableWyvern

    D&D General D&D "influencers" need to actively acknowledge other games.

    I have played a lot of different games over my time. And while I probably will get around to reading a GM guidance section at some point if I remain interested in the game long enough, it's generally the last thing I bother with. I will probably give it a skim on my first complete read through...
  15. SableWyvern

    Is it fun to plan a heist?

    I refer you to my previous post regarding how interested I am (or am not) in arguing semantics.
  16. SableWyvern

    Is it fun to plan a heist?

    Sure, there will always be times when you fill in background details that weren't already established. Flashbacks in the context we're discussing here revolve around filling in those details in a way that is specifically designed to influence the present in a non-causal way. I can't really be...
  17. SableWyvern

    Is it fun to plan a heist?

    Usually, but not always, my preferred playstyle is one where players have control over their characters in the present, and explore a world from the perspective of those characters. Giving a player the ability to alter the nature of the world or the past is simply not in keeping with that style...
  18. SableWyvern

    Is it fun to plan a heist?

    My counterpoint is simple: Does allowing flashbacks change the way players interact with the world? Clearly, the answer is yes. In that case, if people don't want a game where that style of interaction is accepted, then they can clearly be a negative. Your flashback doesn't just change the...
  19. SableWyvern

    Is it fun to plan a heist?

    It is just personal preference. Flashback mechanics are not some objective good that must be included in everyone's game, and can never negatively impact play, no matter how much you might like it to be otherwise. If no one else at the table wants a game involving a flashback mechanic, you...
  20. SableWyvern

    Is it fun to plan a heist?

    Personally, I have fun watching my players plan heists, and they typically enjoy doing the planning. If things start to drag, we move everything along, and there is typically an underlying assumption that the PCs are competent, so I'm not going to spring a gotcha on them over something a...
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