Do you want inside the D&D sphere or out?
If inside, PF2e. Its a bit much for some people, but that's an issue with exception based design as it expands (I have some issues with exception based design but they aren't really related to this). My intuition is that Shadow of the Weird Wizard...
Because its going to vary from game to game, and some of it is just being more specific. Without knowing what games a given reader and I have in common, anything I posted would be useless. How many people in this thread (as a proportion) are going to understand what I'm talking about if I talk...
I more or less responded to this in a later post. I completely disagree that the kinds of things you'll see in most games most of the time require that kind of loosey-goosey approach. Its just what some people want, but since I think there's negative consequences from what they want here in...
Its not the categorization I have an intrinsic issue with (though I think JConstantine has it right that Edwards really didn't understand anything but Narrativism when he was describing the other two); its that people will insist on pushing people into categories whether they fit or not.
And there you are. As much as possible, both Pedantic and I do. My view is having to go outside the rules to resolve something is a necessary evil (because dealing with progressively smaller special cases gets into diminishing returns), but short of using the game system for things not...
Yeah, but the difference here is that I've not found any hardcore narrativist games I actually like; in some respects their design intent actively works against the detailed game elements I prefer, and there are some common ones that at least some of my players wouldn't want anything to do with...
Yeah, but this problem predates Edwards; all that's changed is how people categorized each other. It just used to be the Wargamers versus the Theater Kids.
There are people who would argue just what you say about at least the latter end, and there would have been people who'd have argued both before they were common. As long as you don't think there's any virtue to it and find it icky, you're going to keep reacting to me this way on this, and I...
Well, I lean into the game end a fair bit too, its just a bit more admixed in my case than I get the impression is the case with you. I suspect our other common ground is that we don't think the game element is there to just not be an impediment.
Ones that require less judgment calls, which is primarily what I've been talking about from the start. Alternatively, one where the players inputs are taken when the call is made, and actually paid attention to (as in "if four of my six players think it should instead be done X way instead of Y...
See my comment about constantly being lumped in with the more narrative group just because I share a couple positions with them. The last four games I've run have been 13th Age, BASH Ultimate Edition, Fragged Empire and Mythras; the next one will be Eclipse Phase 2e. If you ignored the combat...
I was under the impression Cepheus Engine was, in practice, a hybrid of Classic Traveler and Mongoose Traveler, or did they just use the SRD for the latter as a framework.
Which edition is RetroQuest based on (I'd guess 1e or 2e)?
There's a certain strain within that community about whether...
There's a good argument there.
It gets more complicated with games that have gone through more thorough changes over time, though, or are otherwise extinct.
They're certainly there to minimize the impact of inconsistent rulings or bad judgment calls. I certainly don't think that's malice, and "incompetence" seems a stretch since I've seen it from otherwise excellent GMs.
Basically, seat belts aren't just there for bad drivers.
You're welcome to your own opinion. I've come by mine over a very long time not just with my own experience but talking to others, and at this point it would require a whole lot of different data points to move my needle.
I'm just noting that you've repeatedly acted like I'm coming from the...
No. I've outright said most would. Not the same statement. Individuals are individuals, and there are people who either are very good at consistency, or are more willing to accept player input on the solutions they come up with (and are not obsessed with speed so much they aren't willing to...
That gets back to the difference between Old School and OSR you sometimes see (though some of the latter aren't always interested in the difference which can make people in spaces designed for a more broad use more than a little testy).
Yeah, if I recall correctly they were supposed to be released in three collections originally, before the post Kickstarter stuff more or less fell apart. They'd have at least given people a broader set of examples to work from.
I'm not completely blase about how well or poorly a physical mechanic seems to match to my understanding of how things would probably work out here in the world (barring genre or setting conventions baked in that change that), but as I said, I can always tweak that with houserules; I'd rather...