Search results

  1. Chris_Nightwing

    D&D 5E (2014) Spells That Still Need to be Fixed (September Packet)

    Many of the usual culprits still outstanding I see. It will be disappointing if they don't tidy those up before publication. An idea for Animate Dead: add your proficiency bonus to the creature's attacks (scales perfectly), or choose to increase the number of creatures you control, each with a...
  2. Chris_Nightwing

    D&D 5E (2014) New D&D Next Playtest package is up (19/9/2013) [merged threads]

    This is rather clunky though, no? A special rule for a single special ability. Caster levels are at least the main gist of several classes, so their rule seems better justified.
  3. Chris_Nightwing

    D&D 5E (2014) New D&D Next Playtest package is up (19/9/2013) [merged threads]

    If this is the final evolution of the system then.. I'm unimpressed. In a word, it's clunky. Take for instance the use of proficiencies. You can be proficient in a saving throw, thus creating such a large gap between the haves and have-nots that spellcasters will once again be laughing all the...
  4. Chris_Nightwing

    D&D 5E (2014) L&L Sept 16th . The Latest on Skills

    Right, but that's a hack, surely it would be better to let you take 10 if you roll badly?
  5. Chris_Nightwing

    D&D 5E (2014) L&L Sept 16th . The Latest on Skills

    I like the sound of the proficiency system, it means there are still some tasks that require training, without necessarily requiring a particular skill. I hope they extend it to implements and magic items - you can become proficient with scrolls to be able to use them rather than the old use...
  6. Chris_Nightwing

    D&D 5E (2014) Sneak Attack: optional or mandatory?

    I think I'd be ok with sneak attack being a feature of all rogues, however I would prefer if the outcome of said attack wasn't always damage. Dealing damage is very much the mark of an assassin, whereas for your common or garden thief I'd rather the attack incapacitate the victim for a short...
  7. Chris_Nightwing

    D&D 5E (2014) Intelligence, Bonus Languages and Fields of Lore

    So long as they tone down or change the way that fields of lore work. I guess we'll see in the final packet's skills update.
  8. Chris_Nightwing

    D&D 5E (2014) New legends and lore.....multiclassing sneak peak

    I don't like it either, but you can't give spellcasting slots according to character level, else it's certainly worth 1 level of Wizard for a bazillion magic missiles of various levels. I do think Fighter levels should count for something though, since Wizard levels count towards your attack...
  9. Chris_Nightwing

    D&D 5E (2014) New legends and lore.....multiclassing sneak peak

    You *cast* spells as a 6th level character, which makes sense. What's not clear is if you prepare 7 in a mixture of Clr/Wiz as you choose, or 4 Wiz and 4 Clr, as if you were a 3rd level of each. I misread the 'or' initially as XOR :p
  10. Chris_Nightwing

    D&D 5E (2014) New legends and lore.....multiclassing sneak peak

    This works for attacks because proficiencies are packaged neatly. The poor Fighter can't get any spellcasting, even a subset, without investing heavily. I think this will bite them in the ass later.
  11. Chris_Nightwing

    D&D 5E (2014) New legends and lore.....multiclassing sneak peak

    The way spellcasting will work is somewhat as I predicted a while back. There's a fixed chart that you ascend to determine how many spells you can cast per day. I thought, however, that you would add up your individual class levels for preparation - a Cleric 3 / Wizard 3 would prepare 3 spells...
  12. Chris_Nightwing

    D&D 5E (2014) Subclasses, complexity and decision points

    I'm no fan of d20+dX+Y, but at least this is the same form of resolution as every other check in the game, so there's consistency. It means that the same saving throw bonus you might have to resist being pushed by Thunderwave is there to help resist being shoved by the Gladiator.
  13. Chris_Nightwing

    D&D 3.x I miss 3E/4e style feats

    I miss d20 Modern / SWSE talent trees :p
  14. Chris_Nightwing

    D&D 5E (2014) Subclasses, complexity and decision points

    As discussed in another thread though, what is it about the Gladiator that makes them a gladiator? If you want to play a defender, you have to buy into the coherent vision of the Knight, even if you don't want to be a Knight. The problem comes when these subsystems start to interact though...
  15. Chris_Nightwing

    D&D 5E (2014) Subclasses, complexity and decision points

    I've been mulling this over for a while, and my hypothesis is this: the designers' use of subclasses shows that they want to reduce the complexity of character building, but the various subsystems in the game show that they don't care so much about complexity of rules. Subclasses are a single...
  16. Chris_Nightwing

    D&D 5E (2014) The Barbarian has been Nerfed YET AGAIN. Where is Thick Hide?

    I don't understand. It's a playtest. All classes have gained and lost features all over the place throughout development. Some abilities have been moved around, hence you don't get your increased speed yet. Damage has been reduced across all classes, hence you have less rage damage. Your...
  17. Chris_Nightwing

    D&D 5E (2014) The Barbarian has been Nerfed YET AGAIN. Where is Thick Hide?

    It's a playtest, things change, and if you want to use a previous rule as part of an ongoing game then why not do that? The idea of letting people take part in the development of the game is to get feedback, given reasonably of course. To really demonstrate how important the class feature is to...
  18. Chris_Nightwing

    D&D 5E (2014) 08/05/2013 - Legends & Lore : Scaling Complexity

    Quite a few people seem to like the combat superiority subsystem. I can appreciate it from a mechanical standpoint, but not as part of a whole. The reason I suggested using DCs is because every other feature of the game uses them - saving against spells, making skill checks, resisting poison and...
  19. Chris_Nightwing

    D&D 5E (2014) 02/08/13 New playtest packet to released today. [Udate: PACKAGE OUT!][

    Illusions are the prime candidate for intelligence saves. Animals will initially accept visual and audible information, but if given time or the right situation will realise they can't smell anything. So at low-levels you can use a Ghost Sound to distract or scare them, or the silent image of a...
  20. Chris_Nightwing

    D&D 5E (2014) Spells that Still Need to be Fixed

    To be honest, I enjoyed the separation of spells from rituals in 4E, it's one feature I hoped they would keep. All those effects that are too powerful if used in combat, or if allowed multiple times per day, or if they last a very long time, they can all be relegated to rituals, and they can...
Top