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    D&D 5E (2014) Was I in the wrong?

    My only issue is that it didn't seem to serve a real in-story purpose. I can see doing this if it leads to something that drives the story like the break-in later revealing the blacksmith being an agent of a secret cabal to overthrow the local kingdom or something, but "Guess you learned a...
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    D&D 5E (2014) Was I in the wrong?

    And there's the rub. You can make all of the "perfectly reasonable response to the situation" discussion you want. At the end the day the players, the most important people in the game, left the situation with a "WTH?!? Over." instead of excitedly recounting the Battle Against Evil they just won...
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    D&D 5E (2014) Was I in the wrong?

    Exactly. The job of the DM is to help the players tell a fun and (hopefully at least every once in a while) exciting story. If they have strayed from this, especially as a way to get back at a player at the expense of the other players, then they have fundamentally failed. It took me a while to...
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    D&D 5E (2014) Considering Dual Wielder Feat change proposals

    By simply not allowing it. The ol' double-whammy looks great in an anime or on the comic/manga page, but you lose a lot of power by trying to do two weapons at once with anything but a simple thrust (and you still lose a bit from that). I would treat two weapons at once as requiring the same...
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    D&D 5E (2014) Was I in the wrong?

    My main issue is that of the attempted justification. When you're justifying your actions, you're attempting to put a positive spin on an action that you or others very likely perceived as "Janky". If it wasn't, you wouldn't be trying to justify your actions at all.
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    D&D 5E (2014) Considering Dual Wielder Feat change proposals

    Why use twin maces in your example? Dual Wielder specifies they can be any one-handed weapon. Longsword, Battle Axe, and Warhammer all are 1d8 damage and Versatile in case you get one disarmed.
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    D&D 5E (2014) Considering Dual Wielder Feat change proposals

    True, then the best "fix" is probably just to allow the Dual Wielder to also re-roll ones. They get +STR twice with a likely higher die (1d8+STR thrice with bonus used vs 2d6+STR twice) with the chance of a miss. No advantage needed and certainly no free hits with the second weapon. The thing...
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    D&D 5E (2014) Was I in the wrong?

    Just my own experience here, but if you have to ask the OP question? The answer is most likely, "Yes." Was what happened more fun for the party? Did what happened make for a better story? If not, you done screwed up. I know you were torqued off a bit by the player being inattentive and rude...
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    D&D 5E (2014) Considering Dual Wielder Feat change proposals

    The free attack sounds reasonable for single-attack classes like Rogue, but I don't think it'll hold up to the sniff test with multi-attack classes with the first option. The second version is more reasonable but auto-advantage on any hit with the main hand is pretty unnecessary, IMO. The...
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    D&D 5E (2014) Converting 3.xE adventures to 5E

    I'm going to be running a game for my son and his buddies with the first series of 3.0 D&D adventures converted to Dungeon World so I'm kind of on the same boat but with a different dice engine.
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    What 5e got wrong

    It's exactly this kind of thinking that I'm talking about. You can "fix" almost anything with just a bit of swapping around and it works out better for everyone involved.
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    What 5e got wrong

    Yeah, it was and after 48 pages it was time to get down to brass tacks. Being a long-time player (30+ years) I have learned that 95%+ of these discussions pivot on three basic steps: 1) I have a great idea for a character. 2) I have noticed that a simple solution like a Capt. Obvious...
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    What 5e got wrong

    To be frank, D&D has been used to tell great stories for over four decades now. Many of those years with a far worse dice engine, character options, and ruleset than the current edition. Nothing personal, but if you can't get the job done at the gaming table with the basic three, it's because...
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    D&D 5E (2014) Survivor Campaign Settings- Birthright Wins?

    Birthright was actually a pretty solid setting. I have zero beef with the results. It went as I expected, honestly. The settings everyone is tired of mostly went first. The "This ain't D&D!" (Darksun) setting didn't last much longer. Then it was a brawl between the second stringers with the...
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    Fun uses for Flavor Cantrips?

    My Warlock will be rocking Prestidigitation (and probably Mend more than once). A nobleman has to look like a nobleman, do they not? B-)
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    D&D 5E (2014) Survivor Campaign Settings- Birthright Wins?

    True enough. The issue is that it's a true love/hate thing. Most DMs didn't run it right because it's just so different from traditional settings, and the fanboys verbally masturbating to the Psionics (like it's the only interesting thing about the setting or something) drives the people (like...
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    D&D 5E (2014) Survivor Campaign Settings- Birthright Wins?

    Birthright 16 Blackmoor 7 Council of Wyrms 1 Dark Sun 8 Hey bro, you gonna drink that? Dragon Fist 10 Ghostwalk 10 Jakandor 11 Lankhmar 15 Mystara 15 Nentir Vale 7 Pelinore 15 Ravenloft 6 Thunder Rift 15 Wilderlands of High Fantasy 10 for having a seriously whack name and not being interesting...
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    D&D 5E (2014) Simple Weapons as Spellcasting Foci...

    I fail to see an issue with it. You could even go with true weapons, to be honest. Custom work isn't cheap, though. I would call it as a 5x cost option plus the cost of the actual focus type.
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    D&D 5E (2014) Survivor Campaign Settings- Birthright Wins?

    Birthright 19 Blackmoor 13 Council of Wyrms 10 Dark Sun 11 (+1) because life sucks. Wear a hat. Dragon Fist 13 Ghostwalk 16 Jakandor 14 Lankhmar 17 Mahasarpa 5 Mystara 13 Nentir Vale 11 Pelinore 14 Planescape 5 (-3) because I hated the art, it smacked far too strongly of trying for an "edgy WoD...
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