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  1. Steampunkette

    D&D 5E (2014) The Illrigger: Why I hate this class and love what it could have been.

    I'm not a fan of the Illrigger. But it's mostly because I can see what it -could- have, and maybe should have, been. 1) The Name Illrigger. What an absolutely terrible name. It has no cultural connection, no linguistic derivation, it's a whole cloth creation to define the class... Which I kinda...
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  3. Steampunkette

    D&D 5E (2014) Is Intimidate the worse skill in the game?

    The 30+ sessions where we goofed off and fought monsters and spent almost every waking moment of every day together since we reached adulthood, plus our joint backstory of being the kids of farmers who went to adventuring academy together, before outta nowhere they get +10 to blacksmithing...
  4. Steampunkette

    D&D 5E (2014) Is Intimidate the worse skill in the game?

    4e's social skills were not "Better" than 5e's or 3e's. They were more narrowly defined into powers, sure. Giving you specific uses for it that the rules gave a structure for that DMs largely accepted. But even then, the issue remained one between DM and Player, not Rules and DM or Rules and...
  5. Steampunkette

    D&D 5E (2014) Is Intimidate the worse skill in the game?

    Also it occurs to me that it's both funny and weirdly prophetic that none of us had Social Skills back in AD&D... Oh, sure, you had the Etiquette nonweapon proficiency. But deception, intimidation, and persuasion? Diplomacy? Not a thing.
  6. Steampunkette

    D&D 5E (2014) Is Intimidate the worse skill in the game?

    Intimidation is great in two situations: 1) You're playing an absolute jerk. 2) You're willing to double down and take the risks. I loved playing a rampaging jerk of a hero the one time I did it back in 200...2? 3? Somewhere in there. She was smart, strong, and sure, and good at heart, but she...
  7. Steampunkette

    Level Up (A5E) Is there an Urban Arcana for A5E?

    I will say, there's enough material in the game, now, to do an Urban Fantasy setting between the core rules and the Voidrunner's Codex. You've got futuristic vehicles and various weapons in the VRC that you could fluff down a little bit in tech level, plenty of gadgets and gizmos, and then the...
  8. Steampunkette

    D&D General Muscular Neutrality (thought experiment)

    Yeah... that's not a thing for me either unless I do something that directly harms someone else. Of course that also goes out of the window if they hurt me or someone in my immediate area, or are a serious threat of same. That part is absolutely a piece of how I was raised. Never start a fight...
  9. Steampunkette

    D&D General Muscular Neutrality (thought experiment)

    There are a lot of ideas since the 1600s proven false. I am human and don't do good things out of a selfish desire for feeling good because of it or whatever. Ergo, not all humans are driven by that motive. Which calls into question whether or not that idea is accurate to the majority of the...
  10. Steampunkette

    D&D General Muscular Neutrality (thought experiment)

    Deontology focuses on intent and obligation, not emotion. "I hate helping the homeless" doesn't matter so long as you help the homeless. "I wanna help the homeless so people like me better" doesn't matter so long as you help the homeless.
  11. Steampunkette

    D&D General Dark Sun as a Hopepunk Setting

    A billion years of "Screw you, Athas!"
  12. Steampunkette

    D&D General Muscular Neutrality (thought experiment)

    Maybe it's at the core of what -you- do... and you're extrapolating that onto everyone else? For me, doing good for other people is just standard. I don't feel "Happier" when I do good things 90% of the time. I just do it because it feels appropriate to do so. Like. Vin Werneck lives in...
  13. Steampunkette

    D&D General Muscular Neutrality (thought experiment)

    This is the "Good is actually secretly evil" argument. What you're describing isn't -good-. It's more like LN trying to make society work better by "Fostering Good" while doing evil.
  14. Steampunkette

    D&D General Dark Sun as a Hopepunk Setting

    Based on the Dark Sun Canon? I think it's screaming as -it- dies. Twice the mortals on Athas have stolen massive quantities of power from the Sun. In the Blue Age the sun was a brilliant azure ball in the sky, blazing over a world covered with oceans until the year of Ral's defiance in the 8th...
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  16. Steampunkette

    D&D General Dark Sun as a Hopepunk Setting

    Culture thoughts about a potential knock-off using A5e. Cultures that work without modification: Caravanner: Works great for both caravan runners and caravan guards traveling between the settlements. Child of Zev: If there's a "Silt Sea" equivalent, or some vehicles build to roll over sand...
  17. Steampunkette

    D&D General Dark Sun as a Hopepunk Setting

    This is not a thread about Idiocracy. Nor is it the place to debate whether or not someone "Shouldn't think so hard" about eugenics and instead just laugh at the jokes. I can't believe I have to say this in a thread about a Hopepunk version of Dark Sun.
  18. Steampunkette

    D&D General Dark Sun as a Hopepunk Setting

    The joke of Blazing Saddles is "Racists are fools". The characters, who are fools, say racist stuff and are entirely wrong. That's the satire. The joke of Idiocracy is "Stupid people have stupid kids". That's just eugenics. It's "Satirical" of nothing. It's a comedy. And the joke is Eugenics...
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