Search results

  1. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I would suggest that running roleplaying games in a conventional way comes with certain expectations and at least in the case of D&D, enumerated responsibilities - including acting as a referee, allowing mostly free exploration of the environment, adventure design, world building, etc. For most...
  2. Campbell

    D&D 5E (2014) Dragon Age lead says Baldur’s Gate 3 and Clair Obscur prove publishers wrong as games can crush market trends is they’re “given time to cook”

    I think Clair Obscur is much more evidence that if you build the best game you can that you want to play than the audience will come.
  3. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I have tried V5. I still prefer Requiem Second Edition to it (Requiem 2e is still my favorite published version). Our home play group uses a variation of Requiem's rules with a substantially altered version of Masquerade's setting. @RenleyRenfield is the designer and the Storyteller for my...
  4. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    So, when I play Vampire - The Requiem, Dune 2d20, Monsterhearts, Apocalypse World or Sorcerer because the scenarios and world building come out of who the characters are and breathe life to a particular location I get to just play a character who is going about their life in a world that is not...
  5. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    For what it is worth, I think the only real crossover I have in game taste with @Thomas Shey is that we both like Pathfinder Second Edition more than 5e. I certainly like games that have strong GM authority more. I just like different sets of authority and responsibilities than are...
  6. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    All roleplaying games are going to deal with some sort of conflict that play will focus on. I don't think world building and situation framing that focus on conflicts that are external to the player characters are inherently more organic than those that are more personal in nature. I don't think...
  7. Campbell

    Dungeon World Gets New Owners, Second Edition Planned

    I don't really have a problem with them making a decision about the direction of the game. Only the idea of what a Powered by the Apocalypse game should be. The game they are designing is definitely not for me, but neither was Dungeon World really.
  8. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I don't think plausibility works as a creative heuristic - that it's not useful to generate what could possibly happen. It is very useful as a constraint / criterion to evaluate of the things that could possibly happen what is most likely. I think there is more going on than just extrapolating...
  9. Campbell

    Dungeon World Gets New Owners, Second Edition Planned

    What I have seen seems to be moving the game more towards more conventional play. It does not seem to me to make it more of a Powered by the Apocalypse game. Unless that means more like Monster of the Week. This design is emphatically less like Apocalypse World, Monsterhearts, Apocalypse Keys...
  10. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Let's say there are no mechanics in play and what would have happened in the event of a Duel of Wits was instead handled with regard to fictional positioning and freeform roleplay. For any table that I personally care to play at the result of that would have established some fictional...
  11. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    When it comes to finding meaning in a given moment of play in games like Apocalypse World, the reason I don't like taking a mechanic outside of its context and applying it to another set of conventions, is because the meaning comes from the whole process. We start by investing in the premise of...
  12. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I personally do not think that plausibility alone can result in a unique judgement over what happens aside from extremely constrained environments. I think that's why attempting to limit the impact of anything improvised can be so important to high prep gameplay. The same can be said to...
  13. Campbell

    For those who don't play D&D (or its clones), what keeps you engaged with EN World?

    Mostly inertia these days. Been coming here since 3e was new.
  14. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    The same can be said for implications that Narrativist play is not meaningful. Personal stakes, finding out who the character are under pressure and emotional heft are the central emphasis. Telling someone striving for narrativist play their play is not meaningful is about the worst thing you...
  15. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I do not doubt the extrapolation. I don't doubt that procedures are in place to limit creative input at the instance of play to insure fairness. However, I think there will be a range of equally plausible things that could happen - that there is never one most plausible thing that could happen...
  16. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    This to me is where the real differences lay. Not in how plausible things are, but in the objective of play. That sandboxes present settings as reactive toys to play with. That's the appeal. The ability to go anywhere and do anything without expectations. At least that's been what...
  17. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Would it be fair to say as compared to games where we build setting out from the characters that there is more focus on setting and less on characters? Purely in a comparative sense.
  18. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    We use a lot of Blades tech in my homegroup's other games. Our Vampire hack, our Cyberpunk Cortex hack and our Final Fantasy 8 Cypher hack all have rules for Blades style flashbacks. The FF8 hack uses missions that pretty much work like scores, but are more fleshed out trad style adventures. It...
  19. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    At the table the kayfabe where we do not acknowledge the real world causes of why our characters are acting the way they are or why the setting is arranged the way it is can be useful. It's not particularly useful when trying to discuss various ways the sausage can be made and technique across a...
  20. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I wasn't agency. I was addressing @Faolyn 's this would not fly commentary (which seems very normative) when what flies differs from game to game.
Top