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  1. Henrix

    D&D 5E (2014) Licensing so far....

    Hmph, I don't think Alliance has given us a shipping date to Europe. I'll check tomorrow.
  2. Henrix

    D&D 5E (2014) Licensing so far....

    Thanks! I've looked, but could not find it anywhere. Where was it hidden? A very good point. It is much easier to create houserules and invent new stuff if you're not locked down by software telling you how it is. I do hope that Dungeonscape will allow easy modification, and make it easy to...
  3. Henrix

    D&D 5E (2014) Licensing so far....

    I love how nobody even notices the Wizkids licence stuff. :D Still don't have any release date for Dungeons & Dragons Attack Wing.
  4. Henrix

    D&D 5E (2014) Disengage Clarification

    A rogue can of course double her movement using cunning action to disengage and dash as her normal action.
  5. Henrix

    D&D 5E (2014) Glaive vs. Halberd - what's the difference?

    I like this point of view. It cuts it down to the essentials. It isn't really about halberds and glaives, but more on shorter crushy things. Still relevant. https://www.youtube.com/watch?v=92_TKngfYFQ
  6. Henrix

    D&D 5E (2014) D&D meets the Walking Dead

    Good points, mcbobbo. I can see either the zombies spreading some sort of miasma that ruins food and drink, or some sort of pests (worms, perhaps) that spoils it. Areas of negative energy might well ruin food, and perhaps be the source of the undead. But in general horror and epic fantasy...
  7. Henrix

    D&D 5E (2014) DungeonScape Beta Gloat Thread

    It has been a little updated - a few things work better than when I first tested it. Still so non-functional that I can't really test it. I can make a character and see that quite a few details don't work or are plain wrong, and that's it.
  8. Henrix

    D&D 5E (2014) Mitigating Critical Hit Devastation

    I'd be very wary of throwing hobgoblins et al. at a level one party, even though they are CR 1/2, as they can deal so much damage (as soon as they're not alone). (Bearing in mind the bit in the Basic DMG about monsters that "might deal enough damage with a single action to overwhelm PCs of a...
  9. Henrix

    D&D 5E (2014) Kung Fu Panda: How do wildshape and monk class abilities interact?

    It doesn't matter. The class abilities give you AC 10+dex+wis/con. Not AC 10+dex+wis/con+natural armour.
  10. Henrix

    D&D 5E (2014) Kung Fu Panda: How do wildshape and monk class abilities interact?

    Clearly Pandas can. And monkeys, be they kings or not. ;) It would not be the panda's natural attacks, but instead of them, just as with the AC.
  11. Henrix

    D&D 5E (2014) D&D meets the Walking Dead

    After giving the 4e scenarios Klaus linked above a brief glance. (Thanks, Claudio!) And ghouls - the eaters of dead flesh. Are zombies palatable? Perhaps only if they're fresh. Or perhaps some become ghouls instead of zombies? With a taste for living brains.
  12. Henrix

    D&D 5E (2014) D&D meets the Walking Dead

    (My players please keep out, spoilers ahead.) I have similar ideas, really based on when I was running Age of Worms and it all went to pot. (The PCs failed utterly to stop a monstrosity in a huge arena filled with spectators. A wave of negative energy killed most of the bystanders - which in...
  13. Henrix

    D&D 5E (2014) Legendary, Lair, and BOSS Actions

    Sounds like you could basically use the legendary action thing but not have the points renew each round (call it a short rest). And I'd vastly prefer it a single legendary save than a bonus a couple of times. So much simpler. Or the ability to get advantage, if you don't want it automatic, but...
  14. Henrix

    D&D 5E (2014) [MERGED] Various crossbow/dual-wielding threads

    Or perhaps the rules have to make sense.
  15. Henrix

    D&D 5E (2014) [MERGED] Various crossbow/dual-wielding threads

    I expect to see a youtube clip up soon where you demonstrate how that is supposed to be done. Even without the feat you ought to be able to show the principle.
  16. Henrix

    House rule for overnight healing: opinions wanted

    Getting all hp back in a single night's rest is not about realism to me. Not at all, actually. The healing speed if it were really wounds would still be ridiculously fast. What matters to me is the interaction with the world, the immersion to use a maligned word. If the PCs are independent...
  17. Henrix

    D&D 5E (2014) Greyhawk?

    I'm definitely fine with no dragonborn. They're not allowed in my current Greyhawk campaign. But if there's to be an official GH supplement I fear all the races, including dragonborn, will be in there. Thus my query.
  18. Henrix

    House rule for overnight healing: opinions wanted

    I'm more into just letting them get half their HD back overnight, with no other healing. But I'm clearly into an even slower pace. (I haven't implemented it yet, wanting to get a good feel for the game first. And, yes, my players will be absolutely fine with me changing the rules as we go...
  19. Henrix

    D&D 5E (2014) Poison Idea

    I like this poison idea. I would make it go a bit slower, perhaps every 15 or even 30 min. Makes it a little more dramatic. And not have a save when it is first ingested, but after half an hour or so. Succeeding on that would not mean it is overcome - that is just the first save, and you still...
  20. Henrix

    D&D 5E (2014) DM purposely gimping my Warlock

    We do not know how many encounters the DM plans for each eight hours. If there are but a few the Warlock would, effectively, be strengthened. There's a lot of complaining about the warlock being punished, but nothing about how powerful it can get in a situation with few encounters a day. A...
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