Search results

  1. GnomeWorks

    D&D General Alignment for this character

    I don't have anything personal to add to this discussion, given that I haven't used core alignment at my table for a long time now, but I found this page some years ago that goes significantly in-depth into alignment and I've found it a useful resource for games that still use alignment.
  2. GnomeWorks

    D&D General Multiclassing Shouldn't be Treated as the Default

    There are two reasons, really. One: my setting has nine power sources, and my approach to class design resulted in seven combat roles. So yes there is some need to "fill in the grid," as it were. Two: there are myriad class fantasies beyond those presented in core. While some of those class...
  3. GnomeWorks

    D&D General Multiclassing Shouldn't be Treated as the Default

    If your implication is that WotC in its current state would bungle a class explosion, I won't disagree. Personally, I'm at ~63 classes. Not all are written or playable at the moment, but for the vast majority of those I at least have the class fantasy and core mechanic down. The goal has been...
  4. GnomeWorks

    D&D General Multiclassing Shouldn't be Treated as the Default

    Classes are not bloat in the same way as, say, an entirely new casting system would be. 5e is already a rather lean engine; it can suffer additional classes. It's almost like a sensible person would have a small cadre of classic classes in core, then add more in what could be called...
  5. GnomeWorks

    D&D General Multiclassing Shouldn't be Treated as the Default

    I suppose that's true. I also don't care: I don't use core classes and I've deleted martials from existence in my setting. "Guy with a pointy stick" is not a valid life choice after somewhere between 3rd and 5th level anyroad. If you have to keep multiclassing around explicitly to make some...
  6. GnomeWorks

    D&D General Multiclassing Shouldn't be Treated as the Default

    It is my understanding that subclass at level 3 was done as a way to not overwhelm new players, that 1st and 2nd were sort of "tutorial levels" as it were and that once you got some experience (personal, not character) under your belt, you'd start most games in 5e at 3rd level. Multiclassing...
  7. GnomeWorks

    Hasbro CEO Chris Cocks Talks AI Usage in D&D [UPDATED!]

    I honestly don't know, this isn't my exact area of expertise (most of my AI work is in computer vision and autonomous flight, so I keep up with this stuff on the side but it's not my focus). But judging from what Dungeon Alchemist is capable of, it certainly sounds reasonable. I would still...
  8. GnomeWorks

    Hasbro CEO Chris Cocks Talks AI Usage in D&D [UPDATED!]

    Their website says that the software is powered by AI, so I would assume so. Looking at the video of what it's doing, my guess would probably be stable diffusion of some kind, but it could also be a more typical GAN. While they could be doing something like using your input as the basis for...
  9. GnomeWorks

    D&D 5E (2024) Ranger 2024 is a bigger joke than Ranger 2014:

    This feels Stormwind-adjacent.
  10. GnomeWorks

    D&D General WotC hiring a Principal AI Engineer

    I was originally going to add a second line to that post, something to the effect of "well, I guess you could use what is around right now, but it'd almost assuredly be a pretty terrible experience," but didn't because... reasons. So yes, I suppose I did vastly overestimate what some people...
  11. GnomeWorks

    D&D General WotC hiring a Principal AI Engineer

    Unless someone out there is hiding something big, we are nowhere near this being feasible yet.
  12. GnomeWorks

    D&D General WotC hiring a Principal AI Engineer

    AGI is absolutely feasible. The question is whether or not we have the technology and methods to bring it into being right now, and the answer to that is definitely "no." The problem is that techbros seem to have converged on "LLMs and alignment is how to do AGI" when that is almost assuredly...
  13. GnomeWorks

    D&D General WotC hiring a Principal AI Engineer

    I don't know how much you know about the field, but I feel compelled to point out that this is a drastic oversimplification of what is going on under the hood in these models. Contextual language encoding in 7k-dimensional space (or however many dimensions they're using for modern LLMs) is...
  14. GnomeWorks

    D&D General What are humans?

    Pangolins aren't bipedal. What is it like to be a bat? We have no knowledge of what the mental life of an alien, sapient species would be like. That also applies to fantasy races. We use humans as a baseline because we are humans, and humans are the only thinking thing whose mental life we...
  15. GnomeWorks

    D&D General What are humans?

    Featherless bipeds with broad, flat nails.
  16. GnomeWorks

    D&D General What is the right amount of Classes for Dungeons and Dragons?

    63, actually. Possibly 64, I'm still waffling on that one though.
  17. GnomeWorks

    D&D 5E (2014) If "Extra Attack" Was A Feat, What Would Its Prerequisites Be?

    And see, this is why having the context of why this was being done is important. If the overall goal is to have pseudo-multiclassing by using feats, why not take an approach similar to how 4e handled it in heroic tier? So instead of having a generic extra attack feat -- well, you might still...
  18. GnomeWorks

    D&D 5E (2014) If "Extra Attack" Was A Feat, What Would Its Prerequisites Be?

    I don't see a good reason for this to be a feat. There isn't a justification sufficient, to me, to make this a thing. That said -- your initial take on prereqs sounds reasonable. If I was somehow convinced that this was needed or a net positive, that would be sufficient. I'm a bit waffle-y on...
  19. GnomeWorks

    D&D General please tell me about the old psionic classes?

    For 1e, Dragon 78 introduced a psionicist class, as well as additional psionic powers. Can't speak to how balanced it is, though, as I've never seen it at a table.
Top