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  1. Arkham

    What Is Your Adventuring Groups Name?

    In the all Kobolds game I played in, the group named themselves the Tribe of the Bloody Gnome Skull. It was often shortened to The Gnome Skulls. It was all quite silly. The Undermountain group I ran eventually came to be called Murphy's Marauders after the first of them to reach name level, and...
  2. Arkham

    One piece of advice...

    Say you're sorry. Budget the luxuries first, the necessities have a way of taking care of themselves. Wounds heal. Chicks dig scars. But Glory lasts forever.
  3. Arkham

    Anyone had a paladin Fall and then dropped the PC?

    While I haven't played a paladin, a player for whom I was GMing did. And through repeated naughtiness, with a warning each time, his paladin fell from grace. He was a paladin of Osiris and during the course of a module looted a shrine dedicated to his own god, and drew power from an artifact...
  4. Arkham

    [Mongoose Traveller] What do you want to see?

    I want the impossible. Something well playtested and edited. ( Sorry, just had bad experiences with their products... )
  5. Arkham

    Permanecy o Permanecy

    I've allowed fairly free-reign in using Permanency on other spells. Only two players every did so, mostly due to the fears of dispel stripping them of their spent exp. The other thing to note is that if the character dies and needs to have their body reformed by either Resurrection or True...
  6. Arkham

    The percentage of women in gaming?

    My game groups have varied from between 0% to 60% female. Also varied between 0% and 66% gay at times. Anecdotal preferences: The female gamers have either prefered Vampire type games, or D&D, and depending on the person either been the most RP heavy, and the most bloodthirsty players. Also...
  7. Arkham

    I'm out of ideas

    With 9th-11th level characters, odds are good the entire swamp will be bypassed in a matter of hours. Find the Path, Commune, Commune with Nature, some Overland Flight or Teleport to get there. If you're fortunate, the PCs will actually interact with the denizens of the swamp to extract...
  8. Arkham

    What is your favorite Title?

    : The Quintessential : The Thrice-cursed. : The Dim. ( it was a kobold... )
  9. Arkham

    Homebrewers: How Publishable is Your Brew?

    Considering my current homebrew consists of a theme statement, a list of deities, and a page of names and titles, it is far, far from publishable. It'll get more detailed as things go, but its not meant to be a whole truely unique world. It is more of local setting on an obvious real world...
  10. Arkham

    Can an Illusion of Cats Damage a Rat Swarm?

    Rats in rl will attack cats anyway, I don't see how an illusion of them will deter them any...
  11. Arkham

    Too much character makes TS ARGHHH!!!

    But what if it is a Globe of Nigh-Invulnerability? Verbal component: SPOOOOOOOOOON!
  12. Arkham

    How to Escape from a Portable Hole

    There's no rule that says you cannot plane shift or gate out of an extradimensional space. The 'lost forever' text generally applies to items in the bag being lost to those outside the bag. How often can you find 20 specific +1 swords in the astral plane after they're scattered due to a pierced...
  13. Arkham

    Question for my fellow slobs: Do you ever leave the house to prep for games?

    I used to have a problem keeping things from being too cluttered. I'd just keep cleaning and cleaning every day, but it never got any better. Then I got rid of all my roommates and the problem cleared up. Could be because my 2 year old keeps her stuff cleaner than they did...
  14. Arkham

    Involving Players in Game Creation

    Often players, like small children, don't know how to formulate the words to tell you what they want. ;-) I recommend a multiple-choice questionaire, depending on how much detail you want from them. Something like this: 1) [ ] Medevial (sp) [ ] Ancient Greek [ ] Vedic India [ ] Ancient...
  15. Arkham

    DM or GM?

    DM, GM, Storyteller, Keeper of Arcane Knowledge, Director, GOD, whatever. I prefer GM for normal usage.
  16. Arkham

    Gangs, Thugs, Social Pariahs, and Charisma

    Not really. The Charisma 20 guy will probably take credit for everything the charisma 6 guy did, and get promoted, rewarded, etc even if he didn't actually do anything, but can make it look like he did. The Charisma 6 guy will keep slogging away in the trenches until there is no one with a...
  17. Arkham

    Epic

    Combats are apallingly slow, my high-level Hero campaigns have faster combats. The array of immunities feels like playing Rock-Paper-Scissors, except you have 12 options, only one of which will help for this fight. Don't let a cleric take Ignore Material Components unless you want their death to...
  18. Arkham

    Do you come up with surnames (last names)?

    Speaking of D&D only, it depends on the culture of the character. A character from a small town often has no surname, and only take an appelation when confusion would otherwise result. i.e. Igar Longshanks, for the long-legged Igar, as opposed to Igar Ironsides who generally goes about in a...
  19. Arkham

    Best horror RPG, bar none!

    There are no good horror RPGs, just good horror GMs.
  20. Arkham

    Little things that make you smile

    When the PCs can be back on their feet even before combat is over thanks to revenence, and then gets a true ressurection by the 26th level material component ignoring cleric when combat is over, that's about the only challenge they get. And allow me to say that now that this game is over, I'm...
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