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  1. Steampunkette

    D&D 5E (2024) Help Me Hate Monks (Less Than I Currently Do)

    Oh. Well. Then split the difference. If you like "Fighters" having traditions of combat, let players describe their tradition and give them a pool of exertion and let them freestyle how their character does various things. Then tell them it costs 1 exertion (2 if it's big) and let 'em do it...
  2. Steampunkette

    D&D 5E (2024) Help Me Hate Monks (Less Than I Currently Do)

    https://a5e.tools/rules/fighter Good news! The A5e Fighter gets to train in special combat styles and do cool maneuvers without doing Wuxia stuff. (Though you could if you wanna). Wanna be a fancy fencer disarming enemies and carving the letter Q into their outfits? You got it! Big burly brute...
  3. Steampunkette

    D&D 5E (2014) The Illrigger: Why I hate this class and love what it could have been.

    I love how you're just telling people how I think rather than, y'know, -reading- what I'm saying. LOVE THAT. There's certainly nothing bothersome about having people define your internal universe from their external perspective. The point of naming a character class in a TTRPG is largely to be...
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  5. Steampunkette

    D&D 5E (2024) Help Me Hate Monks (Less Than I Currently Do)

    https://a5e.tools/rules/adept How about this as an alternative? No "Ki". No "Immortal Master" conceit. You can build outright barroom brawlers and burly orcs wearing spiked gauntlets to pummel their enemies into submission. You also get combat maneuvers for different martial arts styles that...
  6. Steampunkette

    D&D 5E (2014) The Illrigger: Why I hate this class and love what it could have been.

    While, yes, Robin Hood and other thieves were called "Rogues" they were also called Knaves and Varlets and Vagabonds and worse. Outside of RPGs and stuff the definition of rogue -still- doesn't include "Thief". It's about dishonesty and aberrant or unpredictable actions. They weren't called...
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  9. Steampunkette

    D&D 5E (2014) The Illrigger: Why I hate this class and love what it could have been.

    At this point I'm absolutely going Blackguard instead of Knave due to it's specific historical connection to the game. Though I might include a note that Blackguards are Knaves and Varlets as well 'cause I think it's amusing! Just hope people are down with the "Occult Warrior" concept in place...
  10. Steampunkette

    D&D General Muscular Neutrality (thought experiment)

    That's an unfortunate hill to die on, Lall. But it's up to you to pick them for yourself. No one else is going to buy into your absolutely rotten definition of altruism or helping others as 'subservience', though. So you'll have to die on it, alone. At least you'll have the view uncrowded.
  11. Steampunkette

    D&D General Muscular Neutrality (thought experiment)

    Randian "Objectivism" (I really hate to use that word to describe it, because there's nothing objective about it) actually outright -states- that people with wealth and power will act altruistically out of their own enlightened self interest. But that it will only ever be on -their- terms, and...
  12. Steampunkette

    D&D General Muscular Neutrality (thought experiment)

    So... to cut through the utterly offensive metaphor: If being a good person is being altruistic and helping others, and you don't do it, then you're not a good person by that metric. But you're also not a bad person. You're just neutral. Choosing to help others is not "Subservience". It is...
  13. Steampunkette

    D&D General Why do good monsters exist, from a game design standpoint?

    1) Because not all Fantasy creatures in myths and novels are evil and early D&D creators wanted them included (Unicorns and the like) 2) Legacy. It existed in D&D so you've gotta put it into AD&D and 3e and 4e and 5e and Pathfinder and Level Up and Tales of the Valiant and... Everything else is...
  14. Steampunkette

    D&D General Muscular Neutrality (thought experiment)

    Generally speaking they tend to have an Intelligence of 8 or higher, which means they're smart enough to know THAT isn't true. ;)
  15. Steampunkette

    D&D General Muscular Neutrality (thought experiment)

    Agreed. But since eternal torment exists in the Abyss and the Nine Hells and a bunch of other Divine Domains out in the cosmos... It's gotta be something like "Except me. -I- don't get punished." Or "I get punished less" Or "I get to do the punishing" just -something- that gives an...
  16. Steampunkette

    D&D General Muscular Neutrality (thought experiment)

    I'm referring to people who actively worship and/or serve demons, devils, and evil gods. Even without actively serving them: They -exist- and are present in the world. Outright showing what evil literally, fundamentally, is.
  17. Steampunkette

    D&D 5E (2014) The Illrigger: Why I hate this class and love what it could have been.

    Knave, Varlet, and Blackguard are also not professions! They're insults!
  18. Steampunkette

    D&D General Muscular Neutrality (thought experiment)

    Sociopaths and Psychopaths have issues with a lack of empathy. But they still have self-preservation. They can still learn to treat people well, or be good people. These neurodivergencies "Contribute to being evil" because D&D's architects didn't know a damned thing about neurodivergence and...
  19. Steampunkette

    D&D General Muscular Neutrality (thought experiment)

    So neutrality should never allow Good to defeat Evil because eventually evil will rise again is the thrust. Even if it's "A Minority" or a "Generational Movement" or whatever, defeating the evil that exists is still a worthwhile endeavor to stop the suffering that is already happening. Why...
  20. Steampunkette

    D&D General Muscular Neutrality (thought experiment)

    For telling a story, sure. And that -particular- story has been told in a lot of ways. But this is a thread about generating a scenario in which Muscular Neutrality (I.E. Neutrality that fights to maintain Good and Evil rather than letting one win) is morally justified, even if what they're...
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