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  1. FireLance

    D&D 5E (2014) [Poll] Do You Like The Direction D&DN Is Heading In?

    My thought was that you could keep the subset of the 4e mechanics that are in line with the 3e "feel" (stuff line attack rolls, damage rolls and skill checks are pretty much the same, after all), and tweak the other mechanics as necessary to (say) bring in a more simulationist slant. We could...
  2. FireLance

    D&D 5E (2014) [Poll] Do You Like The Direction D&DN Is Heading In?

    IMO, there is nothing inherently disassociative about the 4e mechanics. A group that finds a specific power to be disassociative (and since this is quite subjective, what is considered "disassociative" can vary from group to group) can simply decide not to use it, in much the same way that the...
  3. FireLance

    D&D 5E (2014) "But Wizards Can Fly, Teleport and Turn People Into Frogs!"

    Actually, I thought the mentality of the OP was summarized in this paragraph: I don't see anything related to refusing to play 3e here. In fact, refusing to play 3e would only be necessary if fighters are absolutely not allowed to have cool toys in 3e. And I am sure that it is not the case, right?
  4. FireLance

    D&D 5E (2014) "But Wizards Can Fly, Teleport and Turn People Into Frogs!"

    I'd be on board with that, too. Unfortunately, I have seen little evidence that WotC intends to do this with 5e.
  5. FireLance

    D&D 5E (2014) "But Wizards Can Fly, Teleport and Turn People Into Frogs!"

    Just as a mathematical aside, I'm not sure why. If the concern is that the PCs should always have a non-trivial chance of success and a non-trivial chance of failure, then regardless of the size of the bonus, the DC can always be set at an approprite amount (even a PC with a +23 modifier has a...
  6. FireLance

    How can I avoid a Monty-Haul campaign in DnD?

    Human psychology is interesting. Once people have acquired something, they are usually very unwilling to give it up (this is usually referred to as "loss aversion"). It's the reason why players dislike bandits, rust monsters, disenchanters, and NPCs with the Sunder feat more than they should...
  7. FireLance

    D&D 5E (2014) D&D Q&A Januarary 31

    On the other hand, you run into the problem of going from zero religious background to being a full-fledged (if inexperienced) cleric practically overnight (or however long it takes to gain a level). This might be more plausible if the character doesn't adventure for a few months, but whether...
  8. FireLance

    D&D 5E (2014) D&D Q&A Januarary 31

    I think I've mentioned it a few times already, but I think my ideal multiclassing system would be a feat-based system as a prerequisite for taking levels in a new class. In order to multiclass, you need to first take a feat that would give you some of the abilities of the new class, and you...
  9. FireLance

    D&D 5E (2014) [Poll] Do You Like The Direction D&DN Is Heading In?

    To be frank, I think WotC would be better served by keeping the mechanics of 4e, but bringing back the feel of 3.5e. But then again, I'm biased. :p (As an aside, "4e rules, 3e feel" would be a great tagline. ;))
  10. FireLance

    How can I avoid a Monty-Haul campaign in DnD?

    I should add that a +1 magic item at 1st level isn't too unbalancing in a 4e campaign. In one of my campaigns, I had each PC start with a level 1 magic item, gain a level 2 magic item in the course of the first adventure, and level 3 magic item when they reached 2nd level, as per my system...
  11. FireLance

    How can I avoid a Monty-Haul campaign in DnD?

    Based on the tag in your post, I assume you're playing 4e? 4E has a treasure parcel system which you can use to avoid giving either too much or too little treasure. However, not everyone likes that system. My own personal system is slightly different. I simply tell tell my players that every...
  12. FireLance

    D&D 5E (2014) [Poll] Do You Like The Direction D&DN Is Heading In?

    Agreed on attunement. The sorcerer's benefit could be a class feature (e.g. after you expend your first daily attack power, you gain a +1 bonus to melee damage rolls until the end of your next extended rest) or you could develop powers that have these benefits (e.g. Effect: You gain a +1 bonus...
  13. FireLance

    4th edition, The fantastic game that everyone hated.

    That's not spell check; that's Find and Replace (specifically, find "mage", replace with "wizard"). Would you count that as one or lots? :p
  14. FireLance

    D&D 5E (2014) [Poll] Do You Like The Direction D&DN Is Heading In?

    IMO, the base 4e system is so balanced and flexible that I can take the best parts of 5e* and graft them onto 4e with no problems. I haven't seen how the design team intends to make the reverse true, or much evidence that it's even on the agenda. Or maybe the design team's ideas of what is best...
  15. FireLance

    D&D 5E (2014) New playtest packet available.

    Fair enough. I, on the other hand, have been known to imagine six impossible things before breakfast. You might want to edit your original post, then, since it looks like you were actually referring to "4e rules that were piloted in late 3e supplements", and not 3e rules that were used as...
  16. FireLance

    D&D 5E (2014) New playtest packet available.

    I think your bias is showing. ;) Tactically disadvantageous decisions made by your enemies are not necessarily the result of mind control, and non-magical recovery of hit points does not have to be described as healing.
  17. FireLance

    D&D 5E (2014) New playtest packet available.

    And (from my own, possibly observationally biased, perspective) more love. In that respect, it was an excellent preview of 4e. :]
  18. FireLance

    Wandering Monsters - Hellenic Horrors

    What I found interesting about the article was that the Criosphinx is unaligned but the Gynosphinx is neutral. I assume the former is "who cares?" and the lattter is "must preserve balance".
  19. FireLance

    D&D 5E (2014) New playtest packet available.

    No problem. You simply have to ensure that the difference between a "standard" character and the most heavily powergamed character is relatively small through a combination of: 1. Keeping each individual bonus low; and 2. Stacking rules that ensure that the individual bonuses cannot add up to...
  20. FireLance

    D&D 5E (2014) New playtest packet available.

    I was just making the point that what you consider to be "compensating measures" are what a DM has to do by default in 2e and earlier editions. It's like saying that having to walk is a "compensating measure" for when your car runs out of gas. (And to continue the analogy, the 4e vehicle is like...
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