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  1. Tatsukun

    He's dead, Jim!

    How about a barbarian/champion of Gwynharwyf ? I guess it's a little like a cleric, in that it gets spells, but it's mostly a big mean evil killin' machine. Or, I've had fun with a Druid/shifter. That's just fun... -Tatsu
  2. Tatsukun

    Question about a weapon

    That's the war rake, D8, x3 crit, large weapon. -Tatsu
  3. Tatsukun

    Craft checks and special materials

    Sadly enough, the RAW say it takes years. I think this is silly and have changed it in my game. I don’t see a 20th level smith toiling away for years and years to make one suit of armor. He just can’t make enough money. So, we use the base cost for masterwork armor of the type (1650Gp in this...
  4. Tatsukun

    Monk with spiked chain?

    You can do it, but keep in mind that if you want to threaten with both the unarmed attacks and the weapon (whatever it is) you have to take the dual-wielding penalties. If you don't take the penalties, you are just 'holding' one and 'wielding' the other. (it's odd to say you are 'holding' your...
  5. Tatsukun

    Aid another in attacks?

    Here's a twist on the question. If "Mook A" uses aid another, does that +2 apply to all the attack "Badguy B" gets or does it apply only to the first attack? If it applied to all, that makes it much better, for example... Mook A = +1 Melee (slap) 1D2-1 subdual Badguy B = +11/+6/+1 (Greatsword...
  6. Tatsukun

    easy question, concentration checks

    I'm often surprised how hard some things are in D20. This seems like it should have been in the book, but it's not. Two demerits for D20 ! -T
  7. Tatsukun

    easy question, concentration checks

    Hi all, I have a simple question, but I can't seem to find a reference in the books. If a mage is standing between two bad guys, and casts a spell, he draws two attacks of oppurtunity. Let's say both hit. The first one does 5 points and the second one does 8. Does the mage make two...
  8. Tatsukun

    Cover, line of effect, fireball ??

    Oops, now the DM is cranky. Oh well, back to the game! Thanks for the help all! -T
  9. Tatsukun

    Cover, line of effect, fireball ??

    Hi all, we were happily pounding through bad guys in our game today and our DM laid a big ruling on us. He says that a Fire Ball needs a clear line of effect, so no cover. In the game, this took the form of the mage not being able to put a fireball on the other side of our fighter, as he...
  10. Tatsukun

    Help Build An Uber-Tank!

    The troll sounds good, but I'd add one level of cleric and a bunch of wands just for versatility. Go with the Travel or Luck domains, or maybe Magic if you wants to be able to use ANY wand. Also, go for the chain whip if you take fighter. Don't forget combat reflexes and an ok Dex. -Tatsu
  11. Tatsukun

    Easy question, Coup de Grace & PA ??

    I don't really understand the argument that power attack makes the save DC too high argument. I think it has a lot more to do with the crit multiplier. Since I am bored to tears today, let’s look at average CdG damage with different weapons; with and without different power attacks. Let’s...
  12. Tatsukun

    Hexblade armor penalty

    Not in light armor. I guess it's like a bard. -Tatsu
  13. Tatsukun

    Crafting / Enchanting rate for special materials

    Yeah, your right, the mage needs the MW armor. That leads me to the Fabricate spell (as has been mentioned here). When you cast fabricate, you have to make a craft check to make weapons. So, how do people do this craft check in your games? 1-Does the mage need tools / a smithy? 2-Can he get...
  14. Tatsukun

    Crafting / Enchanting rate for special materials

    Notice, Dave is making non-special material armor. Just masterwork, enchanted armor. I think the fabricate spell would help, but a mage would have to put points in craft to use it. But I hate to think that only arcane casters can make this stuff. It kind of ruins the "dwarven smiths are the...
  15. Tatsukun

    Crafting / Enchanting rate for special materials

    Ok, so here’s the story. My DM has ruled that items made of “special materials (IE Adamantine, Mithral, Dragonhide, Etc.)” in most towns, even if the town has a high enough max Gp limit. Thus, I am looking into having an Adamantine weapon made. I have been spending a lot of time looking at...
  16. Tatsukun

    Interesting new item... not sure how to price it.

    Yeah, but drawing a wand should take a move action. If it's free, that's a big bonus (you can still move, for example). Not animated shields. You can just let an animated tower shiled go and it floats and give s you cover from 1 side of your square. Well, I was thinking a mage, so AoO's are...
  17. Tatsukun

    Issues with Summon Monster/Summon Nature's Ally (2004 Thread)

    The Arms & Equipment guide has feats? Where? I am thumbing through mine, and I don't see anything of the sort (but I'm kind-a stupid). -Tatsu
  18. Tatsukun

    Interesting new item... not sure how to price it.

    Whoa, images of a sorcerer with an array of wands floating at his fingertips. Players yelling “I just touch it as a free action and use the spell”. . . Well, I guess that’s like granting the quickdraw feat (but better, as it would effect nearly anything, wands, scrolls, healing potions...
  19. Tatsukun

    Easy question, Coup de Grace & PA ??

    Got me, let me clarify that I meant; it sometimes split the wood with one hit. But, I did nearly miss (the axe deflected off a weak corner of the log or some such thing) a few times. That, in D20 terms, I would call rolling minimum damage on the crit. I cannot recall any time I lined up an axe...
  20. Tatsukun

    Issues with Summon Monster/Summon Nature's Ally (2004 Thread)

    Monks are very good at attacking large numbers of small monsters. A monk's huge number of attacks can clean up a lot of goblins/orcs/humans/whatever. They lag behind when fighting one large monster, or something with DR. Monks do have MADD (multiple ability dependency disorder) really badly...
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