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    Static vs. Tailored Encounters

    It's a spectrum, and I'm not really satisfied with either end. On the "too static" end, you roll a 00 on the random monster table and get a balrog and it eats the party. The game is over. That sucks. On the "too tailored" end, you fall into either overly videogamey (for my taste) world design...
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    Game rules are not the physics of the game world

    Actually, he is. You can get the same result in Wushu too. It's just that all of those games have at least an implicit "No, don't be an arsehat" rule wherein the other players can refuse your attempt to make "I jump to Mars" part of your narration. I know some have it explicitly, like Wushu.
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    D&D 4E Non-Euclidean Geometry in 4E?

    Er, uh... ... well, this just results in equilateral right triangles instead of square circles. That's still Far Realm Geometry.
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    D&D 4E Non-Euclidean Geometry in 4E?

    It comes down to individual feelings, but... essentially this is a question of minimum granularity versus... something else. On a map where you're using squares or hexes, the minimum granularity of something is a square or a hex. A sphere or circle has to be abstracted to "as close as we can...
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    D&D 4E Non-Euclidean Geometry in 4E?

    This one isn't actually a problem - movement on diagonals should be "longer" than movement on horizontals. The other ones are still bugs, though.
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    D&D 4E Non-Euclidean Geometry in 4E?

    They actually thought of this one - cones are gone from 4e.
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    Ice Archon

    Radiant damage hurts everything in 4e. Some things are just more vulnerable. I do think that, at the very least, immunities (or high enough resistances that nearly nothing can damage them) are appropriate for some epic encounters. Kossuth and Chan and Imix and (insert equivalent here) should...
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    Fey power source

    Psionic powers don't have a planar association... yet, and it's known? that Warlocks have abilities that let them draw on the Nine Hells (which are in the Astral Sea) and the Far Realm. I don't think 4e's going with power sources that match up with the default cosmology so neatly.
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    Ice Archon

    Not that they're doing it for sure (though some things certainly seem to be - see Giants), but is having everything available in Fire, Air, Water, Earth, Fey, and Shadow versions reaaaaaally better than having everything in alignment versions? I mean, maybe you like elements-plus-fey-and-shadow...
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    D&D Minis: Preview 2

    Dread, war, and fell can all probably go in the overused pile for prefixes and suffixes at this point.
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    A worry about "special case monster abilities"

    I have way too many of Mongoose's d20 books for my own good, especially since they more-than-occasionally write things like this: (Underline mine.) "So, epic spellcasting lets you make spells that have numbers that are as high as you could possibly want, constrained only by your Spellcraft...
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    A worry about "special case monster abilities"

    Well, Pun-Pun was just an exercise in getting the Sarrukh ability to bestow infinite power onto a creature that could bestow infinite power onto itself. Any Sarrukh can create a being of infinite power (or a being that can bestow infinite power upon itself) just by making stupid changes to a...
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    New Article: Death and Dying

    For any amount of dice, yeah, maximum is going to be "about" double the average, getting closer as the dice type gets bigger. This isn't true of static plusses, however, and our Pit Fiend statblock shows this: 1d6+11 damage averages 14.5 and caps at 17, an approximately 17.2% gain in damage.
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    Game rules are not the physics of the game world

    After having thought about it for a day, I think the actual difference between myself and some other players on this thread are that, instead of treating "game rules" as "physics", I treat high-level characters as superheroes because I see them as capable of superheroic feats, which the game...
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    Game rules are not the physics of the game world

    It's actually rather open for debate; you'll notice that we're posting on a D&D message board, and if it was as clear-cut and firm as that, you'd think that we wouldn't be having this debate at all. (I mean, I'll maintain to the death that any given Old World of Darkness game plus Exalted (I...
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    New Article: Death and Dying

    I still have "3e goggles" on in this case, obviously, but I see it as a simplification of the system rather than different rules. For most monsters, 0 HP = never going to take an action again = dead. When it is important that this is not the case, such as when it's a PC and it actually matters...
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    Game rules are not the physics of the game world

    If you wanted to posit that maimed veterans exist and that absolutely nothing may ever cause maiming to become rules text - essentially a statement and its negation - yes, you have to suspend the rules' applicability as the "physics" of the game world at that point. I fully understand why you...
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    Game rules are not the physics of the game world

    Even *aside* from this argument I'd honestly be 100% fine with never encountering NPCs who have lost limbs or eyes. If it's important to you, there are plenty of ways I can explain it - I already treat limb loss as allowable as part of narrating how someone is killed when their HP run out, you...
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    Game rules are not the physics of the game world

    This is an unusual question for me because I've never really had to address it, and to be honest I don't really want to address it. The rules imply losing limb is, in fact, possible - see Vorpal swords, hydra heads, and the spells regenerate, raise dead, and resurrection for starters, even if no...
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    Game rules are not the physics of the game world

    This is actually an interesting question. I'd say yes, in my games I would allow the PCs to attack with the knowledge that their patron will survive, but that if I wanted this situation to come up in my games I'd have the orc holding the unconscious body of their patron after she was knocked...
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