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  1. CM

    D&D 5E (2014) Rogue and Archer Character Sheets

    Yeah don't worry about it, just teasing. I like that description for Neutral alignment. Hustle" renamed to "Dash" it seems
  2. CM

    D&D 5E (2014) Gaining Skills

    Should the eventual downtime rules not cover it, I would probably treat such things like I do secondary skills in 4e (stuff that was covered by the old 3e craft/profession skills). There's no real hard cap on how many you can learn, but they don't generally duplicate existing skills. If you're...
  3. CM

    D&D 5E (2014) Rogue and Archer Character Sheets

    I think I see sasquatch in that first one. <squints> Maybe. Nope, just a Mountain Dew stain.
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    good.jpg

  5. CM

    Replacing the human "+1 all" bonus...

    Thirded (Fourthed?)
  6. CM

    D&D 5E (2014) Too much bickering about 5e, let's get down to what matters.

    "The silent majority." of RPGs. I have two primary gaming groups. One is mostly newer-school who love 4e. The other is mostly older-school who preferred 1e and 2e but are happy enough playing 4e. That group may make the switch to 5e. Maybe I'm lucky but all the people I game with have engaging...
  7. CM

    D&D 5E (2014) Champion vs. Warrior

    I don't put much stock in names. It's the mechanics that matter. Though the english language is a sprawling mess, there's only so many synonyms to mine.
  8. CM

    D&D 5E (2014) ... and we have a wizard!

    It could just be that references to things beyond 5th level were cut for space since it's not relevant to the starter set. Edit: Seems Sir Brennan already mentioned this.
  9. CM

    D&D 5E (2014) 5e Hobgoblin stat block

    OT: Wow, is that a reference to Hong Ooi? I think I remember him from my Usenet days, or very-early ENWorld.
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    319073031_a5043c89be.jpg

  11. CM

    D&D 5E (2014) Starter Set: Except 7

    A little surprising for traditionally long-armed monsters like the troll and hook horror.
  12. CM

    D&D 5E (2014) Starter Set: Except 7

    I really like the nothic's chunky list of abilities. Feels just like the 4e version. And yeah, surprised at the ogre's short reach. 4e ogres have a reach of 2, but not threatening reach (can't make OAs or flank at range 2).
  13. CM

    D&D 5E (2014) How are objects being handled as far as damage is concerned?

    Can't say I'm a fan of the "wait for the DMG" answer which I'm seeing a lot around these parts. People are playing games now, and the DMG is a long ways off. Personally I'd probably use something based on the 3e rules for damaging objects until something official arrives to supersede it.
  14. CM

    D&D 5E (2014) So why's the spell's saving throw and target in the text block?

    Wizards wants to do their part to combat illiteracy by making kids read more. :p
  15. CM

    D&D 5E (2014) Some Skill Questions & Commentary

    Some good food for thought here. Since proficiencies of all kinds vary so much in their utility I wonder how much sense it would make to draw up a grand skill list which includes actual skills, tools, languages, and other similar class-agnostic proficiencies, each with a weighted cost. Say your...
  16. CM

    D&D 5E (2014) Some Skill Questions & Commentary

    Reducing falling damage: Playtest rules mention that you stay standing after a fall if you avoid taking falling damage, but there doesn't appear to be any way to do so other than magic. Acrobatics doesn't mention it. I'd probably rule it a Dex save with Acrobatics skill proficiency adding...
  17. CM

    D&D 5E (2014) Starter Set Cleric Sheet

    CR 1/2 likely means below-level-1 creatures, like a common skeleton or zombie. Myself, I'd rather see turn undead's outright destruction based on something other than HP. A giant animated skeleton might have a boatload of HP but it should be easier to destroy via turning than a lich with fewer HP.
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