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  1. Summer-Knight925

    The RANDOM dungeon.

    I'm no good with math homework, but add dice and monsters and suddenly my math skills increase exponentially! I've been working on how to fix it, most of the time I just re-roll if the result does not fit, while fudging is not mathematical, scaling is, something I had to do for most of this...
  2. Summer-Knight925

    The RANDOM dungeon.

    If you are interested in either the complete dungeon or the game I am working on, send me a friend request and when I finish I will send you an email. Thanks! -SK925
  3. Summer-Knight925

    The RANDOM dungeon.

    Well the 3.5 group I'm part of plays in Eberron, we also tend to play more powerful characters (during character creation we reroll 1's and 2's, seems cheap but it means we fight more powerful bad guys) so take that into account we also play larger groups (8-9 is normal, although I may request...
  4. Summer-Knight925

    The RANDOM dungeon.

    The dungeon adventure or the game I'm working on? When I finish either (or both) I am willing to post something about it. (Quickstar rules, 'published' adventure [in poor format], ect. ect.)
  5. Summer-Knight925

    The RANDOM dungeon.

    I pretty much used the IV table, granted I used AD&D appendix for a 3.5 adventure, so I used the random dungeon encounters in the 3.5 DMG but I want a good scale of creatures, granted there is an entire level with a tribe of orcs and goblins (a very angry group of combatants who lost all the...
  6. Summer-Knight925

    The RANDOM dungeon.

    it isn't a simple 'continue going down/up' dungeon, they start in the middle and have choices as to go down or go up, give the players enough rope to hang themselves but not enough to climb out THAT easily. That and as a house rule we don't level up during the adventure (Unless its required...
  7. Summer-Knight925

    The RANDOM dungeon.

    it's finished 8 levels 180 rooms 36 traps 58 monster encounters magic teleportation pools a dragon's hoard and a unique magic sword. Now the question really is, can a group of 4th levels handle this?
  8. Summer-Knight925

    Imperial Crusade Armada: Tactical Space Combat Game

    looks great! When can we expect to see it hit shelves? I should probably start saving, I'm a sucker for Naval combat, especially if its in space.
  9. Summer-Knight925

    Your Absolute Worst Down Under...

    can the races intermingle with one another and have offspring using real gene tables? with dominant and recessive aspects of life? Or is it a sort of caste system similar to the covenant from Halo where they're born into life? just thinking outloud here, something I might add in my next...
  10. Summer-Knight925

    The RANDOM dungeon.

    Finished the basic map, 8 levels (1 is extra-dimensional, thanks to a magic pool of teleportation!) and the basic concept (thanks to a series of 'cave' rolls [rolled cave 4 TIMES IN A ROW!]) I now have a basic story a dragon is using one of the pools (hidden in a forest) terrorizes a local...
  11. Summer-Knight925

    Your Absolute Worst Down Under...

    "STOOPID FAT HOBBITS!"---Favorite enemy found in the underdark, posted by Ogen the Foul, Orc barbarian, int. 4
  12. Summer-Knight925

    Your Absolute Worst Down Under...

    The Rabbit of Caerbannog.
  13. Summer-Knight925

    The RANDOM dungeon.

    So if you own a copy of AD&D Dungeon Master's Guide then you know about appendix A: Random Dungeon generation. Having seen this before but never really using it (due to the simple fact most of my dungeons have a certain history [old prison, catacombs, ect. ect.]) I finally used it. The Result...
  14. Summer-Knight925

    Your Absolute Worst Down Under...

    A Dragon. Nothing like slugging your way through caves of bad guys, traps, hazards and other dangers (I think I kinda covered them all with those three...but the mind is a monster within itself) to come to the large half-sunken cave with a very hungry (face it, he's been eating what the local...
  15. Summer-Knight925

    Futurama's Gygaxicon and Bone Vampire

    its not gygax and icon mixed...its a play on words, think necronomicon or dracomicon (or comicon), its a collection of something. If you watch enough Futurama you see A LOT of D&D references. Now we actually have a larger issues....what is the Gygaxicon? Monsters? Spells? Items? Does it relate...
  16. Summer-Knight925

    MITFU for the entire session?

    and this is the only 'magic' weapons they will get for the entire campaign, so the choice isn't as important, and by giving only so much ammo they will have to conserve but I agree, maybe 12 shells is good and 20 special rounds, but I know my group and most of them will see it as junk, they...
  17. Summer-Knight925

    MITFU for the entire session?

    Perhaps, but there will be many pre-rifts items in the demon's horde, and it is not suppose to be adventure hooks, but I might just give them some explosives and basic stuff like that, because there might be another playing joining after that...but what you said about fallout 3, when I found...
  18. Summer-Knight925

    MITFU for the entire session?

    **Un-worthy for an edit note the sniper rifle will be a scoped Lebel 1886, a french rifle used during WWI the hellfire rounds are special and only 1 can be chambered, usually a Lebel can hold 8 rounds.
  19. Summer-Knight925

    MITFU for the entire session?

    I like the ideas of simple things, but I see them more like gems (something worth more than just 'a gold piece') Pre-Rifts era items are worth a lot after all, a bottle of whiskey could fetch a killer price but I'm talking about special items, things they won't want to just sell (an Ipod? I...
  20. Summer-Knight925

    MITFU for the entire session?

    I'm starting to think some type of riddle-based weapon could be good, where you have to speak the proper power-words in order for it to function, but the power-words are the answer to the riddle on the weapon. I was also thinking of less obvious curses. Like a sniper rifle which when looking...
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