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  1. Henrix

    D&D 5E (2014) Gamehole Con Live Tweeting Perkins Panel

    Mayonnaise in D&D? That is ignoring a much more important question: What about cheese dip?
  2. Henrix

    D&D 5E (2014) 5E Magic item ART PREVIEW

    I'm trying to find the described potions in the art, but got distracted by the alien head (and possible face hugger) and cannot see the invisibility potion. Of course you have to, or it wouldn't be crunchy, would it?
  3. Henrix

    D&D 5E (2014) Minimum hit points and damage?

    I think this is just a case of the writers and editors being so used to the rule that they forgot to write it down. In previous edition you have always gotten a minimum of 1 hp per hit die. And so it is in the playtest rules. Under Damage and Dying in the How to Play pdf it says:
  4. Henrix

    D&D 5E (2014) I Am SO Over The "Rootless Vagabond" Archetype

    Again, make the players do it.* Let them be part of creating the organisation. In particular if they all start out as members of it. Let them help deciding small things about it. Don't make it just 'another thing the DM foists on us'. If it is not part of the back story you can make it...
  5. Henrix

    D&D 5E (2014) Some 5E Rule questions

    1. Divine Smite: No. Damage does not increase for higher level slots. Using a level 9 slot still does only 5d8. 2. Skills: The DM judges whether it is needed, as it says. I'd probably say that any fighting in water requires a check, but if you're just trying to stay afloat near combat I'd say...
  6. Henrix

    D&D 5E (2014) Published Adventures: Yea or Nay?

    I usually run adventures, but twist them and sometimes leave them entirely. I really like to have published adventures to fall back on, for days when I don't feel creative or am too busy with that weird thing they call 'reality'. Sometimes I run them as is, only slightly modified. We also had...
  7. Henrix

    D&D 5E (2014) I Am SO Over The "Rootless Vagabond" Archetype

    Oh, yes they do, they reminisce about home all the time. Frodo in particular has a very nostalgic streak, talking to Sam about how it used to be and how good it would be to be back and wishing all that happens never had happened. The whole reluctant quest is a wish to protect the homeland, the...
  8. Henrix

    D&D 5E (2014) Tyranny of Dragons DMs Screen Pictures

    No rules reference at all? I'll cancel my preorder tomorrow. Well, rather that Battlefront, the makers of Flames of War, owns GF9 nowadays.
  9. Henrix

    D&D 5E (2014) Evasive Footwork???

    That's why i DM can decide that it, in this case, works until the full movement is finished, so the world can make more sense. (Or you can go the alternative way and say that rules are rules and there to be followed.)
  10. Henrix

    D&D 5E (2014) If you aren't buying magic items, where will you spend your gold?

    Banking, in many formal and informal ways, is very old. And has been around in most, if not all, civilised areas. A lot of the oldest cuneiform writings deal with wealth and trade, and some are probably something like IOUs held between trustworthy people, i.e. early banking. You give the...
  11. Henrix

    D&D 5E (2014) If you aren't buying magic items, where will you spend your gold?

    10 to a pund? Those are immense coins. A rough historic comparison of average common coin weights makes the 3e assumption of 50 coins to a pound very reasonable. A British guinea was a quarter ounce, so 64 guineas to a pound. So 900 gp would be some 18 pounds of gold. (A little more than...
  12. Henrix

    D&D 5E (2014) I Am SO Over The "Rootless Vagabond" Archetype

    I hate writing back story. It is boring and gives little reward, in particular if only the GM gets to see it. I want feedback at once, and not do it in a vacuum. Do it together, mesh it together. Talk it through. Everybody has the gist of the other characters just as if they knew them. That...
  13. Henrix

    D&D 5E (2014) Can my table focus on making things fun instead of optimizing?

    It's not a sob story. It's a statement of fact. If you're not having fun at the table, perhaps you should quit the game, or at least not put so much work into it. That goes for GMs as well as any player - so if you turn your GM away you've lost the game, and possibly ruined the fun for the other...
  14. Henrix

    D&D 5E (2014) If you aren't buying magic items, where will you spend your gold?

    No ;) But my example may be from a different period than you're thinking about. It is a recurring theme all over the world. Almost any major conflict has had regents (or such) borrowing money. Pick a period and I'm faitly certain I'll find you an indebted sovereign.
  15. Henrix

    D&D 5E (2014) I Am SO Over The "Rootless Vagabond" Archetype

    It is a dirty hippie indie game schtick. The best application of the relationship map is in Burning Empires*, by Luke Crane. The first session is spent creating ("burning") the planet the campaign takes place on. One of the final stages is going around the table asking each player to make sure...
  16. Henrix

    D&D 5E (2014) Rogues and Scrolls

    I think a potion of Command is a brilliant idea. You drink it and your voice becomes irresistible* for your next utterance. I'd also say the scroll reading is a class ability the rogue can emulate. * Well, unless the victim makes her save, of course.
  17. Henrix

    D&D 5E (2014) Can my table focus on making things fun instead of optimizing?

    Frankly, if the DM isn't enjoying it the campaign won't last. Why ever should she put so much work into it if she's not having fun?
  18. Henrix

    D&D 5E (2014) Can my table focus on making things fun instead of optimizing?

    Write the name on a folded piece of paper or post-it note. Stick it to your DM screen whenever she's around in (or important to) a scene. And create memorable names. Weird fantasy names are hard, there's nothing to relate to as they're unique. There are almost never any names used more than...
  19. Henrix

    D&D 5E (2014) I Am SO Over The "Rootless Vagabond" Archetype

    These days I start my campaigns by sitting down with the players and make a relationship map. We put down their characters and a few NPCs and organisations/places that will be important on a large sheet of paper, with lots of empty spaces. The we start talking and filling in the blanks and draw...
  20. Henrix

    D&D 5E (2014) If you aren't buying magic items, where will you spend your gold?

    I'd say almost the reverse, that traditionally kings were heavily in debt to bankers and whoever could lend them money (like rich nobles or foreign kings). Wars cost tremendous amounts of money that has to come from somewhere, and often fast. Henry VIII was famously bankrupt, which probably...
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