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  3. Steampunkette

    Level Up (A5E) What is living on the food and "souls" put in extradimensional spaces?

    My answer: Passing between the planar barrier into these incredibly simplistic pocket dimensions causes "Essential Loss". While a stick is still a stick when pulled out of a bag of holding, or a sword is still a sword, an ineffable essence of the item is gone. Perhaps it's the familial...
  4. Steampunkette

    D&D General In Heaven the Cooks are French... (Setting Thoughts)

    The Pipeweed thing was more about how incredibly global and historically bizarre most campaign settings are (I.E. written as if they're 1200s Europe with goods from all over the world and from time periods ranging from 2500BCE to 1920CE) and yet how they're treated as deeply eurocentric and...
  5. Steampunkette

    D&D 5E (2024) Goblins and Orcs Not Being Green

    There's four big reasons goblins and orcs are green in the cultural zeitgeist. 1) Games. Warcraft, sure. But also Warhammer miniatures and stuff. But with an even wider impact, Legend of Zelda type stuff. Original. Sure, they're more blue than green, but on a crappy old CRT the difference is...
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    wtjt5a5hiel81.jpg

  7. Steampunkette

    D&D General Redesigning DnD 5e with no Bonus Actions

    @mearls It'll definitely be simpler and faster... but will it be -better-? I don't feel like it will. A drum I've been banging on for years is that the best way to allow a Gish to exist is by letting them cast and attack in the same turn, so they're not being half a character at a time. Part...
  8. Steampunkette

    D&D General Redesigning DnD 5e with no Bonus Actions

    The more he writes the less 5e it looks, imo. Not that it's a -bad- thing. But it's definitely a system that won't be compatible with other 5e based systems or 5e based materials.
  9. Steampunkette

    D&D General In Heaven the Cooks are French... (Setting Thoughts)

    Warhammer Fantasy literally has Brettonia, The (holy roman) Empire, Araby(a), Cathay (China), Nippon (Japan), and the Kingdoms of Ind(ia). They don't even try to hide it! Thank you!
  10. Steampunkette

    D&D General Redesigning DnD 5e with no Bonus Actions

    It's a worthwhile question. Allow me to make it fuzzier: What if you have to have a Weapon to make Opportunity Attacks? And not a melee weapon, either. Hand-Crossbow back-shooting would work fine. But it would mean you could run around a dragon without getting clawed on your turn. Where a...
  11. Steampunkette

    D&D General Redesigning DnD 5e with no Bonus Actions

    EXACTLY. Add in Legendary actions and dragons become stickier than the most Polearm-focused Sentinel feat having Fighter in the world. Moving Bonus-Action functions over to Reactions, and having Monsters use reactions for stuff -other- than opportunity attacks, would make combat a lot more...
  12. Steampunkette

    D&D General In Heaven the Cooks are French... (Setting Thoughts)

    There's an old joke that goes: In Heaven the cooks are French, the policemen are English, the mechanics are German, the lovers are Italian, and the bankers are Swiss. In Hell the cooks are English, the policemen are German, the mechanics are French, the lovers are Swiss, and the bankers are...
  13. Steampunkette

    D&D General Redesigning DnD 5e with no Bonus Actions

    Opportunity attacks are uncommon because movement is pointless when you have someone within range of your attacks unless you are in severe danger. Think of it like a stripped down videogame AI. Am I near a target I can attack ---> Yes ---> Attack Enemy ---> Is the enemy dead? ---> No ---> End...
  14. Steampunkette

    D&D General Redesigning DnD 5e with no Bonus Actions

    I wouldn't mind expanding "Reaction" to consume all or most of the bonus-action options. It's not like opportunity attacks are common or anything in most encounters. It would also make Smiting into a reaction to landing a hit, raging a reaction to being in combat or needing to overcome some...
  15. Steampunkette

    D&D General Redesigning DnD 5e with no Bonus Actions

    So if Spell+Attack on the same turn isn't a problem, why is it a problem for a Fighter-Wizard that they need their actions split to "Fighter Action" and "Wizard Action" with no overlap?
  16. Steampunkette

    D&D General Redesigning DnD 5e with no Bonus Actions

    Specifically, he doesn't want people who are multiclassed to do things from both classes in the same turn. Which is certainly a valid opinion to have... but I think it's bad design. Playing half your character every other turn just doesn't feel very interesting to me. The Eldritch Knight...
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  18. Steampunkette

    D&D General Redesigning DnD 5e with no Bonus Actions

    Eh... Mike Mearls is entitled to his opinion. I like bonus actions as a designer because it's another very simple lever to play with when designing character classes, feats, spells, etc. Move and Swing is... y'know. Fine, I guess. Gives everyone very little options on how to spend their turn...
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