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    Squared FireBalls?

    I believe Merric is suggesting that the two can be independent of each other. This is true, and even works in the odd world setup I posited in the much, much longer geometry thread. Do we have anything beyond speculation that flare squares have replaced fireballs? How do DDM2's fireballs work?
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    Is built-in customization bad for sales?

    Yes, built-in customization to the extent you create a one-book point-based system is probably bad for sales. There's much less space for designing Mutants & Masterminds splatbooks, for instance, than Dungeons & Dragons splatbooks. Providing guidelines - not hard, point-based rules, but good...
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    Game rules are not the physics of the game world

    I typically have this issue myself with published books and modules far, far more than games in actual play. For example, shadows being easily capable of bringing about an undead apocalypse bothers me in 3e, because by my "rules-as-physics" philosophy, their statblock provides that they can do...
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    D&D 4E 4e With No Casters?

    It's true that it's not to everyone's tastes, but I don't believe we've been getting plenty of information. Your mileage may vary, and evidently does. I'll consider the state of our information after D&D Experience goes down "plenty." Well, in a way, it is - the need for piles of magic items...
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    Squared FireBalls?

    flare square.
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    D&D 4E Non-Euclidean Geometry in 4E?

    Was Marathon really the first game with it? I thought it was endemic to early first-person shooters, actually - I'm almost sure the same effect existed in Doom, for instance. I'm waiting for the final rules to see for what I think of the new movement style. As I've said, I use a virtual...
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    D&D 4E Non-Euclidean Geometry in 4E?

    To borrow your own pictures, my solution requires you to assume that in Figure B, the distance is 6 squares, but its actual distance: approximately 42.4 feet. The real distance is 42.4 feet. It's just that characters are actually notably faster along diagonals, capable of covering 30 feet in 6...
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    D&D 4E Non-Euclidean Geometry in 4E?

    To expand on my last post, you cannot assume that because an orthagonal step and a diagonal step are equivalent in movement cost, that any step, orthagonal or diagonal, is 5' and that the grid is mapped with the traditional coordinate system. There are two ways around this, that I can see: 1)...
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    D&D 4E Non-Euclidean Geometry in 4E?

    Um, the point is that you just magically created distance, and that's in no way cool. It's just far more obvious if you think about it in the context of physical rooms.
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    D&D 4E 4e With No Casters?

    Mike Mearls did explain how - even if it was in very vague terms - 4e could be customizable. If he had just posted saying "Fourth Edition will be super-customizable", well, who would have cared? And until Mike Mearls clarified how things work out, the article promised that 4e wouldn't require...
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    D&D 4E 4e With No Casters?

    It's not Mike Mearls's fault that he's better at PR than WotC's actual PR people. ;)
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    D&D 4E 4e With No Casters?

    Thinko for "martial" or what? I'm thinking so, since martial was used earlier in the post.
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    D&D 4E Non-Euclidean Geometry in 4E?

    Hmm... okay, your math *is* right, then, I just didn't get what you were talking about. But ainatan was positing that the hypotenuse was the same length in both, so...
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    Immediate need for house rules?

    Only for some of them. I mean, sure, I'll need to see the complete rules in context before I actually sit down and decide what (if any) changes I want to make - heck, I can't even propose changes I'd make to the death & dying system or other previewed things because I simply don't know enough...
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    D&D 4E Non-Euclidean Geometry in 4E?

    sqrt(18) = ??? I had to look at it for a minute, but you're right that ainatan's been warping space a lot more than WotC is: the only "reasonable" conclusions are that people can actually move quite a bit faster along diagonals, or that squares of distance are more like polar than normal...
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    Squared FireBalls?

    I responded to this on the other thead, so I'll respond to it again here: There's a difference between all of those other examples, which are basically "pixellation", and this, which is... something else. While we accept a restriction on monster shapes (for example, you could certainly conceive...
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    Static vs. Tailored Encounters

    Well, "holy crap, random Balrog, everyone dies" is seriously a valid random encounter in MERP. While I suppose there are styles of game that are compatible with a balrog eating everyone and this being a story seed for the next wave of characters, there are a lot of players who would gladly say...
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    D&D 4E Non-Euclidean Geometry in 4E?

    Actually, this isn't true of hex-based grids as long as we're constrained to 2D movement. With hexes, any hex Y hexes away is equidistant and you don't have to worry about diagonals. Granted, as soon as flight enters the picture, this stops working quite so well.
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    D&D 4E Non-Euclidean Geometry in 4E?

    Of course. We already know the Paladin's Binding Smite would help, but that's at level 26. I'm fully ready to wait for the full system to see whether this is stupid or not - for instance, if they also make a change such that there are no opportunity attacks for moving past people, this...
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    D&D 4E Non-Euclidean Geometry in 4E?

    Attacking the antagonist is your only solution. Sticking closer to the defendee won't work. Gimme a few minutes to whip up images showing why not... As you can see, no defensive position closer to the defendee is going to work out.
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