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  1. K

    Help with my storylines

    Maybe you should help me... Everything sounds great to me so far. When should I show up? On a more helpful vein... Are the spirits of the Pool family actually ghosts? If I remember correctly, ghosts are not evil by definition, but they are undead. After the party gets a better handle on...
  2. K

    invis pruge vs. spell effects

    Naughty me, I did not read your question carefully enough :o But your question gets a bit to my point. There is no "other form", the thing was never solid in the first place, and ruling SI now gives it some opaque form doen not seem right to me. SI is good for Invisible things, not unseeable...
  3. K

    invis pruge vs. spell effects

    The spell description for Wall of Force mentions Gaze Attacks in particular, and it says they CAN pass through a Wall of Force. You can already see through the Wall of Force
  4. K

    invis pruge vs. spell effects

    Why See Invisibilty Does't reveal a Wall of Force Tyrrell, The effects Sir Draconian are talking about are not "invisible" in a game sense. A Shield spell, for example, is an abjuration force effect, per the spell type. It does not have another form to view it in, it is not a "Thing" but an...
  5. K

    Commanding creatures

    Candidus, I think this is covered pretty well in the DMG and many other places, so you might want to do some reading there. As a general rule, should should break this down by intelligence. Zombies aren't bright, but that can follow short commands that aren't too complicated. I think I remember...
  6. K

    Dying and level loss

    As to the training thing, that is one way to do it, but I don't agree at all. I assume that you have been training all along, and that that final xp gives you that last bit of experience you need before you can access new powers. As to dying and level loss, that's a real problem in the campaign...
  7. K

    Summoning rules from Dragon #302

    Crothian's pretty much got it. I thought it was a very interesting article, and I'd recommend it if you're playing a Conjurer.
  8. K

    Feats for boosting Use Magic Device

    I'm not sure if that was the Sage, I know a lot of folks House Rule it that way. I love this question, I think Use Magic Device is way underused...
  9. K

    Conjuration specialist - a good idea?

    This is an awesome point that I failed to include in my post. Shard has shamed me...
  10. K

    Conjuration specialist - a good idea?

    There was also a very helpful article in last months Dragon on Summoning/Conjurer mage concepts. I would keep in mind that one Summon Monster I might not be all that great, but keep casting it for 2 or three rounds and take some of the support feats that enhance your summoned creatures and...
  11. K

    Switching between Melee & Missile Attacks

    I've not had it happen before but I see no reason not to allow it.
  12. K

    Command, 4 rounds!

    Jumping on the Oni bandwagon Just want to emphasize Oni's point about not being able to use all metamagic on all spells, like Extend on Instaneous spells. You'd end up with way over the top effects that would hurt your game balance.
  13. K

    MoF Incantatrix, wow

    You sure are right Dash You are very right, I think. I'm playing one right now in my current power hungry campaign as a wizard, and it's pretty powerful. You do lose some class skills, but it's more than worth the price in my opinion. Frankly, I think it might be a bit too overpowered in...
  14. K

    Command, 4 rounds!

    You can, but you would not get +4 but x3 on Empower. Remember how stacking works. Plus, when you stack metamagic feats, you still use the original spell as the base to determine what you get, i.e a Fireball (Empower) (Empower) would be a 7th level spell for most casters, and cast at 13th level...
  15. K

    Using the Command spell

    Command to Drown Good question. The good news is that Command only lasts one round. So if the PC needs more than 1 round find a body of water to drown in, then it's wasted. However, if they are close enough to do this, let's assume the first round they take a movement action to get their head...
  16. K

    Heal spells at +1 Caster level

    The +1 to caster level thing shows up lots of places. No, you don't actually get to cast higher level spells. The spells you currently cast are figured as if you were casting at one level higher. This should effect things like duration, range, and in your specific case, how many +'s to add on to...
  17. K

    Readying trip attack

    When prone, you can normally still attack, just at a penalty. However, in this case the action is Charge, and the Charge has been successfully disrupted, so I say the action is indeed lost. Using the same logic, because the Charge was never successfully carried off, I would not penalize the...
  18. K

    Animal Friendship question

    I'm not sure how this would work. If you're in animal form and the Druid casts Animal Friendship on you, he/she will know that the spell failed, and depending on what the DM allows, may even be able to sense that you are not a "real" animal, because you Int will be too high. However, if you took...
  19. K

    Blood Crazed Paladin Fights The Man

    As a DM, I'm well aware of the fact that I can Rule 0 the situation. I am attempting to not quite be that heavy handed, if possible I'd rather persuade that dictate. I guess in my campaign, and in my mind, the point of Paladins having hard choices is what I feel is most important. Yes, it's much...
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