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  1. Chaosmancer

    D&D General How Often Should a PC Die in D&D 5e?

    Maybe you should read the relevant posts then
  2. Chaosmancer

    D&D General How Often Should a PC Die in D&D 5e?

    Missing the point by a wide margin.
  3. Chaosmancer

    D&D General How Often Should a PC Die in D&D 5e?

    So until the invention of recording, no one played music? Because that's the part you are ignoring. Micah's claim was that there was NO STORY until it was retold to someone else later. And you keep arguing that there is NO MUSIC unless it is packaged in a physical medium that can revisited...
  4. Chaosmancer

    D&D 5E (2014) Is Intimidate the worse skill in the game?

    Not only that, but the half level bonus just made sense. Sure, maybe your level 2 Barbarian doesn't know anything about magic. Your level 22 barbarian who has been blasted by magic, fought magic creatures, used magic items, gone through magical portals, eaten magical food, been eaten by...
  5. Chaosmancer

    D&D 5E (2014) Is Intimidate the worse skill in the game?

    Honestly, I think half the issue is that people are looking at it from the wrong angle. They are thinking "An Adamantium door is always DC 25, therefore it is fixed at DC 25 and will always be DC 25." Meanwhile, the truth is, you don't plan an encounter with an Adamantium door at level 1...
  6. Chaosmancer

    D&D Releases Playtest for Updated Artificer

    I partially agree with you, but it comes down to flavor. I had an artificer who pulled out a jar during a negotiation and pressed the lid to cover up their conversation with the sound of a swarm of bees. He also had a music box that played a lullaby in his mother's voice. These are things I...
  7. Chaosmancer

    D&D Releases Playtest for Updated Artificer

    I sort of agree. The problem is that "an action" is usually seen as a single thing, but also making it take a minute removes a lot of usefulness from the feature
  8. Chaosmancer

    D&D General How Often Should a PC Die in D&D 5e?

    So you cannot create music unless you have created a product that can be bought and sold? No thanks. And that really seems to be the root of your argument, anything other than a product is an experience. But... an experience of what? A memory of what? Are we going to argue a sunset doesn't...
  9. Chaosmancer

    D&D 5E (2024) D&D Monster Manual (2025)

    Easy enough to give them a longer range weapon. Hammer is dealing 3d4+3 = 10.5 Have the Javelin deal 2d6+3 = 10 Sure, you are losing 0.5 average damage, but for a monster who is going to get two attacks on average? That isn't a noticeable loss at all.
  10. Chaosmancer

    D&D 5E (2014) Is Intimidate the worse skill in the game?

    Earlier in the thread, someone posted a clip from Star Trek, and either in that same post, or in a post later, someone mentioned that the Intimidation action can be used to get people to work together. And that example is buzzing around in my head. See, I know exactly the type of thing they...
  11. Chaosmancer

    D&D Releases Playtest for Updated Artificer

    Okay. So let's take this seriously. You make infinite Trebuchets... and then what? You cannot fire infinite trebuchets without infinite people. You cannot move them. I'm just struggling to see the real issue. And, practically, if you are letting them use woodcarving tools and rope, then as long...
  12. Chaosmancer

    D&D Releases Playtest for Updated Artificer

    Okay still not getting what the goal of this is. What do you DO with this? Trebuchet should cost more than 50 gold, so it would be outside of what I said. ... IS this supposed to make me think this is a bad thing, or to convince me that this is freakin' awesome and should be totally...
  13. Chaosmancer

    D&D General How Often Should a PC Die in D&D 5e?

    If it isn't a truck, what are you building? What do you tell people you are building? And I disagree entirely that "driving the truck" is the story, because that only happens after the entire thing is over and done with. Making a story with my friends can be done even if the story is never...
  14. Chaosmancer

    D&D General How Often Should a PC Die in D&D 5e?

    This make a distinction that does not exist though. Currently One Piece is not completed. It is not finished. So is it therefore not a story, despite being a story that has been shared around the world for the last 25 years? No. Now, you may argue that parts of the story are finished and that...
  15. Chaosmancer

    D&D General How Often Should a PC Die in D&D 5e?

    I don't disagree with this point, but I want to highlight that the process you are talking about is pretty fast in regards to DnD. If it isn't a story until it is created... but you are creating it moment to moment, you are creating story moment to moment. I keep reaching for analogies...
  16. Chaosmancer

    D&D 5E (2024) D&D Monster Manual (2025)

    I really don't see how it is weird, in fact, I think it is a good move. These are combatants, these are warriors. By making that clear, it helps make these cultures more diverse. A bullywug merchant might have their leap... but they might not have the strength, dex, con, or weapon proficiency...
  17. Chaosmancer

    D&D 5E (2024) D&D Monster Manual (2025)

    Agreed, and I could see it happening
  18. Chaosmancer

    D&D 5E (2024) D&D Monster Manual (2025)

    You can still patch something together if you don't have that sort of chart. If every bugbear entry has the abduct ability, then making an Bugbear mage you would give them that. And if you think Bugbears should be stronger and more dexterous than average, you can add those numbers. I do this...
  19. Chaosmancer

    D&D 5E (2024) D&D Monster Manual (2025)

    So are you saying that you now have no way to make melee attacks do more damage than ranged attacks on a monster, because they let the Bugbear deal equal damage at range and melee? Actually, if you are looking for design philosophies to glean from, that should be telling you A LOT. Seemingly...
  20. Chaosmancer

    D&D Releases Playtest for Updated Artificer

    I have no idea what you are trying to make here. Like, I literally cannot even picture what you are talking about. It sounds like you have a room, and above that room you filled it with oil soaked baskets with metal balls in them, and then a mouth opens and drops them from one room to the other...
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