Search results

  1. Chris_Nightwing

    D&D 5E (2014) June 17 Legend & Lore - Playtesting Dragons

    I like the ideas presented, but I think the implementation needs a little work.. For instance, the 4 auto-saves, well, that's quite a lot of work for the DM in my opinion, figuring out when best to use them - and it leads to this dynamic where the DM wants to know what spells he ought to save...
  2. Chris_Nightwing

    "Warlord" build for D&Dnext

    If the Warlord is to be a separate class, you need to propose a sensible set of distinct subclasses, so as to follow the (as yet unseen) currently proposed class model. Personally I don't like the granting of actions by one character to another. I would focus more on enhancing allies actions and...
  3. Chris_Nightwing

    D&D 5E (2014) [Warlords] Should D&D be tied to D&D Worlds?

    I would like non-clerical healing. I don't particularly want to do this via another class. The Warlord always bothered me anyway, as the emphasis on leadership was so strong that often parties would defer to the Warlord outside of combat, and so more traditional leaders, like the Paladin, and...
  4. Chris_Nightwing

    D&D 5E (2014) New L&L When Adventurers Aren’t Adventuring

    Hopefully - I certainly like the idea of trying to establish a castle right from level 1. Personally I'd love detailed rules on the costs involved - per cubic metre of stone wall, that sort of thing.
  5. Chris_Nightwing

    D&D 5E (2014) New L&L When Adventurers Aren’t Adventuring

    I am a massive fan of downtime mechanics, thought most of the time I've had to come up with or expand on existing rules myself. What Mike's laid out here sounds interesting - in particular the idea that you can train skills outside of the level system. I wonder exactly how that will work - could...
  6. Chris_Nightwing

    D&D 5E (2014) Additional Races! (June 7)

    Are we up and running now? Gnomes seem ok, but I wonder what use tinkering will be at higher levels - would be better as a bonus for a crafting system that doesn't exist yet. Half-elves are awfully boring. Not sure I like Half-orcs getting such a great strength bonus when we've apparently...
  7. Chris_Nightwing

    D&D 5E (2014) Elemental Border Planes

    I like this idea, and now I imagine an arrangement of these planes in space as the prime in the middle, positive and negative above and below, the four elements around in the cardinal directions (imagine the points of a d8, with prime in the centre). This of course creates space for the 4 para-...
  8. Chris_Nightwing

    D&D 5E (2014) 06/06 Q&A : Safe Rest Locations, Regaining Spell Slots and Cantrip Balance

    My preference would be for cantrips that can be used in interesting ways, rather than a bunch of direct damage spells. I would accept some that had low damage with an interesting effect though. In fact, I'd like to see a generic effect for each variety of elemental damage - fire gives a penalty...
  9. Chris_Nightwing

    D&D 5E (2014) Wandering Monsters: Living Traps

    I think there has been too much emphasis on creatures, and not enough on hazards and interesting features in both previous editions of D&D. Even 4th edition, heavily reliant on interesting terrain interacting with forced movement, had only a handful of interesting ideas in the DMG. I want more...
  10. Chris_Nightwing

    D&D 5E (2014) We have a Legends and Lore this week

    Crossposted: Whilst I do want rules that recognise there is a difference between resting in a ditch and resting in the Three Old Kegs, I don't think that a fixed limit on how healthy you feel the next day is the right way about this. No matter how awful the conditions you sleep in, excepting...
  11. Chris_Nightwing

    D&D 5E (2014) L&L: Exploration and Interaction

    I think they have planned it so that there's a difference between short-term interaction and long-term interaction. It's mentioned in the article that an impressive Charisma check can still cause someone hostile to you to begrudgingly offer assistance, but afterwards they still won't like you...
  12. Chris_Nightwing

    D&D 5E (2014) Attack cantrips are a waste of the DM's time

    I'm not a big fan of NADs, but I think we would benefit from a return to Fort, Ref and Will saves. I was thinking it might solve the current saving throw problem that spell DCs get better, but most saving throws do not. If you were to sum two ability modifiers to get your saving throws (Fort =...
  13. Chris_Nightwing

    D&D 5E (2014) How to handle attack bonuses in multiclassing

    If the progressions were regular, then it could work as follows (slashes to help readability only): Good Attack: +1 for your first class, +1 per 5 levels of good classes 1 1 1 1 2 / 2 2 2 3 3 / 3 3 4 4 4 / 4 5 5 5 5 Medium Attack: +1 for your first class, +1 per 7 levels of medium classes 1 1 1...
  14. Chris_Nightwing

    D&D 5E (2014) Gothic Horror In The Rain

    I really like your premise, there's a lot of atmosphere, mystery and potential for the players to become more and more fed up with the rain themselves. Some practical thoughts now. Constant rain has to constantly go somewhere, and even with drainage ditches, I would expect any nearby river to...
  15. Chris_Nightwing

    D&D 5E (2014) How to handle attack bonuses in multiclassing

    It would help a lot if the progressions were regular.. but they are awkward.
  16. Chris_Nightwing

    D&D 5E (2014) Next Q&A: Humans subraces, Wound Modules, Halfling Barbarians.

    I too am disappointed that they think Humans are ok. I suppose the vocal feedback here and on WotC is counter to the overall opinion? How often to people vote down something that's clearly powerful?
  17. Chris_Nightwing

    D&D 5E (2014) How to handle attack bonuses in multiclassing

    How about you use method (1), with a tweak that says you get 1 less from any secondary class (minimum 0 of course)? Method (2) seems to be quite middle of the road, but bad for similar class mixing. Method (3) means you only need 1 level of a class to benefit enormously. Another idea would be...
  18. Chris_Nightwing

    D&D 5E (2014) What happened to Legend and Lore?

    They've also highlighted D&D Q&A as a main article for the first time - this should make it much easier to find every week!
  19. Chris_Nightwing

    D&D 5E (2014) Rules questions...

    The nice thing about Drow is that you can give them silly weapons and if the PCs pick them up to use them you can impose non-proficiency penalties, and they'll disintegrate above ground later anyway! Now I have this idea that they use spider glands to create handheld webslingers, or some other...
  20. Chris_Nightwing

    D&D 5E (2014) Why are we still stuck with divine casters knowing all spells?

    There has always been the option for Wizards to cast healing spells - at least I can remember rules as far back as 2E Skills and Powers (buy a clerical sphere for some character points). Given we're trying to be a little traditional with this edition, I don't think we'll see this as anything but...
Top