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  1. Edgar Ironpelt

    Loretober: A Fantasy Worldbuilding Challenge for October!

    Loretober 1: Old Gods Gwayb is the One Who Has Not Yet Been Born. Some say Gwayb is older than the world, and ought to be counted as a sixth among the Golden Ones who created the world. Others claim that Gwayb is an invention of the mad goblin poet Kiovort Egob-son. All concede that Gwayb's...
  2. Edgar Ironpelt

    Death of Player Characters

    And I'm going to respond with an old USENET post. Not by me, but I agree with it. ==== RPGs and video games differ from most ordinary board games in that there doesn't have to be a loser. I think it's reasonable that they attract mindsets which aren't very interested in losing; and a lot of RPG...
  3. Edgar Ironpelt

    Loretober: A Fantasy Worldbuilding Challenge for October!

    And that's one reason why I used the Norse gods as an example: Idun's fruit, and what happened when they lost access to it, makes them a closer precedent to your idea. :)
  4. Edgar Ironpelt

    Loretober: A Fantasy Worldbuilding Challenge for October!

    Actually I see that as an example of a perfectly legit off-beat take on a Loretober theme. Any of the themes could be played straight, played mostly straight with an unusual detail or three, or played thoroughly twisted. And in Norse mythology the gods have to eat Idun's magic fruit to keep...
  5. Edgar Ironpelt

    Is There a Better Way to Illustrate Water on a Dungeon Map Than This?

    I'd use non-cresting/peaking waves or wavy lines for water on a dungeon scale, along with shading. Here's a crop from one of my maps where a water wells out of a, well, well, and flows off in a rapid stream, at the 1 square = 5 ft scale.
  6. water example crop.png

    water example crop.png

  7. Edgar Ironpelt

    Loretober: A Fantasy Worldbuilding Challenge for October!

    I'll suggest a second change: Villains is misspelled as 'Villans' And text form because some people find that handier: Loretober 1. Old Gods 2. Nightlife 3. Prophecy 4. Music 5. Psionics 6. Heroes 7. Villains 8. Myths & Legends 9. Occultism 10. Dragons 11. Nature 12. Cuisine 13. Weapons 14...
  8. Edgar Ironpelt

    Loretober: A Fantasy Worldbuilding Challenge for October!

    I have lots of worlds. Some are game worlds, and some are worlds for my read-only fiction. So I'm left uncertain as to how this Loretober is supposed to work. Can we put a spotlight on an old, well-established example in one of our worlds for the theme of a given day, or should all the themes...
  9. Edgar Ironpelt

    D&D 5E (2014) Bravely running away

    It's a simulationist thing. If a rule produces incentives and results that cut against the vision of how things work in the game setting, then so much the worse for the rule. So if the GM and the players want a world where comrades are frequently left behind to die, because attempting to drag...
  10. Edgar Ironpelt

    How Dragonbane Pointed out the Clashing Desires of My Gaming Group

    My point is that just as not every encounter has to be a combat encounter, not every camp has to be a survival-roll-required camp. I believe it's better, in fact, if most nights spent camping are not survival-roll-required, with the exceptions being uncommon, unusual, and memorable, and...
  11. Edgar Ironpelt

    How Dragonbane Pointed out the Clashing Desires of My Gaming Group

    I'm your opposite number there. I run 3.5e when I run D&D and for me it's the sweet spot of the D&D editions, or at least can be made into one with heavy curating of the options and some judicious house rules. When 4e came out, I looked and said "Nope!" and likewise "Nope!" to PF, 5e, and 5e++...
  12. Edgar Ironpelt

    Bringing Back the Fighting Man

    The "pushover encounters are not fun" school of thought is common enough that you share it. It's also contradicted by my own experience, both with my players and as a player that pushover encounters very often are fun. Less so for the GM, but for the players? Fun! When they are less fun for...
  13. Edgar Ironpelt

    Bringing Back the Fighting Man

    Thoughts: The 3.0/3.5e Cleave feat was an attempt to reincarnate this in spirit. There's a common school of DM though that PCs should never ever encounter 1 hit die creatures after about 4th level, 'cause such encounters are "no challenge." Since they're no challenge, they're no fun - and if...
  14. Edgar Ironpelt

    D&D 3.x Help with an Elven Kingdom in my Homebrew

    My thought is that the deed should be a test of character, rather than a serious test of ability, something to show that the PCs are acting in good faith. As for what the elven community looks like, you have a better idea of what you want than I do, but the place I'd start in working out the...
  15. Edgar Ironpelt

    D&D General Huge Equipment Lists: Good, Bad, or Ugly?

    When it comes to sleeping in armor, there are those who want to emulate read-only fiction: "He stood up and cast open his long black cloak, and behold! he was clad in mail beneath, and girt with a long sword, great-hilted in a sheath of black and silver. ‘Thus have I walked, and thus now for...
  16. Edgar Ironpelt

    D&D General Huge Equipment Lists: Good, Bad, or Ugly?

    I'm inclined to favor long lists of available stuff. But as many others have noted the stuff has to be useful. Also, there is a level-of-abstraction issue: Too little abstraction drowns the Fun, as the players and GM have to fiddle with all fiddly bits of (e.g.) socks, scarves, sweaters, etc...
  17. Edgar Ironpelt

    What is a "Light" RPG? What is a "Crunchy" RPG?

    I think of it as a philosophical difference. In crunchy RPGs the crunch mechanics are an integral part of the character and world descriptions. They're armatures, often hidden from the characters themselves, but still a real part of the characters. And because they're part of the characters'...
  18. Edgar Ironpelt

    D&D 5E (2024) Should 2014 Half Elves and Half Orcs be added to the 2025 SRD?

    I voted "other" because I have given up on D&D editions beyond 3.5e. Not my humanoids, not my hippodrome. On a world-building level, either could be justified. IIRC the old BECMI rules disallowed them, or at least didn't include them as standard. The 1e, 2e, and 3.x rules did. So either could...
  19. Edgar Ironpelt

    Spells: do you prefer Rotes or Dynamic?

    I prefer Rote spells, because Dynamic spells are a PITA both to deploy and to adjudicate in the heat of play. Because of this there's a tendency to take a successful Dynamic spell and reuse it, transforming it into a Rote spell over time. Characters in magic-using fantasy campaigns tend to...
  20. Edgar Ironpelt

    Reinventing the Wheel

    People don't always agree on known problems, and even when they do, they often don't agree about why it's a problem. Some house rules are very common and well known (and often become "official" rules in later editions). But most are obscure and hard to find, even with the internet and on-line...
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