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  1. Chris_Nightwing

    D&D 5E (2014) Let's Talk about Scaling 5th Edition Spells

    I'll have a go! I sort of combined fireball and kin with melf's minute meteors. Fireball You summon fire in the form of explosive projectiles. You can fling one bolt of fire as an action, that can optionally explode upon impact. You have 1 point of fire per level to either distribute over many...
  2. Chris_Nightwing

    Revised Armor and Weapons Tables

    As ever ren1999, you provide so much information with so little context. Why have you made these ever-so-slightly-different tables?
  3. Chris_Nightwing

    D&D 5E (2014) What should the skill list look like?

    Bear in mind that if you use a minimum d20 roll, then a skill and ability bonus will still apply, so the 16 will become 20 + ability modifier, which is probably a bit high? I love the idea of an incompetent grade. I had a further thought that incorporates your DC suggestion and gives the Rogue...
  4. Chris_Nightwing

    D&D 5E (2014) What should the skill list look like?

    I suppose it would, in a strange way. I think that giving a large numerical boost for 'training' in a skill is a poor way to represent the fact that you've been doing something for years. I also don't want particular skills to be deemed essential, so that you can mix basketweaving with...
  5. Chris_Nightwing

    D&D 5E (2014) New Legend and Lore is up! Magic Systems as DM Modules

    Hah, interesting. I agree with you on the Sorcerer. Since they are supposed to be innate then in my mind their innate magic should heavily define them (rather than the nebulous bloodline, which is too Warlocky for my liking). I think there's room for both a Wild Sorcerer, who has access to most...
  6. Chris_Nightwing

    D&D 5E (2014) New Legend and Lore is up! Magic Systems as DM Modules

    Neonchameleon I think this would be easier if you just stated which mechanics you would prefer for each caster. I can't get a handle on what you see in the Wizard and Sorcerer. Do you want the Wizard to use the same mechanics as the Sorcerer - learning something so well they do it as well as an...
  7. Chris_Nightwing

    D&D 5E (2014) New Legend and Lore is up! Magic Systems as DM Modules

    Right, so creatures with inherent magical abilities (abilities that go away in an antimagic field apparently) aren't particularly knowledgeable or scholarly, but cast far more similarly to Sorcerers. In fact, creatures with spell-like abilities are mentioned in 3E as sometimes being...
  8. Chris_Nightwing

    D&D 5E (2014) New Legend and Lore is up! Magic Systems as DM Modules

    I don't see why 3E mechanics are relevant? I'm talking about constructing a coherent system of 'magical physics' if you will. What they do is obviously not covered by normal physics, so it's magical, so I'd like it to be consistent with the way in which characters create and use magic. It...
  9. Chris_Nightwing

    D&D 5E (2014) What should the skill list look like?

    This is why all 'skill checks' should really be ability checks: focus on the aspects of your character that already incorporate your natural talents and background training. Any bonuses beyond this should be numerically small - I would honestly favour +1 for a skill rather than +3 - so that I...
  10. Chris_Nightwing

    D&D 5E (2014) New Legend and Lore is up! Magic Systems as DM Modules

    That's your preferred interpretation of how magic works. I don't see it myself, because then it means any monster with a magical attack (like, say, a Will O'Wisp) has to be knowledgeable in order to be able to do this thing repeatedly. I much prefer the idea of always-accessible magic being an...
  11. Chris_Nightwing

    D&D 5E (2014) What should the skill list look like?

    That's a great example of a non-combat feat for the other thread. I could imagine a speciality that let's you talk to faeries :)
  12. Chris_Nightwing

    D&D 5E (2014) What should the skill list look like?

    No, because then a fey-touched sorcerer or warlock can ask faeries to do anything for them, and thus require only one ability score. In another game, sure.
  13. Chris_Nightwing

    D&D 5E (2014) New Legend and Lore is up! Magic Systems as DM Modules

    I always thought that the 3E separation of Wizard and Sorcerer made in-world sense. Monsters had always been able to cast spell-like abilities, and they introduced a class who, thematically, did the same thing. Sure, on paper, the way they achieved this was modifying the Wizard slightly, but...
  14. Chris_Nightwing

    Dragnonborn & Tiefling (Becasue it had to be done eventually...)

    I think you need to narrow down 'Beguiling' - Tieflings probably shouldn't get advantage to disguise themselves for instance, what with the horns and all.
  15. Chris_Nightwing

    D&D 5E (2014) Focus on the DCs over how you beat them.

    Apparently this needs repeating quite a lot: there has to be a default setting for the core. Optional skill distributions and uses sound like a chapter of the DMG, but let there be a default setting for this, for magic, for combat, for everything!
  16. Chris_Nightwing

    D&D 5E (2014) New Legend and Lore is up! Magic Systems as DM Modules

    I will quote myself from a thread that proposed doing just this: This appears to be the approach - which is subtely different to 'choose a magic system for your game'. To me, having a default system is critical.
  17. Chris_Nightwing

    D&D 5E (2014) Feats, don't fail me now! - feat design in 5e

    This depends a little on how skills end up working, but the guidelines would be the same as for combat feats - you have to change how the rules work for a given situation, or enable some new ability. So, if searching for traps uses d20+Int, but passive perception uses 10+Wis (as in some cases...
  18. Chris_Nightwing

    D&D 5E (2014) What should the skill list look like?

    You're spot on - that's exactly what I meant. It works slightly differently, but still well with the intimidate example too: - you're trying to get a street thug to tell you who hired him: not Strength, he's used to being beaten up. - you want the thief to tell you where the gold is hidden: not...
  19. Chris_Nightwing

    D&D 5E (2014) What should the skill list look like?

    For me, the requirement that something be a skill is not: It's more: I am in favour of a larger, semi-closed skill list rather than an open system or tightly closed list. That is, I think free reign to come up with any skills you like will lead to more debate at the table as to whether a...
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