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  1. Celebrim

    D&D 3.x 3rd Edition Revisited - Better play with the power of hindsight?

    I never had problems about getting my 3e Era players excited about magic items. What I missed was the 1e Era excitement about finding gold.
  2. Celebrim

    D&D 5E (2014) Thoughts on Divorcing D&D From [EDIT: Medievalishness], Mechanically Speaking.

    I'll note that this proof D&D already has nothing in common with a medieval society. That sort of leeway in a medieval society only exists if you are of the knightly caste, which itself has its own rules and expectations about how you behave. D&D - especially post Gygax D&D - consistently seems...
  3. Celebrim

    D&D General What is the right amount of Classes for Dungeons and Dragons?

    Just to give an example of what I'm talking about, compare the flexibility of the 3e Paladin to the "Book of the Righteous" Holy Warrior. Now think about the fact that you could take the concept from the "Holy Warrior" class one step further, to create say 900 different customizable holy...
  4. Celebrim

    D&D General What is the right amount of Classes for Dungeons and Dragons?

    Player narrative has a tendency to be just color unless something validates it. I won't disagree with that.
  5. Celebrim

    D&D General What is the right amount of Classes for Dungeons and Dragons?

    Then I would encourage you to go read that thread again, because so many people were responding without listening to a single thing I said. I don't know how many people were going on and on about complex look up tables and other things irrelevant to my point. I mean I feel we're in pretty...
  6. Celebrim

    D&D General What is the right amount of Classes for Dungeons and Dragons?

    It's not that surprising that you'd be opposed to flexibility. The more powers you make, the more things any given character can't have access to. You end up ultimately in the 1e/2e AD&D situation where you start finding that you need a new class for every single character. Classes...
  7. Celebrim

    D&D General What is the right amount of Classes for Dungeons and Dragons?

    Each time a class is made, dozens of character concepts die. The more you silo abilities and powers, the more ways to play slip through your fingers. Rather than making more bad classes to cover niches left out by narrow rigid classes, you should be demanding more flexible classes.
  8. Celebrim

    D&D 3.x 3rd Edition Revisited - Better play with the power of hindsight?

    There is a complex trade off going here. My current set of players are mostly happy with challenge as an aesthetic and do want to face a good mix of obstacles and triumphs and do want to feel their triumphs are earned based on overcoming real difficulty, so in this case I don't really have to...
  9. Celebrim

    D&D 3.x 3rd Edition Revisited - Better play with the power of hindsight?

    You know, I once quit a campaign as a player because I thought we were leveling too fast and gaining too much treasure for it to be fun. I think you are describing a particularly subjective experience. My general theory on RPGs is to be the GM I would want to have as a player; and to be the...
  10. Celebrim

    D&D 5E (2014) Which classes have the least identity?

    3e. In an early article in Dragon magazine shortly after 3e was on the market IIRC.
  11. Celebrim

    D&D 5E (2014) Which classes have the least identity?

    You don't want a base class to be saddled with a lot of identity. Base classes should be broad archetypes. It should be possible to build a party of six characters with the same base class, where each character had a very distinctive identity. If you can't do that, the problem is that your...
  12. Celebrim

    D&D General How Do You Handle Falling Damage?

    That is one of the solutions to the problem. Instead of rolling damage after the fall move the damage roll back to where it naturally is in the D&D cycle at the top of the fall, then decide what the roll means. However, this isn't a perfect solution as sometimes previously narrated detail...
  13. Celebrim

    D&D General How Do You Handle Falling Damage?

    The issue is in the typical D&D proposition->fortune->resolution cycle. Normally "stakes" are not set in D&D and combat is abstract, so what 70 damage from a sword looks like is simply a matter of narration. We post fortune set the stakes based on observation of how much 70 damage is relative...
  14. Celebrim

    D&D General How Do You Handle Falling Damage?

    I don't think any game models actual trauma well. It's not just falling that kills like that, but everything.
  15. Celebrim

    D&D General What is the right amount of Classes for Dungeons and Dragons?

    You're absolutely right. I was thinking of a yari, but doing this out of my head without checking.
  16. Celebrim

    D&D General What is the right amount of Classes for Dungeons and Dragons?

    I'm going to put this as delicately as I can but at the granularity that D&D cares about a yari is just a spear, a naginata is just a glaive, a katana is just a broadsword that can be wielded with two hands, and a samurai is just a fighter with a noble background.
  17. Celebrim

    D&D General What is the right amount of Classes for Dungeons and Dragons?

    I briefly mentioned my choices. Let me explain them. Martial Classes Fighter - Base class of the game. Combatants defined by their traditional martial expertise. Experts in weapons, armor, tactics, combat leadership, marching, running, discipline and fortitude, carrying things, and generally...
  18. Celebrim

    D&D General What are humans?

    With a sample size of one, it's really impossible to answer those questions. It really just comes down to what narrative the writer wants to believe about themselves. Intelligence is something that we are not really understanding but I feel like we are on the cusp of understanding, and the...
  19. Celebrim

    D&D General What is the right amount of Classes for Dungeons and Dragons?

    Ok, so that explains a lot. So, the psion technically didn't exist until 2001 when it was introduced by 3e's "Psionics Handbook". By that time I was 28 and had been playing D&D for about 20 years. The predecessor to the psion was the "psionicist" which was in 2e "The Complete Psionicist...
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