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  1. J

    Wartime Battle missions

    Be careful about it turning into a roll-fest. As I recall Heroes of Battle does say using averages or rolls for groups helps keep things manageable when you have large-scale battle.
  2. J

    D&D 3.x minotaur v invisible attacker 3.5

    If the pixie was already next to the minotaur or it can take a 5 foot step then there's no need for a charge. If it's further away of course then it needs to charge, but we can't always make that assumption.
  3. J

    D&D 3.x In Favor of 3.5, With One Reservation.

    I believe much of the intent behind 3.X was to give the game more structure since not everyone (DM and player alike) is cut out to paint quite the picture you typically do. Some might be able to do it but would prefer not investing as much creative thought in a game. There are also times when...
  4. J

    Why do people take such a big issue with spell banning?

    Players take issue with bans because they don't like having more limits set on them when facing challenges. They want options in case the ship hits the iceberg.
  5. J

    Natural Bond question

    Because the vermin companion has its own progression it looks like you'd have to house rule it yourself. Since it's loosely based on the druid's AC though, here's my recommendation. The vermin keeper's effective druid level for the VC can be roughly equated to a druid. The first rank is...
  6. J

    D&D 3.x minotaur v invisible attacker 3.5

    From the SRD: And the ready action info found at http://www.d20srd.org/srd/combat/specialInitiativeActions.htm: It's an odd circumstance in this because the minotaur doesn't know if he'll be getting attacked until he does, thus he technically couldn't complete the ready action before being...
  7. J

    Vorpal and Sharpness and Fumble rules...

    I don't know what game you're playing, but in D&D 3.x at least the magic is always on the weapon regardless of whether it's being wielded. Most (probably all except cursed) weapons are enchanted such that they don't deal damage to their containers for obvious reasons. There are rules for gear...
  8. J

    Vorpal and Sharpness and Fumble rules...

    I likewise agree with Dandu. Fumble rules of any kind only hurt the player and serve to stroke the DM's want to make things unnecessarily complicated just because it sounds "fun" to put that into place. Not only that, but fumbles can often get worse as the players get strong because of better...
  9. J

    Knight Feat Build

    Here's a different wording: The argument is about what is RAW in the first place. Quoting the rules is one thing but interpreting and explaining their meaning is another, and it is the interpretation of the meaning of the rules that is what RAW is. In explaining the rules, you are also...
  10. J

    Knight Feat Build

    Your tone heavily suggests otherwise. I can clearly read that you wrote "I think RAW is sometimes nonsensical," among other things, which leaves me wondering why you seem to have been so fervent in trying to prove your interpretation of RAW as correct. And then my wonder dissipates because I...
  11. J

    Knight Feat Build

    The general tone of your posts seems to be that you feel "RAW is law" so to speak. I believe part of the problem here is that you're discussing what the rules are and aren't quite using language that says "I have carefully considered those arguments presented and I disagree with them because of...
  12. J

    Knight Feat Build

    The rules themselves are not consistent, and not everyone will agree on certain interpretations. Likewise, even if people can agree on what the rules say, it's quite possible that they also agree the RAW is entirely nonsensical and using them as such would make anyone look like a complete...
  13. J

    Knight Feat Build

    Having a shield around does have a few uses, although the Knight doesn't really do much for them. Crusader? Yes. Same for a fighter AoO and shield build. There is at least one good use for using a smaller weapon: Exotic Weapon Master's Uncanny Blow. Imperator: Monkey Grip wouldn't work for...
  14. J

    Knight Feat Build

    There's no need to spend a feat on using a reach weapon in one hand. Weapons :: d20srd.org has a couple paragraphs entitled "Inappropriately sized weapons." In short, get a small guisarme and you can use it in one hand and have reach, albeit at a -2 attack penalty.
  15. J

    Core+CW+CAdv Archer, no?

    Rangers get ride, as do scouts. Just make sure the DM isn't using the CA errata that says skirmish doesn't work while mounted. More levels in scout than ranger is probably not the best idea for someone who wants to specialize in combat due to the BAB loss. It's a bit of a shame he can't even...
  16. J

    Core+CW+CAdv Archer, no?

    Depending on what weapon you'd like to use, Crossbow Sniper is a good pick for ranged attacks. You might want to get Ranged Weapon Mastery, which necessitates 4 fighter levels for Weapon Specialization but can be well worth it. Has the player decided on a race? Have any stats been rolled or...
  17. J

    attack with both weapons AoO

    More specifically for anyone curious, said site is a cesspit of poor homebrew. It is far better to use Realmshelp or D&D toolshop because they do not have any homebrew and are usually pretty good about citing stuff.
  18. J

    Paladin/Druid companion question

    As I mentioned, you can't be both a paladin and a druid because of alignment issues. A paladin has to be lawful good, and a druid has to have at least one part of his alignment as neutral. There are the paladin variants in UA, but those likewise can't be druids too because they're alignment...
  19. J

    Paladin/Druid companion question

    I believe you're thinking of the Devoted Tracker feat which allows stacking Paladin and Ranger levels for the purposes of the mount/animal companion, since a character can't be a druid and a paladin without lifting or tweaking alignment restrictions. Under the normal rules it is impossible for...
  20. J

    Can Factotums craft magical items?

    Yes, you can craft items. You have a caster level, and as shown above the DMG specifically allows spell-like abilities that mimic the effect of actual spells to work with the crafting.
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