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  1. Summer-Knight925

    Skill Systems

    I looked at your skill system, I don't want to boast but I think the 'great minds think alike' could be used here, althought I wouldn't say my mind is that great. The "XP" system is to make it so you get more out of challenging tests rather than simple tests. Quality of the training, not...
  2. Summer-Knight925

    Truename Magic

    Actually, I made a typo, I meant truename magic, thank you? I guess? But you actually answered my question from the start of this thread, and with that, I am changing how it works in my system. Rather than it being along the same lines as fireball and invisibility, it is an aspect of magic...
  3. Summer-Knight925

    Truename Magic

    it seems as though truemagic is not a school of magic, but a different style altogether. Like, a wizard may learn to cast spells through study, studying the words and movements used, while a truenamer (let's go with "Caller") simply uses the words. If you can change someone whos polymorphed...
  4. Summer-Knight925

    Skill Systems

    I feel like the XP per encounter is a bit more realistic, and I aim to make a realistic game like that, where you can level up right there (although not in combat, but you can during the adventure) Spells and Tricks (tricks being akin to sunder and cleave and disarm) cannot be learned without...
  5. Summer-Knight925

    Looking for a new ruleset for my group

    I hear the beta test for a game by the name "HoardBreaker" will be up sometime soon. ...Hopefully.
  6. Summer-Knight925

    Truename Magic

    I've been struggling with working them into my game, as I am working on a new system and I want truename magic to be one of the schools, and they would be powerful, simply saying a creatures name could turn it into dust, but by using truename magic, you risk being noticed by powerful beings...
  7. Summer-Knight925

    Truename Magic

    So I'm a big of an idiot in this area of magic, and I would like to learn more about Truename magic, if anyone knows anywhere to start (other than 'teh interwebz') I'd enjoy it. Also, what is your personal take on Truename magic?
  8. Summer-Knight925

    Iconic spells

    Iconic Spell: Any spell you feel defines the genre or game, this can be from any Fantasy Genre, D&D, or any other fantasy game. Just anything that stuck with you over the years.
  9. Summer-Knight925

    Skill Systems

    my group has always taken care of XP right there, rather than at the end, it has never really been a problem. At the end of the battle, we tally up how many of what we killed or what traps we set off, and then move on, with this concept, you just mark down for that skill, I don't feel like...
  10. Summer-Knight925

    Skill Systems

    It's no worse than keeping track of XP, plus everytime you use it, you're eager to mark it down, in theory. I've play tested this a bit and the only problem I have is setting a curve, so that it gets harder. I'm thinking of something similar to XP, but again, then you're keeping track of a lot...
  11. Summer-Knight925

    Skill Systems

    So I've been working and I feel like I've gotten a skill system that is useful and easy. It uses percents, but rather than trying to roll under your score, you roll and add your percent to the d%/d100 The number you're trying to beat can be over 100. The reason for using the percentage is...
  12. Summer-Knight925

    Iconic spells

    I find it interesting what spells people call "iconic" So if you would post a list of the spells you deem Iconic and why, it could be interesting.
  13. Summer-Knight925

    My players are unstoppable

    Behold the power of the DM, for when we make him mad, he can make us tasty treats for dragons. Field of anti-magic. Flock of dragons all while listening to "Friday" by Jessica Black. It's friday! friday! gotta get down on friday!
  14. Summer-Knight925

    Skill Systems

    As I am currently working on a game system, I have hit the skills section and would like to hear some feedback from the people it is being tailored for. So if you would please talk my ear off about your skill system preferances, why you like them, what makes them great, and why so-and-so's...
  15. Summer-Knight925

    The Four (or Five) Primary Classes

    In the white box, you only had the Fighter (fighting men), Wizards (magic users), and clerics. Not even a thief. Of course, they added the thief and since then its been awesome, but is that to say it wasn't always awesome? Personally, I'd like to see 4 core classes, but with all the others as...
  16. Summer-Knight925

    In a world where the quadratic wizard could exist, the quadratic wizard wouldn't...

    What if wizards just want us to think they're all powerful and we've only failed our saves?
  17. Summer-Knight925

    D&D 5E (2014) 5e: Stat the Lady of Pain...so we can overthrow her

    The Lady of pain is actually Dr. Manhattan, now we know where he went.
  18. Summer-Knight925

    Archeologist issue

    If you are familiar with the archeologist archetype from ultimate combat, then you're aware they get awesome disable device stuff, but yet they do not get that skill, unless I missed it. Do they get that skill? Is this a typo? Is it written somewhere else? please help! D:
  19. Summer-Knight925

    Witch spell question

    How many spells does a witch know? Is it like the cleric and knows the whole list?
  20. Summer-Knight925

    Is random good?

    This can mean anything from Randomly generated characters to random terrain. Do you feel randomness adds flavor and makes things less personal? Take a member of my group for example, he plans his entire character out (min/max-er to the 10th degree) while another lets the character make himself...
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