Search results

  1. Darth Solo

    RPG Evolution: The D&D Movie That Never Was

    I see Krull as the D&D film. It has all the elements for D&D. Kill the player PCs! Choke and cold!
  2. Darth Solo

    Return of the RPG Professional

    The things about rpgs is the unlimited option of action. It trumps video and board games better than tenfold. Imagine a game where you could do whatever you want. Wil Wheaton sees it. He's trying to expand the hobby to the real world beyond the corner many rpg companies seem happy to inhabit...
  3. Darth Solo

    Fall of the RPG Professional

    TSR went too deep with staffing while committing to various dead-end ventures (a textile company?). If they had stuck to gaming, finalized a real movie deal, and had a better attitude towards women (damn Gary) they would still be on top. I remember the TSR commercials on TV and that scene in...
  4. Darth Solo

    Shadow marches and droaam

    Ooooo ..... the swamp lands of Eberron. Have you read Brooks' "The Sword of Shannara"? The part when Shea, Flick, and Menion attempt to navigate the Black Oaks? They end up fighting for their lives against tentacles that strike at them through the misty-darkness. They never see the monstrosity...
  5. Darth Solo

    The Emotional Arcs of Role-Playing

    Role-playing is far more unpredictable than writing a story. The article mentions story/narrative arcs, where there is an established beginning. middle, and end. Rpg adventurers don't work that way. You can run ten different groups through the same module and where each group experiences their...
  6. Darth Solo

    need advice on a good trap for a Beholder's lair

    Poison dart traps. Your players will despise you. They may curse you to your face. They may even flip the table and throw your dice through a window. Triggered by footfall or touching a wall, DC20 Perception to spot trap, +8 attack for dart, DC19 CON save vs. Purple Worm poison (12d6 damage...
  7. Darth Solo

    RPG Evolution: The Lost Art of Packing It All In

    "Given how often gamers ignore logistics, it begs the question: why have it at all?" Because some players and GMs enjoy it. That's reason enough for supposition. If most of the group finds counting-out coin tiresome, then don't. Skip it and move on. Fun is the key, right?
  8. Darth Solo

    Gaming and IT

    Gaming companies should bet on players having their devices at games. Segregate the rules? In my experience players can always find distractions. Before devices it was books or debates on topics unrelated to the game. Now it's devices, books, and unrelated chatter. The trick here is the GM...
  9. Darth Solo

    Things that don't translate to the table top

    You posted you "only spare a token of time" to research. There's your issue. It takes many hours of research to translate ideas to rpg ideas. You need to create player choice into a scenario or sequence of scenarios. That takes time. Just from what you have posted, you aren't putting in the...
  10. Darth Solo

    Anime scenario/adventure

    Yeah. You're insane for running that. Anime is over-the-top crazy in terms of action so wash away any intention of a normal world. Let the players feel super-powerful by giving them a setting they can change with a thought. I suggest making them feel like mini-Gamemasters, rather than players...
Top