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    D&D Wargaming: Good OOC

    Balefull teleport is from the minitures handbook. Basically the target gets a will saving throw, if they fail then they have to switch positions with the caster. Wrahn: If your in the game now, could you give us a hand? Things look like they're gonna get messy. :heh: That, and I wouldn't want...
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    D&D Wargaming: Good OOC

    Sorry if I sounded snappy, I was just saying what I said in an argument with my DM one day on how a good guy can be an assassin. ;) That royally sucks that they made their saves, but I'm going back in. Can't leave half of my allies army alone in there.
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    Good vs Evil: D&D Wargaming

    :\...........NNNOOOO!!!!!! Cheater! :p Well that's not good.... Dan and Zan both cast improved invisablity and stoneskin, preparing to go back into the room. Zan has 2 7 lvl slots open and Dan has 3 7 lvl slots open. Dan will teleport to one corner, while Zan teleports to another. When they...
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    D&D Wargaming *ARMIES OF GOOD*

    I was going to say that you are only allowed to be 15th level, when I realised that because you have no equipment, your CR is adjusted. I hadn't thought of that for some reason, I should have made 2 18th lvl sorcerers.... oh well. Good job with the army.
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    Teleport and Initiative

    (I play the 2 mages in question.) How do they know I'm coming? If their just suspicous, then I will be holding action every second of every day from now on. The surprise round can't be me casting the teleport, because while I'm casting it, theirs no one to surprise. I cast the spell, then poof...
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    D&D Wargaming: Good OOC

    Assassinations? Every time a paladin walks into the home of a demon and kills it, it's an assassination. That's all a group of adventurers are. Evil will be afforded no leniency. I hope they fail the DC:28 fortitude saves. It would really suck if they have deathward up... I think this strike...
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    Good vs Evil: D&D Wargaming

    (Yes, I have a rod of greater quickening. Dan and Zan are just teleporting in there and casting the finger of deaths. Then they will teleport away, if the generals aren't dead, hoping the lantern archons will get the mirror. If both of the generals are dead, I'll decide from there.)
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    Good vs Evil: D&D Wargaming

    I set my troops on full alert, then I send a message to Axorius. "I think the enemy is going to attack soon! The dragon is with a druid and he said, buff yourself up and cast elemental swarm. Then make me smaller to fit through the mirror. I'm attacking now!" Then Dan and Zan teleport...
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    Good vs Evil: D&D Wargaming

    (I understand. Gotta take risk sometimes... As for the spell turning, he has to activate the ring. He can't in a surprise round. I figure that even if the spells dont succed, it will make the baddies paraniod.) Zan scries on the dragon, with him and Dan switching spell casting untill one of...
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    Good vs Evil: D&D Wargaming

    Note: This is just an example. Dan and Zan teleport in. Surprise round: 2 finger of deaths on dragon. Rod of quicken- both teleport out. See nameless? No harm done.
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    Good vs Evil: D&D Wargaming

    Zan will cast Mages Mansion, inviting the archon in. "We should be safe in here." He will also cast an Alarm spell where the portal opens, in case someone attempts to set up an ambush. Dan will wait invisably in a corner, also surrounded by an alarm spell or two. Afterwards, Zan will scry...
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    Good vs Evil: D&D Wargaming

    "Well, I have located one of the enemy commanders through scrying, a young red dragon. I have the means to teleport there and attack the dragon while he's alone. I believe my brother and I are capable of disposing of the creature. As for preperations, I have a sizable force, roughly 650 troops...
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    Good vs Evil: D&D Wargaming

    Zan sends a message to the commander of the Spire forces, "I will be waiting for you to get here, we should move out together; strength in numbers." Fieari- Am I able to use greater scrying to veiw any areas or commanders of the evil army?
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    D&D Wargaming *ARMIES OF GOOD*

    Well I could just cast a widened wall of force and rederect it that way... The problem with my army is that I went with 687 CR 1's. I am probably the weakest here. I have 2 good blaster mages and may be able to take out the enemy's commanders with them, including LOTS of troops, but thats about...
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    D&D Wargaming *ARMIES OF GOOD*

    From what Fieari says, its pretty close between the goodies and the baddies. I think that if we want to win, we have to use teamwork. I think we should decide to either defend for now, get a feel for the baddies, or go on the offensive. We have to choose between one and the other, we cant have...
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    D&D Wargaming *ARMIES OF GOOD*

    The wall goes out just far enough that all the sides of it can be seen from the city. Inside the wall is mostly farms. The area surrounding the wall is mostly plains, with a good sized forest on one side of the road. Am I to assume that the Great Gate is the entrance to my cavern? I also have...
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    D&D Wargaming *ARMIES OF GOOD*

    Thanks alot, and sorry I'm not good at flavor text. Do you mean the area the stone wall encloses, or the area that is considered my terratory?
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    D&D Wargaming *ARMIES OF GOOD*

    :\ Sure. I was just kidding about seeing if my army stands up or not, I'll find that out after I take control of their army and pit them against mine for fun. :]
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    D&D Wargaming *ARMIES OF GOOD*

    If you have read through the threads you can't join either side. This game uses the honor system, and one side can't look at the others thread. (unless Fieari decides to over look this because we are still early in the game) Sorry. :( EDIT: Since you have looked on the evil thread, does it...
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    D&D Wargaming *ARMIES OF GOOD*

    I can't see this occuring often, because when a foe moves up to my shield wall no one will get an attack of opportunity. Um, does this mean I'm toast? :uhoh:
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