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  1. FireLance

    D&D 5E (2014) Battlemaster and Superiority Dice are causing martials to suffer.

    A slightly modified idea from another thread, in reply to a suggestion which seemed similar to what I heard about the Iron Heroes token system (disclaimer: I've never played Iron Heroes). I think a simpler implementation could be: every time a fighter hits with an attack roll, they gain a...
  2. FireLance

    D&D 5E (2024) Classes: What changes do you predict?

    I'll see your guitar and raise you a violin.
  3. FireLance

    D&D General The Linear Fighter/Quadratic Wizard Problem

    I've never played Iron Heroes, but I hear that it has a token system that does something similar. I think a simpler implementation could be: every time a fighter hits with an attack roll, they gain a token. (If you want to impose a cost, the fighter can reduce the damage done by 1 point to get...
  4. FireLance

    D&D 5E (2024) Classes: What changes do you predict?

    I predict paladin Divine Smites will either be scaled back damage wise or limited to PB uses per long rest so that paladins will actually cast spells instead of using all their spell slots to power Divine Smites. I would love for Lay on Hands to be powered by the paladin's Hit Dice. Maybe to...
  5. FireLance

    D&D 5E (2024) Postmortem: 10 Ideas in 5e that didn't quite work...

    Actually, the only thing that 5E changed about short rests was to increase the time required from 5 minutes to 1 hour. In 4E, you had to take a short rest to get your encounter powers back. It would be truly ironic if some people say that they prefer 5E to 4E because they think that you got your...
  6. FireLance

    D&D 5E (2014) How to easily and simply balance all the short rest classes

    I agree with the goal, but I prefer to approach from the opposite direction: give long rest classes one third of their daily resources at a time, and they get one third back every time they take a short rest. See here for an example. This also kinda solves the five minute work day problem...
  7. FireLance

    D&D 5E (2014) Being strong and skilled is a magic of its own or, how I learned to stop worrying and love anime fightin' magic

    I think that to a lesser extent, it is more present in wuxia stories. It was mentioned to me once that mythological and certain comic book heroes were special because they were born that way (Hercules and Superman, for example) or due to a single one-off event (Achilles gets dipped in the Styx...
  8. FireLance

    D&D 5E (2014) How do you define “mother may I” in relation to D&D 5E?

    Terminology aside, I think one of the key issues is that it tends to impact martial/non-magic characters more than magic-using characters because spells are one of the key ways to avoid it. I think the game would be well served if it had a section on alternate ways to acheive the results of...
  9. FireLance

    D&D 5E (2024) DM's no longer getting crits on PC's

    If double damage is too swingy, I wouldn't mind criticals imposing special effects, for example: Greatclub. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage. Crit: 18 (3d8 + 5) bludgeoning damage and if the target is a creature, it must succeed on...
  10. FireLance

    D&D 5E (2024) OneD&D Character Origins summary

    It makes me wonder whether WotC is going to re-word Extra Attack to be something like: you gain one (or two, or three) extra Action(s) per turn that can only be used to take the Attack action. On the one hand, it makes it more flexible for part casters like paladins, rangers and eldritch knights...
  11. FireLance

    D&D 5E (2024) First playtest thread! One D&D Character Origins.

    Well, to state my assumptions and arguments more clearly: 1. The range of ability scores for non-PC members of their races follows 3d6 plus racial ASIs. This approximates a normal distribution, and is one way to represent statements such as, "the average gnome is smarter than the average...
  12. FireLance

    D&D 5E (2024) First playtest thread! One D&D Character Origins.

    While it may not have been explicitly stated, it was at least strongly implied in D&D up to 3.5E that PCs may be exceptional examples but were otherwise typical for their respective races. Statistically speaking, they were above average compared to the mean, but were still on the same bell...
  13. FireLance

    D&D 5E (2024) First playtest thread! One D&D Character Origins.

    If we are talking about a random sample of 10 from each race, you are correct that the smartest halfling in that sample may be smarter than the smartest gnome in that sample. However, as the sample size approaches the population size, the chance of that happening approaches zero. Especially if...
  14. FireLance

    D&D 5E (2014) Being strong and skilled is a magic of its own or, how I learned to stop worrying and love anime fightin' magic

    The traditional way in which fighters remain "non-magical" while still contributing at the same level as magic-users was for them to get magical equipment. Picking up Orcus and bowling him into his minions gets more plausible if the fighter has a girdle of storm giant strength. BMX Bandit can...
  15. FireLance

    D&D 5E (2024) First playtest thread! One D&D Character Origins.

    Assuming WotC keeps the rule that you can only have one point of inspiration at a time, the rogue may have already spent inspiration to increase damage before rolling a crit.
  16. FireLance

    D&D 5E (2024) First playtest thread! One D&D Character Origins.

    Since ASIs and statistics have been brought up (though not in relation to each other), I should mention that for me, I prefer to have some ASIs come from race as I see the ability score distributions of each race as normal distributions with similar standard deviations (for simplicity) and...
  17. FireLance

    D&D 5E (2024) First playtest thread! One D&D Character Origins.

    I was thinking something along the lines of: spend inspiration to deal proficiency bonus sneak attack dice damage. That way, when a rogue crits, they can choose to deal the extra damage immediately, or save it for later.
  18. FireLance

    D&D 5E (2024) Dungeons and Dragons future? Ray Winninger gives a nod to Mike Shea's proposed changes.

    The irony is, this is 5e working as intended, specifically, CR assumes the PCs don't have magic items because they are supposed to be bonuses and not a requirement. Then, people complain when a party of high-level PCs decked out with magic items (random rolls on the DMG's treasure hoard tables...
  19. FireLance

    D&D 5E (2014) What (if anything) do you find "wrong" with 5E?

    AND there is still room for improvement or at least greater modularity AND it may be time to re-examine whether the current crop of new players are more open and supportive of concepts that did not go down well with older gamers.
  20. FireLance

    D&D 5E (2014) What (if anything) do you find "wrong" with 5E?

    Unfortunately, 5e was not designed around the idea that a PC should have 6-8 key abilities, each of which can be written onto an index card, and maybe another 2-4 additional key abilities per tier. Or would that turn D&D into a card game instead of a role playing game?
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