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  1. Imagicka

    How can we possibly get out of this one? (Updated with recent events)

    Greetings… Ahh, a pity I was late to the party here... but since I already wrote the rest... Well, as for the secretary, I wouldn’t let her die, or kill her remotely as Skippy suggested. After all, who’s going to do all the filing, typing and answer the phones? Considering you have the...
  2. Imagicka

    Why aren't potions labeled?

    Greetings… Well, isn’t that rather like asking: ”Why aren’t all the armour and clothing rated for size?” – “Why aren’t all the magick items labeled?” If in your game, you want something as simple and standardize as the labeling of potions. Where perhaps the wizards’ guilds have agreed to...
  3. Imagicka

    Is DM fiat okay?

    Greetings… You know, I wasn’t going to reply to this one, and I just read the thread wonder why everyone was replying to it. Is there a problem with the DM Fiat? Isn’t that some sort of European car? But seriously… the fiat is unavoidable. GMing and gaming is not governed by...
  4. Imagicka

    Why Should It Be Hard To Be A Paladin?

    Greetings… Should playing a paladin be more difficult than other character classes? Well, technically, I would have to say no. Because my answer is that ALL classes should be made more difficult to play. Being an adventurer shouldn’t be an easy thing. After all, if all it required was a...
  5. Imagicka

    Elves and fluff, which elf do you prefer?

    Greetings... I voted 4.) Other. Why? I take the kitchen sink approach. My elves are all of the above. In my game elves were immortal, and the favoured of the gods. Superior. Arrogant... and they fell. They became cruel, enigmatic. But I also have celtic sidhe fae, and the seelie...
  6. Imagicka

    A Dozen Crossbows Aimed at You ..

    Actually... this made me think of something... I always wanted to start a thread that would culminate in a fruitful brainstorming multitude of posts... The topic? If you were the BBEG, what would you do to protect yourself? Now, there are a lot of variations on that theme... If you held a...
  7. Imagicka

    A Dozen Crossbows Aimed at You ..

    Greetings... What do I think should happen? Well, first... if the player asked, I would outline the situation... You have 12 opponents with crossbows trained on a target. I would make the assumption that they have orders to shoot if he does anything threatening/funny/strange/whatever...
  8. Imagicka

    What do I do now?

    Greetings… Well, it does sound like the quintessential split-personality character, that has been executed quite well. Of course, pretty much what happens to this character is up to both the player and you the GM. Because so much of the result is going to be effected by the...
  9. Imagicka

    Help my "cousin" Bob fit in?

    Greetings… Well, I imagine it isn’t so much what you do, is how well you do it. So, first of all, you’re going to have to disguise Bob. Long heavy cloak with a hood. Maybe wrap him up with bandages and clothes. Make him look like Nash the Slash. I don’t know how your DM would rule it, but...
  10. Imagicka

    100 campaign sessions!

    Greetings… Ice-cream cake? Souvenirs? How come I don’t have a GM that is making me ice cream cake for completing campaigns? As a side-bar. Personally, I found that adjusting the way that XP is rewarded in-game should only be done when combat is rare. Now, normally, they assume that XP...
  11. Imagicka

    DM-dependent PC abilities

    Greetings… Well, not that I’m looking to put anyone down, but I think this is needlessly splitting hairs. Combative abilities, or magick could be considered ‘DM-dependent’ if the players are put into situations where they aren’t encountering things to fight, or places where they could be...
  12. Imagicka

    Dming Conundrum - Dice and RP

    Greetings… Well, encouraging RPing can be rather difficult; especially when you have a group dynamic of players who just aren’t in the ‘mood’ to do as such. Personally, I view the players figuring out the threshold for combat to be one of the little extra bonuses. One of the perks to the...
  13. Imagicka

    Problems creating a campaign

    Of course they are weak. They are first level. The only problem I see when you start a group off at a higher level is that they may not work together. (Just as a group starting at first level would.) Where you might have had them agree to be an ‘organized & cooperative’ group. Now, if you...
  14. Imagicka

    Preserving the Sweet Spot - A Rebuttal

    Greetings… I think, simply because of the fact that a 13th+ campaign is so hard to design for a ‘generic’ group of characters (and who has a bunch of high-level generic characters?) Coupled with the idea that by the time your running a campaign where your players are in the higher levels, that...
  15. Imagicka

    roleplaying people are satanists ;)

    Greetings... This I find highly humourous for some reason. No. I’m sorry. I don’t agree. They don’t mean well… These tracts full are full of ignorant bigotry and hatred. I’m surprised that no one has bothered to raise concerns about Chick’s anti-Islamic rhetoric. I’m not saying that we...
  16. Imagicka

    roleplaying people are satanists ;)

    Greetings… I don’t know if it was updated. It doesn’t look like it to me. The Copyright date hasn’t changed, so chances are, neither has the artwork or text. That was my favourite tract. I first came across it when someone had slipped one of these tracts into a locker that the D&D Club...
  17. Imagicka

    What makes Undead, Undead? and are all Undead evil?

    Oh, I don't know... it seemed quite easy to me...
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  19. Imagicka

    Suggestion : Kill your ally.

    Greetings… So, we have a situation where your enemy combatant, namely a spellcaster, has suggested that your comrades are doppelgangers who are planning on betraying the victim of the spell. Now, I agree that suggesting that your comrades are traitorous doppelgangers, and that the character...
  20. Imagicka

    Disable device - making it "more fun-er-er"

    Greetings... Well, when it comes to traps, I learned the game from a DM who was very big on creating situations where he would describe the trap, and how it worked... and we would have to puzzle out how to best disable it; or to simply avoid it. As such, that gaming style very much affected...
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