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  1. the Jester

    D&D General (SPOILERS for Vecna: Eve of Ruin) Are My Standards Too High for Adventures?

    I really do feel that not violating the central conceits of a setting (e.g. "it's hard as hell to get out of Ravenloft") just to have that setting make a cameo that could, frankly, be replaced by any other setting without that conceit is a preeetty low bar to pass over. In the case of Eve of...
  2. the Jester

    D&D General (SPOILERS for Vecna: Eve of Ruin) Are My Standards Too High for Adventures?

    That's from Descent Into Avernus. It has been a while since I read it, but I believe she's a night hag.
  3. the Jester

    D&D General (SPOILERS for Vecna: Eve of Ruin) Are My Standards Too High for Adventures?

    So I have been reading Vecna: Eve of Ruin, and it has made me wonder whether my standards are too high, or whether it (and other 5e adventures) just really has major fundamental flaws. So specifically for Eve of Ruin, I have a number of issues with it. Do these bug other people, or am I just...
  4. the Jester

    D&D General How Was Your Last Session?

    Great jungle exploration session. Including malaria, quicksand, a mudslide, rations getting spoiled by fungi, su-monsters, and a tasloi initiation ceremony based on this:
  5. the Jester

    AD&D 1E Favorite Obscure Rules from TSR-era D&D

    And this brings up another interesting 1eism: clerics could be any alignment except True Neutral, and druids had to be True Neutral.
  6. the Jester

    AD&D 1E Favorite Obscure Rules from TSR-era D&D

    They were super abusable. You could make a specialty priest with all armor and weapons, fighter THAC0, and various spells and/or granted powers... that used the cleric xp chart. In other words, a fighter+ who advanced quicker than a standard fighter.
  7. the Jester

    AD&D 1E Favorite Obscure Rules from TSR-era D&D

    I'm pretty sure the option of the DM-as-deity to overwrite the cleric's spell selection was in the books. I have done this a couple of times over the years but not since 2e.
  8. the Jester

    AD&D 1E Favorite Obscure Rules from TSR-era D&D

    I really, really love mass combat and having a system for mass combat in D&D. More and more, I think my solution in 5e is to use modified stat blocks that are swarms for units that can represent however many creatures, depending on the scale you're operating at, and switch out the d20 at higher...
  9. the Jester

    🏳️‍🌈Pride Month- Celebrating Representation in TTRPGs (2024)

    I am not aware of any such interrogative. I also doubt whether the intent was there- I certainly didn't see it as a kid- but it's canon any time I run a Hommlet/ToEE centered game!
  10. the Jester

    🏳️‍🌈Pride Month- Celebrating Representation in TTRPGs (2024)

    I would like to propose a toast to Rufus and Burne, who I consider to be, at least one of, the first queer-coded npcs in published D&D adventures.
  11. the Jester

    All the Different Types of Goblinoids

    In 2e, I am pretty sure that gremlins are described as a type of goblinoid.
  12. the Jester

    AD&D 1E Favorite Obscure Rules from TSR-era D&D

    My main complaints are that you can put any number of spells in a spellbook, there's no concept of how long it is or how much a blank one costs (unless a mundane blank book is adequate, which is not to my taste), and you can't prepare spells that you haven't put in your own spellbook. No wizard...
  13. the Jester

    AD&D 1E Favorite Obscure Rules from TSR-era D&D

    5e's spellbook rules are, IMNSHO, anemic and inadequate. By the RAW, it appears that a wizard could hold literally every spell that exists in a single spellbook. 1e had great spellbook rules, including the potential (and commensurate risk) to use your spellbook like a collection of scrolls in...
  14. the Jester

    AD&D 1E Favorite Obscure Rules from TSR-era D&D

    Oh god, you're going to make me go there. I just have four words for you- pummeling, grappling, and overbearing.
  15. the Jester

    D&D General Danger at Dunwater Question (1e version vs. 5e version)

    Room by room- I am assessing whether U2 is a good fit for the game I am running that uses a variant ("ale and whores") xp system where you only get xp for throwing money away. While I was paging through it, the treasure values seemed really low for that, but I know most 1 adventures had big...
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