Search results

  1. Mistwell

    D&D 5E (2024) Thief Rogue / True Strike

    OK, but I am sure we can agree there can be a triggered described which is on a turn that is not the rogues turn. Does it work?
  2. Mistwell

    D&D 5E (2024) Thief Rogue / True Strike

    I'd like to revisit this question of multiple sneak attacks per round by means of the Fast Hands feature of the Thief. OK. Let's say you're a Rogue(Thief) with the magic item Ring of the Ram: So can the thief with Fast Hands use the Ring of the Ram as a bonus action, make an attack with it...
  3. Mistwell

    D&D General 5e Wands with finite charges?

    I have concerns about the new spell-charged make-your-own magic items in the 2024 DMG and was thinking a non-regenerating version might be the solution to those concerns.
  4. Mistwell

    Tell your overdue Kickstarter story

    We are in a combined Waterdeep campaign. Mostly in the dungeon but we return to the city here and there as a home base. Our overarching quest includes finding something in the dungeon to help the city.
  5. Mistwell

    Tell your overdue Kickstarter story

    I am currently playing through Dungeon of the Mad Mage and our DM has made it great, but if you read through the book it reads just fine. Megadungeons don't generally read as stunning.
  6. Mistwell

    Tell your overdue Kickstarter story

    It's fine. Maps are strong. Background lore is strong. Dungeon is fine. Pretty extensive and it would take a long time to get through all this content. It doesn't blow me away but thought was put into it and it's fine.
  7. Mistwell

    Tell your overdue Kickstarter story

    Ernest Gary Gygax Jr.'s Marmoreal Tomb Campaign Starter. THIS HAS NOW DELIVERED. However, it was funded in mid 2015. It was supposed to deliver in March of 2016 and we were told in the Kickstarter that most of it had been written. That...was not accurate. It didn't complete and ship until mid...
  8. Mistwell

    D&D Releases Playtest for Updated Artificer

    They start at level 6. That's exactly how it works?
  9. Mistwell

    D&D Releases Playtest for Updated Artificer

    Just reviewed Treantmonk's video on this. Here is a summary of the issues he sees with the class. I should first mention overall he likes the direction they're going with the class, he just sees some problems: 1) Material Components: Every Artificer spell requires a material component of a...
  10. Mistwell

    D&D Releases Playtest for Updated Artificer

    I think a well built Assassin can keep up with most other good DPS builds. And thief really depends on the magic items and magic item crafting rules your DM decides to go with but they could be a terrifying DPS machine depending on those rules.
  11. Mistwell

    D&D Releases Playtest for Updated Artificer

    Rogues do pretty darn good DPS.
  12. Mistwell

    D&D Releases Playtest for Updated Artificer

    This...does not feel good enough. The core class is not strong enough, and the subclasses are not well balanced against each other. Needs work.
  13. Mistwell

    D&D 5E (2024) D&D Monster Manual (2025)

    Woof. OK. I can see fights lasting much longer under what looks to be the trend for the new MM (blink dogs aside) and draining more resources per fight. Our DM however is pretty used to pushing us to roughly 6-8 encounters per adventuring day, interrupting rests if we try to rest too often...
  14. Mistwell

    D&D 5E (2024) D&D Monster Manual (2025)

    With the hit points of monsters going way up, does anyone know if the DMG changed advice on number of encounters per adventuring day? I have the new DMG but have not read a section with advice on that yet, other than I recall they are using XP budgets.
  15. Mistwell

    D&D 5E (2014) D&D Beyond 12 Days of Christmas 2024

    It should at least be a video of flowing lava. So we can revive that debate about whether lava does damage per round or just outright kills you, no save.
  16. Mistwell

    D&D General Dark Sun as a Hopepunk Setting

    Well sure and I knew that about you and I don't begrudge you wanting that internal consistency. But darn dude, you like plenty of fantasy and imaginary elements in your D&D. I've seen you take joy in some of those things. It's why I am surprised you seem bothered I said hey, settings in D&D are...
  17. Mistwell

    D&D General Dark Sun as a Hopepunk Setting

    Sure, but almost all of us can agree it's not supposed to replicate our actual life. Because that's pretty much the only thing making it fantasy: that it IMAGINES things, especially things that are impossible or improbable. D&D is not going to be humans in 2024 going to work and doing pure...
  18. Mistwell

    D&D General Dark Sun as a Hopepunk Setting

    How is being "about something" being about "our specific something in real life?" I think we're confusing positions here. I am saying a defining characteristic is it must have a flavor of fantasy to it, not that it cannot grapple with real issues under that guise of fantasy. Micha is saying it...
  19. Mistwell

    D&D General Dark Sun as a Hopepunk Setting

    Which is all I was saying. Micah appears to be arguing the game should actually replicate our real world problems and claims that's what he wants from D&D and that it's wrong to say a majority wouldn't want that. This, despite my having seen him post about fantasy elements he seems to enjoy in...
  20. Mistwell

    D&D General Dark Sun as a Hopepunk Setting

    It doesn't have to be an elfgame. It does have to be a fantasy game. It is one of the very few inherent defining elements of the game. You're free to want things different than what I want and I never said or implied different. I said I think it's absolutely fair to state D&D is a fantasy...
Top