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  1. U

    (IR) The 3rd IR, Turn 6 (thread 3)

    One more question for you, Edena: Did I find a Torilian computer powerful enough to manage the Wyrmstounge that will operate on Oerth?
  2. U

    (IR) The 3rd IR, Turn 6 (thread 3)

    Whoa, no one said Luna had people on it! No, I'm NOT going to destroy Luna. Edena: About the Groundpounders, I said that one of the safety functions of the weapons was that the Ring Gates were all teleported back to me as soon as the weapon was set off. Unless the magnified gravity spell is...
  3. U

    (IR) The 3rd IR, Turn 6 (thread 3)

    Ok, I'll give you a chance to sterilize it, but if the infection goes too deep, then Luna has to be destroyed in order to get rid of the Goo. Luna can be rebuilt later, anyways.
  4. U

    (IR) The 3rd IR, Turn 6 (thread 3)

    Whoa, if I know there's Red Goo on Luna, then I help Anab by reducing it to a fine subatomic haze with a few Groundpounders.
  5. U

    (IR) The 3rd IR, Turn 6 (thread 3)

    How much PL do I have left? I need to know what I have left before I can act. Also, could you answer some of my previous questions: Did Kalanyr give 10th level magic to the metallic dragons? Has anyone come to help Oerth in response to Bahamut's call? Did he even send it out? Do we know IC...
  6. U

    (IR) The 3rd IR, Turn 6 (thread 2b)

    I can't. :)
  7. U

    (IR) The 3rd IR, Turn 6 (thread 2b)

    The remains from the battlefield are just twisted lumps of steel and glass shards; all the working components were teleported back to me after the devices went off. But they're still easy to make on your own. Oh, and the occasional Elder One bits I missed. They're fun to play with, but don't use...
  8. U

    (IR) The 3rd IR, Turn 6 (thread 2b)

    If this turn is a year long, how much time has gone by since this massive battle has started? This is IMPORTANT for me. Also, where is the Army of Darkness hiding throughout all of this?
  9. U

    (IR) The 3rd IR, Turn 6 (thread 2a)

    "Hail, great Kalanyr. Thanks to you for your help in freeing Ishtarland. Allow me to return the favor. I have one thing in mind that would be quite interesting to accelerate to impressive speeds and shot at our foes, but I do not believe it's owner would allow me to borrow it. Oh well, perhaps...
  10. U

    (IR) The 3rd IR, Turn 6 (thread 2a)

    Oerthsblood arms are developed, produced, and deployed en masse. Once Ishtarland is secure, my forces will join with Kalanyr's and aid them in their push across Lyrn towards the Flanaess. Did the good dragons learn 10th level magic from Kalanyr or not? When the topic was brought up, I said that...
  11. U

    (IR) The 3rd IR, Turn 6 (thread 2a)

    All of my people are hiding because I had them all commited in research and development this turn. You said that forces that are commited in this way can't be called back into active, fighting duty until the end of the turn. That's what I understand, at least. However, if I'm wrong and I can...
  12. U

    (IR) The 3rd IR, Turn 6 (thread 2a)

    They won't need to research; Secret Retreats are public IC knowledge for turn 7. And you better believe that you'll get an up close and personal encore of what happened to the Elder Ones when we find you, Melkor.
  13. U

    (IR) The 3rd IR, Turn 6 (thread 2a)

    I'm the one who gets to say it this time: "How much experience are Cthulhu and friends worth?" :D All of my people are hiding in Zagyg's demiplanes. My countries are uninhabited, so the Red Army finds no one to conscript. As always, Aurican and his draconic posse will hurt the Red Army in any...
  14. U

    Would this work?

    Re: Re: Would this work? It doesn't have to be the spell Gate - there's an item in the DMG, Ring Gates, that function exactly like this. Before the ball starts to go that fast - fast enough to have a noticable increase in it's mass - it will still be fast enough to deal hideous damage to...
  15. U

    (IR) The 3rd IR, Turn 6 (thread 2a)

    Good. I fire everything I have at the incoming Elder Ones, including my Kitchen Sink +5.
  16. U

    Would this work?

    Of course it would work. :D
  17. U

    (IR) The 3rd IR, Turn 6 (thread 2a)

    That's not how I designed the weapon to work, but if it works how you described it, then it's even better than the original! The one I created was pretty much the way Edena described it. The gates he mentioned are really ring gates, as per the magic item found in the DMG. These are tweaked to...
  18. U

    (IR) The 3rd IR, Turn 6 (thread 2a)

    Edena: Gnomeworks is still in the game, but he's having internet problems. He's emailed several of us asking for a situation update because he can't get online to read the new threads. I have given him said update. As for me, I'm going to do all I can to stop the Elder Ones. That isn't much...
  19. U

    (IR) The 3rd IR, Turn 6 (thread 2a)

    This is more than going all the way, Edena; you left the way behind you miles ago. Now you're trailblazing a whole new way. :D Aurican and his dragons will aid the angels. "For the Bright Lord! For Oerth!!!" 20 PL of dragons + whatever Aurican is worth now. Also, I'll take a test shot against...
  20. U

    (IR) The 3rd IR, Turn 6 (thread 2a)

    Oh boy. Alright, all of my people are moved as far from Oerth as they can get, including those from Arlon. My dragons and Aurican will continue to do what they can to halt the Red Army. Edena: I just got your email and replied.
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