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  1. Chris_Nightwing

    D&D 5E (2014) L&L: Mike Lays It All Out

    That seems like an odd system to me. If there's a task that's DC 15 for untrained people, but trained people don't have to roll.. and another task that's DC 15 for trained people, but untrained people can't do it.. then that's the same as the second task being DC 35, with training giving you a...
  2. Chris_Nightwing

    D&D 5E (2014) L&L: Mike Lays It All Out

    Ok so a very simple skill system, or VSS: For any given 'skill' or broad collection of conceptually related tasks you are either non-proficient (novice), proficient (apprentice), expert (adept) or masterful (master). The DM will ask you to roll an ability check to see if you succeed at a task...
  3. Chris_Nightwing

    D&D 5E (2014) L&L: Mike Lays It All Out

    I think the trouble with ability-10 as your modifier is that it creates a very large disparity between the best and worst characters - that's really what bounded accuracy is about.
  4. Chris_Nightwing

    D&D 5E (2014) L&L: Mike Lays It All Out

    I still think that +1 to an ability score is inelegant with the current divide-by-two modifier calculation, but we'll see. If they want to make skills optional without modifying DCs, then present skills as compensating for having an otherwise low ability. If you have a high ability already, you...
  5. Chris_Nightwing

    D&D 5E (2014) Alternative to Ability Score Increases

    Very powerful compared to +1 to an ability? At it's best, +1 to an ability gives you +1 to hit, +1 damage, +1 initiative, +1 to a series of skills and +1 AC, or sometimes +1 to spell save DCs. I'm aware that +1 to hit appears to be a must have ability, but then, won't +1 to your primary attack...
  6. Chris_Nightwing

    D&D 5E (2014) Alternative to Ability Score Increases

    I'm aware that +1 to hit is a pretty good choice - but I assume under this system that you would never increase your ability scores from where they start, hence you need some way to improve factors that abliity scores modify, which includes to-hit, damage, spell DCs and so on. Obviously if...
  7. Chris_Nightwing

    D&D 5E (2014) Alternative to Ability Score Increases

    I am still puzzled by the option to spend a feat to increase an ability score - I don't see how you can balance a +1 when the nature of that +1 changes according to whether you have an odd or even ability score. If you start with a 16, then it will cost you 4 feats to achieve your maximum...
  8. Chris_Nightwing

    Legends and Lore: Uber Feats eat Prestige classes and Paragon Paths or give +1 to ability

    Apparently not (you can take the same one twice), which still makes me wonder how you balance an even->odd ability increase (worthless?) with an odd -> even ability increase. Granted, to reach 20 you'll have to buy an even->odd increase, but suddenly starting with a primary 17 becomes much much...
  9. Chris_Nightwing

    Legends and Lore: Uber Feats eat Prestige classes and Paragon Paths or give +1 to ability

    I'm confused by some of the twitter information, will ability score increases be limited in some way?
  10. Chris_Nightwing

    Legends and Lore: Uber Feats eat Prestige classes and Paragon Paths or give +1 to ability

    Hm, I wonder if you could make the ability score increases scale.. So from level 1 you can increase an ability by 1, maybe at level 9 you can increase an ability score by 2 and by level 17 you can increase an ability score by 3. At level 1 you choose between effectiveness in to-hit, damage...
  11. Chris_Nightwing

    D&D 5E (2014) Feats that equal +1 ability score

    It's just.. too weird to balance these things against ability score increases. If you optimise, you start with a 17, so a +1 feat is excellent value. If you don't, or you reach 18 and consider going for 20, then that +1 to your attack rolls, some class features, some skills, has to be balanced...
  12. Chris_Nightwing

    Legends and Lore: Uber Feats eat Prestige classes and Paragon Paths or give +1 to ability

    There are things I like, and things I don't here. At first I liked the idea of (presumably) getting rid of automatic ability score increases - I don't see a need for them in the game. However, by placing those increases into optional feats, it seems as though you're going to be spending at...
  13. Chris_Nightwing

    D&D 5E (2014) Wish - the Free Magic Item Factory

    I think it should require an elaborate material component, such as a fallen star - something that can be quested for maybe once in a lifetime.
  14. Chris_Nightwing

    D&D 5E (2014) Initiative should be a skill.

    I definitely like the idea of initiative using ability scores other than Dex. Wis would be suitable when in standoff situation and what matters more is assessing the intentions of the group. Int would be suitable when arriving in an existing melee and tactics matter more than acting quickly...
  15. Chris_Nightwing

    D&D 5E (2014) Wildshape oddities.

    I think it definitely ought to swap only your physical ability scores. When it comes to perception and senses, I don't think animals need a high Wisdom score - no, they should have a feature that just gives them a (skill equivalent) bonus to all checks involving their good senses. A wolf might...
  16. Chris_Nightwing

    D&D 5E (2014) D&D Next Q&A: Caster Level, Multiclassing & The Apprentice Tier

    They did a good job getting rid of caster level in all of the other spells, since the level of the spell now determines all the variable factors. The trouble is that they want cantrips to be useful at every level. I would suggest maybe keying them off of the relevant ability score, but the bonus...
  17. Chris_Nightwing

    D&D 5E (2014) Fight at the Fishmongers: reskinning your D&D Next playtest

    This is very creative, but it would irk me a little that a fishmonger can achieve better damage than me when two-weapon fighting with fish :p
  18. Chris_Nightwing

    D&D 5E (2014) Repeating information for easier reference VS Shared description to save space

    How about we organise the Monster Manual by groups or types of monster, rather than alphabetically? That way all the undead information can appear before the undead themselves.
  19. Chris_Nightwing

    Pathfinder 1E Ruin Explorer (PrC)

    I honestly thought this was going to be a tribute to a now rarely seen board member..
  20. Chris_Nightwing

    D&D 5E (2014) Legends & Lore 4/1/2013

    Starting at 3rd level allows for immediate multiclassing as well. Funny - I thought they'd shoot for starting at level 4 because it would allow an even split and due to the 4xskillpoints from 3E.
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