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  1. Campbell

    How Visible To players Should The Rules Be?

    Except that stop motion initiative is a gameplay abstraction for simultaneous action, one that can vary from game to game in its execution. If you want players to depend solely on fictional reasoning why not simply make that the mechanic? What good are the rules doing?
  2. Campbell

    Critical Role's 'Daggerheart' Open Playtest Starts In March

    We'll have to see what tuning is like, but it has a fairly forgiving death mechanic that can have a lingering effect on the narrative.
  3. Campbell

    Critical Role's 'Daggerheart' Open Playtest Starts In March

    Looking forward to hearing more about how it goes @DragonLancer ,
  4. Campbell

    Warner Bros. Now Deleting Games

    This is certainly a bad look for them as a publisher, particularly the part where they are not open to returning the rights to the products in question to the development studios responsible for the games that are being removed from the market thereby closing said developers off from residual...
  5. Campbell

    D&D General Social Pillar Mechanics: Where do you stand?

    In the tail end of my post, I mentioned that I do not favor 'social combat' systems, but instead favor systems like the DMG social influence system that starts and ends with the fiction. Similar systems include Chronicle of Darkness' Social Influence system, Exalted Third Edition's intimacies...
  6. Campbell

    Critical Role's 'Daggerheart' Open Playtest Starts In March

    We had similar issues when we first started to play Infinity (which has a similar currency). Spending to add narrative complications or raise the difficulty became a big part of my GM's spends increasingly over time.
  7. Campbell

    D&D General Social Pillar Mechanics: Where do you stand?

    I think in part why I differ from a lot of those who do not want to involve mechanics in social situations is that the sorts of social encounters that see table time in a lot of games I play are not the more convivial convince someone through argumentation or straightforward negotiation. It's...
  8. Campbell

    D&D General Explain Bounded Accuracy to Me (As if I Was Five)

    I fully understand that the level of commitment and interest I have in the games I play (and run) is not the norm. However, to have the sorts of play experiences I prefer it needs to be the norm at the table. I do not think anyone should be talked down to or shamed, but the standard is the...
  9. Campbell

    Critical Role's 'Daggerheart' Open Playtest Starts In March

    @pemerton Strength includes the portfolio of Constitution in D&D but loses the climbing. jumping, swimming portfolio that now belongs to Agility.
  10. Campbell

    Critical Role's 'Daggerheart' Open Playtest Starts In March

    One of the really nice things about Daggerheart from my perspective is that there are no derived values. Your Damage thresholds, evasion, hp, etc are not dependent on your attribute array in any way. Features/abilities can change that, but picking up a playbook class packet is very...
  11. Campbell

    D&D 4E 4e Essentials as a new edition and 4e's longevity

    The Runepriest and Seeker being bad designs is not an indication of anything other than that those were poorly designed. Particularly given the evidence of all the other excellent designs in the AEDU paradigm.
  12. Campbell

    Critical Role's 'Daggerheart' Open Playtest Starts In March

    I have not had a chance to run a live session yet, but I have run a few a solo test combats using different sets of the pregens and the first encounter from the quickstart adventure and it felt pretty fluid. Very dynamic. The momentum and frame shifts seem like they could feel pretty movie like...
  13. Campbell

    Critical Role's 'Daggerheart' Open Playtest Starts In March

    I really like this. Pretty much like Marvel Heroic popcorn initiative for player characters. Might play around with this when I do a playtest one shot.
  14. Campbell

    Critical Role's 'Daggerheart' Open Playtest Starts In March

    Yeah. My general viewpoint is that when a game includes player principles and best practices you should trust and expect players to follow them. If you have a player that is not interested in playing the game in that way, then it's probably not the best game for them. The same can be said for...
  15. Campbell

    D&D 5E (2014) Let's Have A Thread of Veteran GM Advice

    Session Zero is the start, not the end, of an ongoing conversation about the group's expectations, boundaries, and desires for the game. As a game evolves, we need to check in with each other and make sure we all stay on the same page. Part of your responsibility as a GM is to facilitate that...
  16. Campbell

    D&D General The Alexandrian’s Insights In a Nutshell [+]

    Here's how I view situation rather than adventure based play: There should be conflicting parties who want different things. There should be no obvious this is what a good little PC should do path. It should be fully up to the players how they choose to have their characters address and not...
  17. Campbell

    D&D General The Alexandrian’s Insights In a Nutshell [+]

    It smells a bit like a plot to me. I would have to know more about how the scenario is presented and the structure that surrounds it, but at the very least the language used (villain) presupposes how players are meant to address the scenario. It also does not seem like the sort of scenario that...
  18. Campbell

    D&D General The Alexandrian’s Insights In a Nutshell [+]

    The sense I get from The Alexandrian is that he's actually talking about prepping adventures with hooks players can opt into or not, but once you have that binary other than peacing out it's going to follow a fairly routine structure whether node based or purely linear in nature. Sure, side...
  19. Campbell

    D&D General The Alexandrian’s Insights In a Nutshell [+]

    Sure, but not all traditional gaming involves hooking players or deciding ahead of time how they should approach things or pulling them back on track.
  20. Campbell

    D&D General The Alexandrian’s Insights In a Nutshell [+]

    Including NPCs with agenda of their own is not plot. Attempting to decide what player character aims should be most definitely is or what will definitely happen regardless of player character efforts is.
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