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  1. Chris_Nightwing

    Playtest Update

    Yes, there would be a bias. The phantom fanbase is, in fact, potentially larger than the 4E crowd, and plays Pathfinder. They want to attract those people. The open playtest has been widely marketed and I hope many of them are taking part, but if the numbers don't reflect the distribution of the...
  2. Chris_Nightwing

    Playtest Update

    Healing surges did one thing that made sense on paper: no matter how many maximum hitpoints you had, spending a surge made you feel 25% better. Sadly though, damage wasn't evenly distributed across the party, so some classes burned through far more than others (they didn't quite get the healing...
  3. Chris_Nightwing

    D&D 5E (2014) Why the HP Threshold on Spells is a Bad Idea

    Low-level spells should not remain useful at high levels. High level spellcasters shouldn't have low level spells at all. Let's defeat the mighty Wizard Quadratix please!
  4. Chris_Nightwing

    Playtest Update

    My overall reaction is *sigh*. I honestly think that the designers need to spend periods of contemplation in which they don't read any feedback. So many of the comments aren't constructive, but rather 'change this to how it is in this edition, I like that more'. We'll never find any...
  5. Chris_Nightwing

    Playtest Update

    I think it's relatively easy to accept healing surges as a strategic resource that represent how far you can push yourself without taking a long rest. Second wind was also a mechanic that fit with this theme. The problem I think for many old-school D&D players is that magical healing doesn't do...
  6. Chris_Nightwing

    D&D 5E (2014) What about the rouge?

    Yes, I think so, but to me expert just means more, better skills. I could see that being rolled into Rogue too (they have more skills already) by increasing their rate of skill advancement. I just think taking 10 is boring! Yes, deliberately avoiding the advantage label, and also making it a...
  7. Chris_Nightwing

    D&D 5E (2014) Monsters taking PC classes: I want it in Next.

    Those are interesting examples, and I agree that if these were background events then there's no need to worry about numbers and dice rolls. If however, the PCs knew that the orcs were going to raid Quietburg, but were also offered the opportunity to do a quest that will make them a bucket of...
  8. Chris_Nightwing

    D&D 5E (2014) What about the rouge?

    I think I've been here too long, because I assumed that he had deliberately misspelled Rogue to Rouge as part of the joke. Anyway, I also find the current Rogue problematic. Sneak attack should not be the defining Rogue feature, and the implementation is clearly going to cause trouble down the...
  9. Chris_Nightwing

    D&D 5E (2014) Monsters taking PC classes: I want it in Next.

    Whosoever mentioned the different between humanoids and non-humanoids: this is the nail I was trying to hammer in the 'I don't like elites/solos' thread that came up a while back. I want humanoids to follow PC rules, because in most cases, the PCs should be able to achieve the same things as...
  10. Chris_Nightwing

    D&D 5E (2014) Multiclassing Broken Down

    They're doing rather well.. and they're a staple accompaniment to Indian food in the UK. Yum.
  11. Chris_Nightwing

    D&D 5E (2014) D&D Next Q&A 9/20

    I can't think of an RPG that has succeeded in supporting radically different playstyles. You mention Fighter dailies, for instance. I can understand these only in the context of a meta-narrative - as in, imagine you are recounting the tale of the game after it had all happened, and you...
  12. Chris_Nightwing

    D&D 5E (2014) Multiclassing Broken Down

    I think you would have to take a step towards a classless system, without actually getting there. A key objective would be to reduce the depth of subsystems like spellcasting and expertise dice, and to try to bring them together wherever possible. That way, when you gain a level in a particular...
  13. Chris_Nightwing

    D&D 5E (2014) D&D Next Q&A 9/20

    I agree.. and disagree.. in that I think it would be a fine design to allow for changes in the recharge rate of abilities, independent of class. However, in my mind this is not a player decision, but a DM/group decision. As you say - it's an element that determines how the game is played, and I...
  14. Chris_Nightwing

    D&D 5E (2014) Multiclassing Broken Down

    I don't think it has to result in less powerful 1st level characters, but it does have to tie less to your class, as you say. A clever hybrid system might give you three ability picks at first level, and you could take everything from one class if you wanted, or mix and match a bit, with each...
  15. Chris_Nightwing

    D&D 5E (2014) Parrying and Protecting versus spells and othe rstuff

    I disagree. You cannot curve your back in plate, indeed, this is one of its protective features. You couldn't do a forward somersault, for instance, or hop up from lying on your back. The guy in the video does clumsy cartwheels - I have no doubt he would do better without the armor on. I guess...
  16. Chris_Nightwing

    D&D 5E (2014) Parrying and Protecting versus spells and othe rstuff

    Well that successfully showed me how clumsy you are in full armour.
  17. Chris_Nightwing

    D&D 5E (2014) Multiclassing Broken Down

    There's no option for 'all of the above' because, I believe, it's impossible to design the system both ways - the extremes being levels as currency (where the first level isn't that special) vs. classes as unique.
  18. Chris_Nightwing

    D&D 5E (2014) Multiclassing Broken Down

    Over on another thread, 3E-style multiclassing is winning the poll, followed by a strong showing for classic multiclassing/4E hybrid classes (which are awfully similar in intent) and then 4E multiclass feats. I think this poll might indicate a division between how people see classes and levels...
  19. Chris_Nightwing

    D&D 5E (2014) Changes in Interpretation

    I've read it, and I've disagreed with it there. Don't patronise me; I've run both varieties of game too. As far as I can tell, 'fiction-first' in your mind means throwing in events based on some internal Bayesian analysis of events seen in the genre. You like drama. You like that a failed...
  20. Chris_Nightwing

    D&D 5E (2014) Changes in Interpretation

    Process simulation: WHEN is the conflict formally resolved? If we roll a dice, when we know if it rolled high enough. - By WHAT vessel does the fiction emerge and how empowering is that vessel? Just like in reality, you are faced with a challenge, you attempt to overcome it, and your efforts...
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