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  1. J

    [OotS] #1025 - Nice tribute to Wrecan

    http://www.giantitp.com/comics/oots1025.html Well, it gave me feelz, and unlike many here I can't really say I knew Wrecan in any way worth speaking of. Generally liked his stuff, though.
  2. J

    Pathfinder 1E Beefing Up The Big Bad

    Most "big bads" in most RPGs, with Pathfinder being worse than average in this respect, need a LOT of beefing up. The biggest problem is that the action economy works against them; they generally only get to do one action to the opposition's four to six. Anything that stuns them for even a...
  3. J

    D&D 5E (2014) [Map Rant] Hey, Developers: Please stop coloring your seas bright sky blue

    As long as the seas contrast with the land in some way, I'm fine. I've seen maps where there was more contrast between plains and other landforms like forests and mountains than there was between ocean and land. It looked like half the cities were underwater. That's a MUCH worse design fail than...
  4. J

    Reminder: WotC Forums Close Next Week

    I haven't heard anything about that specifically and would not be surprised for them to disappear at some point, but I see no reason to assume their fate is specifically tied to that of the forums.
  5. J

    D&D 5E (2014) Two magic-related rules questions

    A couple things in 5th Edition I strongly suspect my current GM is ruling incorrectly, however, it's also possible that I'm just making assumptions based on how things worked in prior editions that might not be valid any longer in 5E. 1. If a monster has innate spellcasting (example: a drider...
  6. J

    [UPDATED] WotC To Close Forums - Including D&D and M:tG (aka "Welcome New Forum Members to EN World!

    And I, for one, greatly prefer it this way. Everyone is talking like the WotC forums are totally unmoderated, but that's not entirely true. When the mods do step in, it's in a very heavy-handed manner. Posts or even entire threads simply vanish with only the vaguest of explanations (usually...
  7. J

    AMA with Monte Cook (Numenera, D&D, Monte Cook Games, Malhavoc Press)

    Hi! Longtime fan, we actually met back at GenCon 2000 and discussed the DMG a bit, but you probably don't remember. Dave Noonan heckled my platypus at the psionics seminar, that would probably be the most memorable thing involving me. 1. I have a highly ambitious RPG most of the way to being...
  8. J

    D&D is in Vice

    I don't understand why this isn't on the front page. Granted ENWorld isn't exactly an OSR site, but neither is it OSR-hostile (we both know of places that are, I'm sure). This site has been pretty supportive of you in the past, including the very recent past, and in any event it's a good article...
  9. J

    The Two-Roll Rule: A rule for cases where everyone could make a skill roll

    I meant "preferable" tactically. But I must say I see much less conflict between gameplay and story here than some of you appear to. If I'm trying to think in character (which, as a player, I sometimes do and sometimes don't), I am if anything even harder pressed to think of a good reason why my...
  10. J

    The Two-Roll Rule: A rule for cases where everyone could make a skill roll

    Even in these cases, it's preferable if everyone can get across at once, no? I don't see how the (in any case situational) existence of alternatives invalidates the general point.
  11. J

    The Two-Roll Rule: A rule for cases where everyone could make a skill roll

    Thanks for spelling this out. At the time this post appeared I was thinking about a "by the way, you can justify a lot of this in a simulationist way" further follow-up to Hemlock, but then you went ahead and wrote it more articulately than I was likely to. It's also sometimes possible for the...
  12. J

    The Two-Roll Rule: A rule for cases where everyone could make a skill roll

    I don't follow. I understand these individual sentences, but have no idea what any of them is referring to or what the reasoning behind them is. Could you be a bit more specific?
  13. J

    The Two-Roll Rule: A rule for cases where everyone could make a skill roll

    The former is valid too, if nothing else it's often interesting to hear. But the latter is way more helpful for my immediate purposes. I hope these two points aren't meant to be connected (if they are, then something is being miscommunicated here). I don't see fail-forward as gamist at all. (I...
  14. J

    Congratulations to the 2015 ENnies Award Winners!

    A lot of people have problems with Zak, and therefore with Red & Pleasant Land, mostly because of some incredibly dishonest things that have been said about him in various places, which in certain corners of the Internet, it is fashionable to believe uncritically. Any shred of fact-checking will...
  15. J

    D&D 5E (2014) A case where the 'can try everything' dogma could be a problem

    I think I have a different solution to this problem than the ones being discussed here. So as not to crowd this thread, and because my solution isn't D&D-specific (I originally wrote it up for a system that uses a d6-based die pool), I've given it its own thread here. Anyone who's interested is...
  16. J

    The Two-Roll Rule: A rule for cases where everyone could make a skill roll

    I noticed the thread "A case where the 'can try everything' dogma could be a problem" elsewhere on this forum, and it occurred to me that a rule I've been using for quite some time may solve the issue Li Shenron brings up there. I decided to start a new thread so that this topic doesn't get...
  17. J

    D&D 5E (2014) Potions: Rules Clerification needed.

    I was addressing the point about making them as common magic items in Adventurer's League. Under those rules, even after halving for being a consumable they'd take 50 gp to make, albeit in less time.
  18. J

    D&D 5E (2014) Potions: Rules Clerification needed.

    Halving the price still doesn't solve the issue that the economics don't make sense. You're still only breaking even on materials, getting nothing back for considerable labour. No-one would ever make potions under those conditions without an extremely compelling non-financial incentive.
  19. J

    acids and bases in d&d and the damage types

    "Acid" has always meant "corrosive/caustic substance in general" in D&D, at least as far as I'm concerned. Just as the Lightning Bolt spell behaves nothing like real electricity, D&D acids behave nothing like real acids. The distinction between acids and alkalis/bases may or may not apply to...
  20. J

    Regarding the Mass Effect ENnies Nomination

    This is good to see. Not that it happened in the first place, of course, but that what could have been a massive blowup with lots of lasting bad feelings was instead handled in such a classy way by all concerned.
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