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  1. Amrûnril

    D&D 5E (2024) Barbarian (Playtest 7)

    The more I think about it, the less I like Primal Knowledge. While I can imagine scenarios where adding strength to a specific survival check, for instance, makes sense, allowing it to be used for any survival check seems nonsensical. I also think there are some structural issues worth...
  2. Amrûnril

    D&D 5E (2024) The new warlock (Packet 7)

    Spellcasting classes already have such goodies. Indeed, despite the attention that the outliers at the high end of the power spectrum get, I think the biggest issue with multiclass balance is how rarely it justifies the cost of sacrificing or delaying spellcasting progression. That martial...
  3. Amrûnril

    D&D 5E (2014) Are "evil gods" necessary? [THREAD NECRO]

    One could argue that a god who will inflict punishments "in the most extreme and eternal way possible" is, in fact, an evil god. Aside from this definitional question, though, intervention from evil gods is only one of many ways evil doers might hope to get away with their transgressions...
  4. Amrûnril

    D&D 5E (2024) The new warlock (Packet 7)

    I do think multiclass balance is worth striving for, but I agree it shouldn't come at the cost of the single class experience. As for multiclass rule changes, I think levers like class level vs. character level ability scaling can solve issues more precisely than restrictions on class choice, in...
  5. Amrûnril

    D&D 5E (2024) The new warlock (Packet 7)

    While the 70% issue is very real, emphasizing it here probably overstates the community and developers' appetite for restrictions on multiclassing. While a desire for such restrictions comes up often on this forum, it's not something I've ever encountered "in the wild". Nor do I recall the...
  6. Amrûnril

    D&D 5E (2024) The new warlock (Packet 7)

    While the ability to use CHA for weapon attacks certainly makes more sense as part of the blade pact than as a patron ability, I think it's worth noting that continuing to attack with physical ability scores also seems like a viable strategy. A blade-lock attacking with DEX and using most of...
  7. Amrûnril

    D&D 5E (2024) Barbarian (Playtest 7)

    I agree with the view that the devs are overselling the change to the bear resistance. Against most types of enemies, the new ability will work the same as the old one, albeit with more room for player error and disputes over what constitutes metagaming. The choice to exclude force damage from...
  8. Amrûnril

    D&D 5E (2024) Memorize Spell is one of the most obnoxious abilities I've ever seen, despite being perfectly on-theme (Packet 7)

    I think this is a case where the issue isn't so much the ability itself but what the ability's being stacked on top of. Being able to access any spell in their book given a bit of study time seems quite thematic for the Wizard- I'd argue more so than being able to access a dozen spells at 6...
  9. Amrûnril

    D&D 5E (2024) Is Counterspell less frustrating now?

    I think the 2014 version of counterspell introduces a lot of interesting strategic dynamics. Do you put yourself in a vulnerable position to keep the opposing caster from moving out of spellcasting range? Do you use your reaction to counter an opposing counterspell, or save it for the spell the...
  10. Amrûnril

    D&D 5E (2014) D&D Statistics by State (March 2023)

    I'm curious what the metric for interest was here. If it's something related to internet activity, I'd imagine "peak interest" for a lot of things happened in March 2020.
  11. Amrûnril

    D&D 5E (2014) What are the "True Issues" with 5e?

    Ability Score Balance: DEX and CHA are far more attractive as secondary or tertiary scores than STR and INT, and while traditionally STR focused classes can easily substitute DEX, traditionally DEX focused classes have a hard time doing the same with STR. More broadly, when increasing ability...
  12. Amrûnril

    D&D 5E (2024) Class spell lists and pact magic are back!

    This isn't about a single person. There are more examples than that in this thread alone. People casting "disapprove" votes didn't know that those votes would be counted as votes against further iteration. And there's no logical reason they should have known, because the language of the survey...
  13. Amrûnril

    D&D 5E (2024) Class spell lists and pact magic are back!

    The data the developers are actually receiving is A% strongly disapprove, B% disapprove, C% neutral, D% approve, E% strongly approve of a given game element. They way they are describing the data is X% approve, Y% disapprove. Each data point (survey response) is being treated as having one of...
  14. Amrûnril

    D&D 5E (2024) Class spell lists and pact magic are back!

    Zooming out to some of this thread's broader questions, I think that there's certainly room to argue about whether about whether the developers are making good decisions about the game, but I have yet to see a compelling argument that they're making good decisions about survey design and...
  15. Amrûnril

    Unpopular opinions go here

    A la carte multiclassing is a great tool for allowing players to choose abilities that facilitate a specific character concept (or to dynamically respond to what's happening in the game). Restrictions against level unevenness have no thematic merit and create more balance issues than they solve...
  16. Amrûnril

    D&D 5E (2014) Artificer - What concepts are missing?

    Very much agree with regard to the Armorer. This could be easily be expanded into a generic/flexible warrior subclass if it gave a few alternatives to the Iron Man inspired armor abilities. With Armorer expanded to fill more warrior concepts, I think Battlesmith would actually be fine staying as...
  17. Amrûnril

    D&D 5E (2024) Playtest 6: Feats

    This is the most perplexing part to me. As I see it, one of the main points of feats is to provide customization options that don't have to conform to a character's class. What would be the issue with allowing War Clerics, Blade Pact Warlocks, and the like to invest a feat in improving their...
  18. Amrûnril

    D&D 5E (2024) New One D&D Playtest Document: 77 Pages, 7 Classes, & More!

    It's also interesting that both of these features make the full list of effects available by default, unlike previous iterations of the Paladin, who had to choose smite options as prepared spells, or Battlemasters, who learn a limited number of maneuvers. I'm curious about the reasoning behind...
  19. Amrûnril

    D&D 5E (2024) Playtest 6: Bard

    I still think classes should have their own spell lists (and strongly doubt the combined lists would hit 70% approval if the developers actually asked about them). If that's not on the table though, I think choosing among the spell lists is probably the best alternative for the bard. Magical...
  20. Amrûnril

    D&D 5E (2024) Unearthed Arcana Playtest Packet 6 Video

    "Regardless of the setting the DM describes", not "regardless of that the DM says". Of course the DM is free to tell the players they're ignoring the "standard" cosmology, but this shouldn't require a specific disavowal of statements by the developers. A homebrew setting should simply imply the...
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