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    Vincent Baker on mechanics, system and fiction in RPGs

    At this point this is just debate for debates sake. You're not open to the idea, and there isn't going to be some come to jesus moment where you find a new god to adhere to, as thats not what Im trying to do. Ergo, this is pointless.
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    A thought about Social Mechanics

    There doesn't have to be a rule. Whats being pointed to is an emergent aesthetic problem that emerges from how the game is designed. To put it another way, speaking in-character and making a skill check are two separate Actions that can be used to resolve a social interaction. Many, if not...
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    Vincent Baker on mechanics, system and fiction in RPGs

    This isn't a shortcoming of the methodology. Its a shortcoming of the fact that I deliberately chose not to model this in the example I gave. Keep in mind the point of these machination diagrams is to abstract gameplay so we can directly examine whats happening. Thats why for example when we...
  4. Screenshot_20231122_113337_Samsung Notes.jpg

    Screenshot_20231122_113337_Samsung Notes.jpg

  5. Screenshot_20231122_113402_Samsung Notes.jpg

    Screenshot_20231122_113402_Samsung Notes.jpg

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    RPGing and imagination: a fundamental point

    Snipping the post so we can stop the reports.
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    Vincent Baker on mechanics, system and fiction in RPGs

    Thats where the distinction of Discrete Mechanics comes in, vs Continuous which is what video games tend to have. Live Action mechanics could be a wholly separate type from either one. Its Discrete Mechanics that are universal.
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    Vincent Baker on mechanics, system and fiction in RPGs

    What you're pointing to is genre emulation. Thats one kind of storytelling. The story of a Chess game and how its generated is another. You may not be intending to, but you are making a value judgement here by not recognizing that the storytelling techniques here are equals. So I posted...
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    RPGing and imagination: a fundamental point

    It seems to me people are just reading into the apologetic "we know this is incomplete" commentary what they want to hear. When I read this, particularly the quote Jagga posted, I'm inclined to focus on the consideration that what was in the book as being the essentials. That contextually...
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    RPGing and imagination: a fundamental point

    That is all tangential to the point being made. Incomplete or not, what was sold in those books is what a person has to go on unless they've already been onboarded by an external oral tradition, and what was in those books was not an RPG by any modern standard. And that is okay. There is zero...
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    RPGing and imagination: a fundamental point

    The Intent section covers it, and as related, what you're reading are examples of the pattern in practice, specifically the factually most common form it takes. They are not an exhaustive listing of every form the pattern can take. If we step out of that specific one for a moment, lets take a...
  13. Screenshot_20231121_213628_Samsung Notes.jpg

    Screenshot_20231121_213628_Samsung Notes.jpg

  14. E

    RPGing and imagination: a fundamental point

    So there's a lot to unpack here. First, there's a specific meaning to the word Actions in this context. Actions are what a player can perform under the pretense of the game to change its state. The interaction between these and whatever the Actions serve to change are what comprise the overall...
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    Vincent Baker on mechanics, system and fiction in RPGs

    You might just recognize where my games mapping system came from. But yeah, the desire for a methodology is why I hopped on the game pattern train and why I basically call GM:AGD my Bible. While it takes some studying to be able to pick up, once you've got it you basically start to seeing...
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    RPGing and imagination: a fundamental point

    Righto, so caveats. First, this was quick and dirty just to illustrate what I related previously, so if anyone should happen be familiar with what these symbols actually mean, lets just pretend they mean what Im going to define them as, as I just can't be bothered to model it more accurately or...
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    RPGing and imagination: a fundamental point

    Ive said more than couple times now that this isn't about making value judgements. I'm sure theres some unintended idiosyncrasy in how I talk thats leading you (and others) to believe otherwise, but after Ive explicitly said I'm not making judgements more than once, one has to either accept it...
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    RPGing and imagination: a fundamental point

    Im not seeing how you could infer that I was using wargame to mean something else based on what was said.
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    RPGing and imagination: a fundamental point

    From my perspective thats fine (mostly) but thats not what pemerton was describing. I consider GMs to be players, period, regardless of their additional role as referee. Suggesting that its impossible to play DND without a player describing an action is to suggest GMs aren't players too...
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