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    Help with gladiator style campaign

    An idea for opponents could be to create enemies very specialized in a fighting style and so at the first time the PCs might lose (supposing they don't fight to death or similar) and later they'll have to find a good tactics against them One fighting style that I wanted to try is using a...
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    Plots & Subplots

    Most of the time I have only one plot and maybe one subplot. (otherwise my players might forget what was going on between one session and the other, because we play seldom) Anyway I'm greatly interested in plot/subplot ideas. It could be great if these could also be collected in some sort of...
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    New Renaissance world [low magic]

    I'm creating a low magic renaissance world. The name (still to fix) is Crystaldawn People The wold is mostly populated by humans, except that there are some gnomes (native from the islands in the south), a few elves in the woods (more gentle and fey-like than the D&D elves) and a strong strain...
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    Elven masterbow

    My idea for the feat that allowed dex bonus on damage was that with a normal composite longbow you have the str bonus to damage free (up to +4), while the elven bow does not give you the strenght bonus, and so you will be doing less damage than normal (and also -1 damage for the d6 instead of...
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    Elven masterbow

    I've designed this special bow for elves in my campaign Elven Masterbow Large exotic weapon (requires Dex 13+ to take the EWP feat) Damage 1d6, Crit 19-20/x3, Range 150ft, Price 200 gp (arrows cost 1sp each) (mighty versions do not exist, but it can be made masterwork as usual) With another...
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    Mystic core class [low magic]

    Actually with "Spells known: as druid" I mas meaning that the number of spells the mystic knows are equal to the number of spells that a druid could cast every day and not that they have the same spell list. About the DC's I'm not sure if they are high enough, but still (considering there will...
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    Mystic core class [low magic]

    Introduction I'm working at a low magic renaissance setting, with no gods (at least, not in that part of the world); the spellcasters are the alchemist (blasts, buffs and some healing), the artist (a few charms) and spellcasting is based on skill checks and not spells per day (the alchemist has...
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    Armor penetration again

    I'm working to a low magic campaign with some firearms (renaissance tech) and some good crossbows, so I decided to try the armor penetration rules I read about on this messageboard. (but still I don't want to use all the Grim'n'Gritty rules with armor giving DR and similar things) My idea was...
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    Superior mastercraft [low magic]

    foreward: I'm working at a low magic renaissance setting, and I have some problems in figuring out what to do with permanent magical items. The only true spellcasting class is the Alchemist and while it would be natural for alchemists those to create many single-use items such as potions...
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    (Spell) Immolation [any ideas about it]

    Sounds fine. Maybe you should change so that it does not reduces the AC but it deals YOU a little fire damage every round (1 damage/level ?) It will give more flavor.
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    Creating a fencing feat chain

    First writeup. I feel is a little overpowered with the d10 and so I put back the d8 (a bit more roguish) For the prereqs I'm still undecided. Bab 6+ is already required in Improved Fencing, I put 7+ just because I like that number more. HD: d8 BAB: +1/lvl Save: reflex good Skills: 2 skill...
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    Max HP Debate for PC's and Monsters

    I think that the idea of using two half dices is the most balanced one, avoids very low hp rolls but does not break the balance between classes (the low hp classes become a little better, but only very little)
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    Max HP Debate for PC's and Monsters

    I think that this will hurt much the low HD classes: while a d6 does, on average, 2 points less than a d10, a maxed d6 is 4 points less than a maxed d10. And so those who had low hp now will have even less and it would be much more dangerous to get into a fight (as monsters usually have a good...
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    Creating a fencing feat chain

    Another idea: Removing Master Fencing and Improved Rapid Blow from normal feats Adding a "Fencing Master" PrC with 5 levels that have the Improved Rapid Blow (maybe at lvl 3, only when using a single weapon, and with the second additional attack at -5;so that instead of +11/+6/+1 you can have...
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    Creating a fencing feat chain

    let's try again: Fencing Disarm requires: Fencing, Expertise, ... effect: when disarming, if your weapon is smaller than your opponent's weapon you get a +4 bonus (the idea was that otherwise disarming a longsword with a dagger is nearly impossible) Improved Rapid Blow (of course it does not...
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    My ranger without spells

    Ok. Then I'll try the d10; probably the lower BAB still balances it. Other classes are: alchemist: can cast most elemental spells, trasmutation and some cure; skill-based spellcasting, components required to cast spells artist: variant bard with skill-based spellcasting (nearly only...
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    Ren-Era Bard Varient: Artist

    I tried a little different variant of the same concept, with spells keyed to arts (music, singing, lyric poetry, epic poetry, oratory, juggling and tubling, dance and acting, and maybe joking). A bard can create magical effects only from the choosen arts (starts with one, gets the second at lvl...
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    My ranger without spells

    Some replies: Well: the campaign is set in the renaissance, and all the players should come from civilized races. There are no orcs, and the hobgoblins (nearly the only) are civilized too; my elves, that have favored class ranger beacuse there are no wizards, are too gentle to go barbarian...
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    My ranger without spells

    I've made a custom ranger class ... I know that there are a lot around, I've read many of those and many of them are really good, but I wanted something that fitted well my low magic world (the only spellcasters are alchemists and a varian bard, and both them have a skill-based spellcasting...
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    Creating a fencing feat chain

    I wanted to create a fencing feat chain for a renaissance D&D campaign (low magic, only alchemists and a variant bard) for the following reasons 1) I wanted more finesse fighting, while in the standard D&D most fighters either go sword and shield, or greatsword or some tricky exotic weapon a la...
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