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    Daggerheart General Thread [+]

    The big reason I am entirely unconcerned about min-maxed Experiences is that it's more efficient to spend a hope to give an ally advantage (unless they already have it) by helping them than it is to spend a hope to give yourself +2. And that's seldom the best use for hope.
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    Critical Role Announces Age of Umbra Daggerheart Campaign, Starting May 29th

    To mention one Darrington Press and former WotC employee we couldn't reliably trust Sage Advice/Jeremy Crawford on rules clarifications. Never mind things in actual play.
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    What do YOU plan on doing with Daggerheart?

    So could you explain the biology which has dryads having nipples? I mean what do they use them for?
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    What do YOU plan on doing with Daggerheart?

    (Image from Faolyn's post, cut into mine because I will be commenting) I just thought I'd double back on this because it also shows why I find 2e and the Monstrous Manual in particular to be thematically so underwhelming (as well as a mechanical disaster). And yes I do expect a little knowledge...
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    Daggerheart General Thread [+]

    CharOp is not necessarily about spotlight hogging. It's about seeing what works and exploring the limits of the system, often to build an offbeat character. No one was bringing Pun-Pun to the table. And the people bringing the broken characters generally were "net decking"
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    What do YOU plan on doing with Daggerheart?

    Meanwhile if you go by actual play in vaguely skilled hands 4e had in many ways the strongest non-combat game of any D&D edition unless you were into gritty dungeon crawling. "I cast a spell to solve the problem" just uses a button to take you closer to the combat. And 4e has the only set of...
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    Critical Role Announces Age of Umbra Daggerheart Campaign, Starting May 29th

    In meaningful ways they are almost the worst at demonstrating their own game. For the past ten years Critical Role have been probably the best in the world at fighting against 5e's mechanics, using a whole lot of GM force, player dramatic skill, and production budget to give a series of intense...
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    D&D General What makes a TTRPG a "D&D Variant" to you?

    At this point I'm going to say you are talking exclusively about WotC-D&D. As a triviality Comeliness was a seventh stat in the original Unearthed Arcana. More importantly d20 + modifier vs target number only became the core mechanic with 3.0. It was a mechanic before that - but there was also...
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    D&D General What makes a TTRPG a "D&D Variant" to you?

    To me that it is trying to do how they played D&D as a design goal. There is no one criterion that says "this is" or "this isn't" although the big three are classes, levels, and fantasy adventure. Other strong indicators include six-ish stats that are mostly analogues of the D&D ones (if...
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    Daggerheart General Thread [+]

    In 4e terms Hope is your encounter resource, Stress your daily. And yes martials get daily abilities; in general the fighter-type ones are round either not taking or even healing hit point damage. The vulnerability is mostly to make burning all your stress scary - and to make stress draining...
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    What do YOU plan on doing with Daggerheart?

    I don't think this is too broad. Dungeon World's design goal was to play like D&D did when you were 12 and words like "Dungeon" and "Old School" were all over the initial branding. It was at the very least a love letter.
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    Daggerheart Releases Another Round of Playtesting, Including Two New Classes

    Just to clarify this Unearthed Arcana is the Wizards of the Coast public playtest area. The two classes being adjusted are not in the core rulebook and are a being adjusted as a response to playtesting to be ready for a future book. The actual errata amounts to a single side and includes...
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    What do YOU plan on doing with Daggerheart?

    My mental boundary for D&D variants is somewhere near but probably including Dungeon World.
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    Daggerheart Releases Another Round of Playtesting, Including Two New Classes

    This is their version of WotC's Unearthed Arcana
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    What do YOU plan on doing with Daggerheart?

    For the record this is one everyone I know who likes both games gets in a heartbeat (although "love letter to" is the more common phrasing) and none of those who hated 4e do in the slightest because the game they hated wasn't the one we loved.
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    Critical Role Announces Age of Umbra Daggerheart Campaign, Starting May 29th

    And Mercer clearly learned 2e and uses a lot of DM force as you have to with that system. The two other things going on are that Daggerheart doesn't make Critical Role better at their style so much as it helps others into that style, and that they are all getting better as the campaign goes on...
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    D&D General D&D Variants Forum

    2D12. And one of the smart things they've done there is set the modifiers so an experienced 5e DM can use the same difficulty numbers they'd use for 5e and get the expected results.
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